[0957] MTLB Shturm S

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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

[0957] MTLB Shturm S

Post by Nebsif »

well.. 1st of all, the russian version on silent eagle can be one manned while the MEC version requires a driver.
2nd, shouldnt it have some HEAT type TOW rounds?
3rd, major bug, the gunners camera is at the front of the vehicle, so u have like 90 degrees view angle or something like that, BUT, the TOW itself can barely rotate at all so the vehicle has to be facing the target directly with the front. Even if the gunner has a target in sights to the left, when he'll fire, the missile will fly forward and then try to curve to the target and hit some tree on the way.
4th The reload is a bit bugged, it will take some time, play the reload sound, display that U now have a missile loaded, and then spam the reload sound and go back to no missile loaded, repeat it all and eventually load a missile fo real. (0/10 --> 1/9 ----> 0/10 ----> 1/9, or somethng like that)

Tested on Silent Eagle.

Currently that rusty spandrel BRDM is 3x more efficient.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [0957] MTLB Shturm S

Post by dbzao »

1. Fixed the issue with the russian variant.
2. Doubt it, but that's MA territory.
3. The TOW launcher should rotate the same as the camera, but I noticed an issue with the locking system in both variants, so this should be fixed now (see pictures bellow).
4. Noticed that some times but it's minor.

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"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [0957] MTLB Shturm S

Post by DankE_SPB »

2nd, shouldnt it have some HEAT type TOW rounds?
What you fire is a HEAT, its not a APFSDS :lol:

@db, there are HE variants of missile, but i doubt they will be loaded in conventional warfare, only in COIN missions.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: [0957] MTLB Shturm S

Post by Hunt3r »

Hmmmm, I wonder if they have HEDP warheads for this vehicle... HEAT does near nothing to infantry, unless you pretty much do a direct hit.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [0957] MTLB Shturm S

Post by Jaymz »

There's a variety of three or more different warheads (HEAT, thermobaric and proximity), but in a conventional war it would be all about penetration and living up to the name Shturm-S "Tank Killer".
Last edited by Jaymz on 2010-10-24 18:54, edited 2 times in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [0957] MTLB Shturm S

Post by Nebsif »

^ Does Kozelsk count as conventional warfare? On the std layer of the map militia has only techies and trucks while russians get one Shturm S.

Well.. I thought it would have sum kinda anti inf rounds cuz I remembered what Nosferatu wrote long ago in a MTLB highlight ^^
"To make an impact, choose Shturm-S anti-tank vehicle. It's missiles are good not only for taming metal monsters, but also for kicking off party in enemy hideouts with HEAT-FS version of 9M114 guided missile."
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