Iron Eagle: Three Jets?

General discussion of the Project Reality: BF2 modification.
Post Reply
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Iron Eagle: Three Jets?

Post by Jafar Ironclad »

Disclaimer: I am not proposing this as a serious change. I'm throwing the following out there as an intellectual discussion.

To my understanding, Iron Eagle had jets at some point during testing, but these were removed for some reason to make way for attack helos. If a layer of the map were to feature 3 fighter jets (F-16s & MiG-29's) for each side, along with two transport choppers... how do you think it would play? Were you in a position to handle balancing, how would you adjust the GPO (GamePlay Objects) to make this balanced? Are there other maps you feel it would work better on?
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Iron Eagle: Three Jets?

Post by Elektro »

(IMO) Three fighter jets ( F-16 / Mig - 29 ) on each side would be two to many. A pilot would rarely get to focus on CAS missions due to the threat of an enemy fighter getting on your back.

Its something you often see on Kashan alt version ( 32 ). The one with attack helicopters. The Helis dont perform CAS because they want to make sure the enemy heli is down first.

On the other hand with 3 jets it might add the possibility of flying in formations which would lead to the magical resault of having to use teamwork in the air. That would be a dream come true, sadly it might also lead to one team being bombarded completely with three bomb capable aircraft in the air.

Edit:

Perhaps the Name was choosen in particular for jets :D ?
sharpie wrote:
Last edited by Elektro on 2010-10-23 11:11, edited 2 times in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Iron Eagle: Three Jets?

Post by Jigsaw »

The jets were removed because it was physically impossible to land them.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
quaazi
Posts: 61
Joined: 2009-10-30 20:31

Re: Iron Eagle: Three Jets?

Post by quaazi »

The entire problem with giving more assets than we already have is behind balance. One side can achieve an edge so easily, and after that, it's just air supremacy for one team deciding the whole battle. Not saying it ain't realistic, but it's in the interests of having a fun game.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Iron Eagle: Three Jets?

Post by killonsight95 »

[R-MOD]Jigsaw wrote:The jets were removed because it was physically impossible to land them.
wasn't this fixed though with a change to the runway and veiw distance?
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Iron Eagle: Three Jets?

Post by Brummy »

Elektro wrote:
Perhaps the Name was choosen in particular for jets :D ?
That song was the loading music during the test builds. :p I want it back. :(
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Iron Eagle: Three Jets?

Post by Jafar Ironclad »

[R-MOD]Jigsaw wrote:The jets were removed because it was physically impossible to land them.
I believe you, but I'd also like to see for myself. Being a BF2 modding incompetent, I would greatly appreciate it if anyone could modify and send me a build of the map that includes at least one jet for each side at the start. If you can send, PM me and I'll give you an e-mail address to send to. Or, if there's a more straightforward method of putting them in, let me know.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Iron Eagle: Three Jets?

Post by Rhino »

Jafar Ironclad wrote:I believe you, but I'd also like to see for myself. Being a BF2 modding incompetent, I would greatly appreciate it if anyone could modify and send me a build of the map that includes at least one jet for each side at the start. If you can send, PM me and I'll give you an e-mail address to send to. Or, if there's a more straightforward method of putting them in, let me know.
https://www.realitymod.com/forum/f189-m ... audit.html
Image
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Iron Eagle: Three Jets?

Post by Jafar Ironclad »

Thank you, Rhino! I'll give this a shot.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Iron Eagle: Three Jets?

Post by Jafar Ironclad »

Mission accomplished. Was able to test flying on the map for both sides, and landing as well. Conclusion: landing the planes is not a technical issue on this build of the map. Landed on both airstrips with the IDF F-16 and MEC Mig with no stress. It was no more difficult to land than pre-deforested Abandoned Airfield on Silent Eagle.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Iron Eagle: Three Jets?

Post by Imchicken1 »

:33_love: u Jafar
Image

I won't cluck for you
RELEASE_THE_KRAKEN
Posts: 176
Joined: 2007-04-09 21:34

Re: Iron Eagle: Three Jets?

Post by RELEASE_THE_KRAKEN »

IDF have an F-16? What map is it on?
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: Iron Eagle: Three Jets?

Post by ZZEZ »

Jafar Ironclad wrote:Mission accomplished. Was able to test flying on the map for both sides, and landing as well. Conclusion: landing the planes is not a technical issue on this build of the map. Landed on both airstrips with the IDF F-16 and MEC Mig with no stress. It was no more difficult to land than pre-deforested Abandoned Airfield on Silent Eagle.
You managed to land the IDF F16 on the IDF airstrip?I guess your a better pilot then most then :)

@RELEASE_THE_KRAKEN - no map currently.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Iron Eagle: Three Jets?

Post by Jafar Ironclad »

Months of training on Silent Eagle pre-version .957 accounts for most of that ease.

The procedure for the F-16 is to run 45% thrust until you drop to about 900 speed and on approach. At this power you can still maneuver and still have lift. Point nose at close end of runway and cut power when about 200 meters away. Raise nose as landing. Piece of cake, no need to bail before end.
Post Reply

Return to “PR:BF2 General Discussion”