Common mistakes playing to avoid
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Common mistakes playing to avoid
Infantery
1. Do not go straight for the objective. Look at the Terrain. If there is some kind of hill nearby you have to go there first else you risk getting lit up from the hilltop.
2. Do not lonewolf your squad. Rally your forces. This is particularly important against insurgents. Most of the times at least one more squad is going to attack, wait for that squad to arrive, while you wait set up a fob in a good location.
3. Set up Fobs. Fobs help to keep the team toegether.
Armor
1. Do not lonewolf. Work in packs to engage enemy armor, rather than to be on the move try to wait someplace enemy armor could be a threat to the team.
2. Do not forget to tag some kind of AA along. Attack helicopters can be really devastating against tanks.
3. Stick with friendly ground troops as much as possible, particularly in cities and reclusive enviroments. If the infantery does not present itself as a target, it might still be a threat to you by calling in CAS or getting their hands on AT, while you cant engage them. If you cant get a squad to come with you, stay back with the ground troops and advance later when they do.
1. Do not go straight for the objective. Look at the Terrain. If there is some kind of hill nearby you have to go there first else you risk getting lit up from the hilltop.
2. Do not lonewolf your squad. Rally your forces. This is particularly important against insurgents. Most of the times at least one more squad is going to attack, wait for that squad to arrive, while you wait set up a fob in a good location.
3. Set up Fobs. Fobs help to keep the team toegether.
Armor
1. Do not lonewolf. Work in packs to engage enemy armor, rather than to be on the move try to wait someplace enemy armor could be a threat to the team.
2. Do not forget to tag some kind of AA along. Attack helicopters can be really devastating against tanks.
3. Stick with friendly ground troops as much as possible, particularly in cities and reclusive enviroments. If the infantery does not present itself as a target, it might still be a threat to you by calling in CAS or getting their hands on AT, while you cant engage them. If you cant get a squad to come with you, stay back with the ground troops and advance later when they do.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Common mistakes playing to avoid
When playing medic always heal people when prone. This allows the guy being healed to crouch and cover you both.
Do not place fobs on flags. You want to feed troops into the flags. Not have them spawn on them.
Give mortars/cas/apcs grids for intel rather than using map markers.
Do not place fobs on flags. You want to feed troops into the flags. Not have them spawn on them.
Give mortars/cas/apcs grids for intel rather than using map markers.

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Common mistakes playing to avoid
1) As a general rule, do not spawn on the purple caches.
2) If you join late into a game, don't go on too obvious routes with armour/transport... as you are unable to see mines that were placed before you joined the game
3) Don't place both your HMGs facing the same way, it's usually quite pointless.
4) Don't bother creating fob defenses if you're not planning to defend it in any capacity. It's a waste of time and makes the FOB more obvious
5) Don't run off alone as collaborator, you will get arrested and cost your team valuable chances to stave off cache intel.
2) If you join late into a game, don't go on too obvious routes with armour/transport... as you are unable to see mines that were placed before you joined the game
3) Don't place both your HMGs facing the same way, it's usually quite pointless.
4) Don't bother creating fob defenses if you're not planning to defend it in any capacity. It's a waste of time and makes the FOB more obvious
5) Don't run off alone as collaborator, you will get arrested and cost your team valuable chances to stave off cache intel.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Common mistakes playing to avoid
A cache goes down easier if nothing is defending it. "Known" or not, it's always a good tactic to defend.

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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Common mistakes playing to avoid
WRONG. Unless they're team swapping you're just throwing up a flare.Dev1200 wrote:A cache goes down easier if nothing is defending it. "Known" or not, it's always a good tactic to defend.
If a cache goes down, and the Opfor is still there, don't leave. You can kill anybody stupid enough to stay.
If you've got a full squad and one or more people are off in sniping, mining, running logistics, or running a tank in your infantry squad, kick them, there may be others trying to join, people who you want to play with.
If you're at main, and somebody's made it their job to give you a ride, take it instead of taking another vehicle and dumping it somewhere.
Don't make a squad in TG if you're not in mumble.
Dulce et decorum est pro patria mori


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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Common mistakes playing to avoid
If you're new, as a rule of thumb don't create a squad at all.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Common mistakes playing to avoid
If you are new... learn to fly choppers in CO-OP. I cannot stress this enough.
If you are a Squad Leader, remember: suppose you were attacking. Where would you attack? Where would your squad mates attack if they were the leaders? Having that as common ground is a clear sign not to attack there (if you were defending, where would you defend? The most obvious attacking points!)
If you are a Squad Leader, remember: suppose you were attacking. Where would you attack? Where would your squad mates attack if they were the leaders? Having that as common ground is a clear sign not to attack there (if you were defending, where would you defend? The most obvious attacking points!)
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: Common mistakes playing to avoid
1. Do not let Sniperdog drive.
2. Mortars will only become active once a fire mission has been requested. You can request a fire mission as a squad leader by pressing and holding "Q" when you're looking through your GLTD/binoculars as an Officer. Note: If you're on a conventional faction, you can also request a fire mission using the same methods as before, but using a sniper kit instead of an Officer kit.
3. Do not let Sniperdog drive.
4. The fire mission request marker is simply a visual indicator of where mortars are needed. You can actually fire anywhere on the map granted you have the right distance and elevation required.
5. Do not let Sniperdog drive.
2. Mortars will only become active once a fire mission has been requested. You can request a fire mission as a squad leader by pressing and holding "Q" when you're looking through your GLTD/binoculars as an Officer. Note: If you're on a conventional faction, you can also request a fire mission using the same methods as before, but using a sniper kit instead of an Officer kit.
3. Do not let Sniperdog drive.
4. The fire mission request marker is simply a visual indicator of where mortars are needed. You can actually fire anywhere on the map granted you have the right distance and elevation required.
5. Do not let Sniperdog drive.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Target_Practice_117
- Posts: 30
- Joined: 2010-10-06 03:49
Re: Common mistakes playing to avoid
If you're a medic stay at the back of the squad, you're not a scout!
Don't drive that hummer full of troops right up to the known cache.
SAVE those bomb cars / gary for when it's needed with tactics, not just because it's there!
Return that Logistics truck you just used BACK TO THE MAIN!!!! don't just dump it in the field. chances are someone needs it!
If you a BH pilot... Don't just drop troops where YOU think is good, the SL has told you the co ords he wants to go to 4 times now! if it's too hot RTB or just say "no can do"
As a general rule... DO NOT drive tanks down roads.. you'll only find those mines someone lost.
If you're going to spawn on the unknown.. do not run around the roof tops with that RPG. or shoot at anything thats didn't see you for that matter!
Don't burn that enemy car/hideout with an incidery while your SL is trying to keep you all stealthy.
obey your SL even if you think he's wrong...( you can make polite suggestions / advice ) because you maybe instead. and a disobediant squad always ends up dead or scattered.
Don't drive that hummer full of troops right up to the known cache.
SAVE those bomb cars / gary for when it's needed with tactics, not just because it's there!
Return that Logistics truck you just used BACK TO THE MAIN!!!! don't just dump it in the field. chances are someone needs it!
If you a BH pilot... Don't just drop troops where YOU think is good, the SL has told you the co ords he wants to go to 4 times now! if it's too hot RTB or just say "no can do"
As a general rule... DO NOT drive tanks down roads.. you'll only find those mines someone lost.
If you're going to spawn on the unknown.. do not run around the roof tops with that RPG. or shoot at anything thats didn't see you for that matter!
Don't burn that enemy car/hideout with an incidery while your SL is trying to keep you all stealthy.
obey your SL even if you think he's wrong...( you can make polite suggestions / advice ) because you maybe instead. and a disobediant squad always ends up dead or scattered.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Common mistakes playing to avoid
Yeah I wouldn't listen to this. We drove two humvees with 3 troops in each up to a known cache outside the Taliban main on Kokan, and [R-CON]Nedlands C4'd it and we got out with one casualty. Sieging a cache doesn't work.Don't drive that hummer full of troops right up to the known cache.
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Target_Practice_117
- Posts: 30
- Joined: 2010-10-06 03:49
Re: Common mistakes playing to avoid
Were you spotting before the run in at distace or did you just chance it?dtacs wrote:Yeah I wouldn't listen to this. We drove two humvees with 3 troops in each up to a known cache outside the Taliban main on Kokan, and [R-CON]Nedlands C4'd it and we got out with one casualty. Sieging a cache doesn't work.
I would say they were poorly defended. On Kokan it's especially dangerous. Just one heavy RPG and you would have seen "dead" on a black screen while some dude is cheering to his squad he just took out a full hummer. Hummer carcasses galore when i play!!
This doubles for the Crow hummer, it's got zoom and Thermal veiws.. it works best at distance.
last night on Kokan with out death i hit 3 hummers with the RPG and then a bcar on the APC. I drive a ammo techie to my ambush site so I have plenty of ammo and usually use all the creates up on those hummers. a few night ago it was 4 hummers and an APC with the Heavy RPG. a couple of them 800+ meters out or more.
The LAT RPG's bounce of the hummer first hit and are terribely inaccurate. and there arn't that many heavy RPG kits available.
It can work at the right timing or approching from a tactical angle.. and takes a good SL to make that happen. You've always been tactical in your approches though Dtacs
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Common mistakes playing to avoid
The most important rule is: whatever you were doing in BF2 Vanilla, don't do it here 
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: Common mistakes playing to avoid
Nick_Gunar wrote:The most important rule is: whatever you were doing in BF2 Vanilla, don't do it here![]()
Agree'd
.:2p:.Smiddey
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Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: Common mistakes playing to avoid
Correct. I often jump (force of habit from bf2/mw2/anything that isnt PR) when I see an enemy pop around a corner.Nick_Gunar wrote:The most important rule is: whatever you were doing in BF2 Vanilla, don't do it here![]()
I feel so dirty I just stand there and let them shoot me.
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Idiosincrasia
- Posts: 14
- Joined: 2008-09-09 11:41
Re: Common mistakes playing to avoid
I gonna tell you why you are wrong. I use to do it and they kill me lets say 7 or 8 times... this mean -70 or -80 IP. THey catch me maximum 2 times, this means +20 only of IP... but allways i kill 1 guy with stones. So totally is -50 IP, like erase 50 kills of them...Psyrus wrote:
5) Don't run off alone as collaborator, you will get arrested and cost your team valuable chances to stave off cache intel.
Of any way have a civils alone is perfect for inform to mortar squads, bomb trucks and firebases, other people can not say exactly position without day
Is very good idea if you know how work with civil and you are good with stones, mostly that try to catch me they retreat blooding or desperate killed me. I ALLWAYS go to throw stones to tanks and apcs, and a lot of times the drivers bail down to try to catch me, i kill them and after we destroy their armour.
Last edited by Idiosincrasia on 2010-10-27 13:36, edited 1 time in total.

