Mortar ammo linked together.

If you find a bug within PR:BF2 (including PRSP), please report it here.
Post Reply
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Mortar ammo linked together.

Post by SnipeHunt »

PLaying as US on Kokan I had the mortar round ammo linked together. Both of the damage rounds(IM and PKK?) would decrease and increase the same, but the smoke round ammo was separate. Refilling ammo myslef and having another squad member re-load caused the ammo to reload at the same rate too. I tried to cycle through with "F" key, use 1-2 to change rounds inbetween firing, change fast, wait for re-load to change rounds. Used all IM rounds then switch. nothing corrected it, even burned the mortar position and changed position, still had the same problem.
Will try on other servers too.
Kokan map 64 layer.
other players in the mortars did not have this issue.
.957b
Win 7
4 GB RAM
GTX 460
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Mortar ammo linked together.

Post by spawncaptain »

That's working as intended, see the mortar thread in the highlights section.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Mortar ammo linked together.

Post by Tarranauha200 »

Had same thing, dont know if its bug. Maybe you can set those rounds to either hit on contact or hit above ground.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Mortar ammo linked together.

Post by SnipeHunt »

Not that I doubt you spawncaptain, but I searched the manual, the mortar thread, and the forum. I could not find a reference about this. I asked 2 other squad members what theirs was doing they said their ammo was not doing what mine was doing. Perhaps I did not explain it well and they had no idea what I was asking...?
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: Mortar ammo linked together.

Post by HeXeY »

SnipeHunt wrote:Not that I doubt you spawncaptain, but I searched the manual, the mortar thread, and the forum. I could not find a reference about this. I asked 2 other squad members what theirs was doing they said their ammo was not doing what mine was doing. Perhaps I did not explain it well and they had no idea what I was asking...?
I have the same, and I'm pretty sure it's intentional :p
Image
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Mortar ammo linked together.

Post by Celestial1 »

Those mortar rounds IRL have a fuse that you set before firing; the "IM" round is just a round set for impact detonation, "PRX" round is one with the fuse set to detonate shortly above the ground.

They're not actually different rounds.

It's entirely intentional.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Mortar ammo linked together.

Post by SnipeHunt »

That totally makes sense. Thanks for that irl clarification.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Post Reply

Return to “PR:BF2 Bugs”