The Concept of Convoys / Do you like em?
-
stealth420
- Posts: 256
- Joined: 2009-09-29 19:59
The Concept of Convoys / Do you like em?
It doesnt take much corrdination to form a convoy, its very simple.
Is there any way to get the PR community to start convoying, and i mean every single vehicle participating in one huge full scale assualt. Jeeps, Armor, Choppers, all moving as one unit to complete the objective, instead of one squad going out with 3 hummers e.t.c. and just getting pushed back because of lack of fire power/Cordination.
It rarley ever happens, unless theres a commander who gives the order to do so.
Is there any way to implement them into the game so they are used more frequently????
Post your ideas on how this could improve gameplay if it was implemented into the game.
One way to make forming convoys easier on Insurgency gamemode is to have one cache already "known" once the game starts and everyones spawning in running for vehicles and knowing where everyones gonna head to to set up Fobs/roadblocks/cache assualt positions.
Is there any way to get the PR community to start convoying, and i mean every single vehicle participating in one huge full scale assualt. Jeeps, Armor, Choppers, all moving as one unit to complete the objective, instead of one squad going out with 3 hummers e.t.c. and just getting pushed back because of lack of fire power/Cordination.
It rarley ever happens, unless theres a commander who gives the order to do so.
Is there any way to implement them into the game so they are used more frequently????
Post your ideas on how this could improve gameplay if it was implemented into the game.
One way to make forming convoys easier on Insurgency gamemode is to have one cache already "known" once the game starts and everyones spawning in running for vehicles and knowing where everyones gonna head to to set up Fobs/roadblocks/cache assualt positions.
-
Johncro
- Posts: 1146
- Joined: 2009-06-11 20:50
Re: The Concept of Convoys / Do you like em?
To have convoys on any mnap really would ruin a game in a snap..... do teh mathstealth420 wrote:It doesnt take much corrdination to form a convoy, its very simple.
Is there any way to get the PR community to start convoying, and i mean every single vehicle participating in one huge full scale assualt. Jeeps, Armor, Choppers, all moving as one unit to complete the objective, instead of one squad going out with 3 hummers e.t.c. and just getting pushed back because of lack of fire power/Cordinaton.
It rarley ever happens, unless there a commander who gives the order to do so.
Is there any way to implement them into the game so they are used more frequently????
Post your ideas on how this could improve gameplay if it was implemented into the game.
One way to make forming convoys easier on Insurgency gamemode is to have one cache already "known" once the game starts and everyones spawning in running for vehicles and knowing where everyones gonna head to to set up Fobs/roadblocks/cache assualt positions.
lets say server is full 32 players on your side, six squads lets say.
So you have to have lets say..... a good majority of cars,tanks,APCs, and choppers/
Now on INS....its quite easy to ambush, so lets say this is on...... Lashkar.
Now on the main road you got the majority of cars trucks tanks and a heli One IED in the middle could stop you, 1 really hidden RPG would take the first one out, 1 HAT would take out the tank, and then a lot of small arms fire to kill the rest...would desimate your tickets and your transportation in the first 20 mins....
SO no not a good idea
-
killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: The Concept of Convoys / Do you like em?
The insurgents don't get a HAT, numpty.
Convoys are very good and fun, set up FOB in the open about 200 meters away from the cache and get apcs and armour to hit that area and inf move in. Its a very good tactic but the vehicals must be spaced quite far apart (about 50 meters) to give time to react to ambushs, also get flanking force in one humvee to distract the enemy to come from behind is always a good idea.
Convoys are very good and fun, set up FOB in the open about 200 meters away from the cache and get apcs and armour to hit that area and inf move in. Its a very good tactic but the vehicals must be spaced quite far apart (about 50 meters) to give time to react to ambushs, also get flanking force in one humvee to distract the enemy to come from behind is always a good idea.
-
igno2k
- Posts: 39
- Joined: 2010-04-21 10:21
Re: The Concept of Convoys / Do you like em?
This is possible with the INS mode that we already have, and I think that this is how INS should be played.
Send out a small recon squad first to locate any ambushes when the cache have been revealed, (or use commanders UAV) then launch a full scale attack. If the recon team was any good then they would have lazed ambush locations for attack choppers so u would not have any problem with that.
And there is many ways to set up the convoy, (depending on the map) it could be a huge line, or an attack from all sides. Let the heavy assets do some havoc, and send in INF to clean up and take out the caches while heavy assets set up defence.
Send out a small recon squad first to locate any ambushes when the cache have been revealed, (or use commanders UAV) then launch a full scale attack. If the recon team was any good then they would have lazed ambush locations for attack choppers so u would not have any problem with that.
And there is many ways to set up the convoy, (depending on the map) it could be a huge line, or an attack from all sides. Let the heavy assets do some havoc, and send in INF to clean up and take out the caches while heavy assets set up defence.
-
kalboune1
- Posts: 53
- Joined: 2010-07-28 12:20
Re: The Concept of Convoys / Do you like em?
thats a good idea
its more realistic and better teamwork
like 2 apcs n lets say there is 6 humvvs like in karbala i think
1 apc with 3 humvvs and another 1 with 3 humvvs and a lil bird high in the air ready to engage
or just humvvs role togthere to one objective
ex like in black hawk down
hah
its more realistic and better teamwork
like 2 apcs n lets say there is 6 humvvs like in karbala i think
1 apc with 3 humvvs and another 1 with 3 humvvs and a lil bird high in the air ready to engage
or just humvvs role togthere to one objective
ex like in black hawk down
-
Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: The Concept of Convoys / Do you like em?
All depends on the map. And Yes, it can be very effective if you establish sectors of fire.

-
billdan
- Posts: 319
- Joined: 2007-04-13 22:58
Re: The Concept of Convoys / Do you like em?
Yes they are easy to form and get started because every fanboy blufor player is motivated at the start of the round to do something epic and roflpwn Insurgents.stealth420 wrote:It doesnt take much corrdination to form a convoy, its very simple.
.
But they are very very rarely done right. And running a convoy is not simple at all.
It shouldn't be. How many times have you seen a convoy get started with excitement at the start of the round and fall apart after 0-2 caches because the leadership, patience, and brains simply wasn't there to sustain it?
Im not feeling the idea of the first cache being revealed right at the start...it would not give Insurgents proper time to set up ambushes and coordinate defense. If anything, you would have tardrushing blufor vehicles charging the location and that is as far from tactical or realistic as you can get.
It's up to players and whether they have the stones to step up and lead that should determine whether they can run a successful convoy; the game engine can't produce leaders and doesn't make you smarter.
|TG-69th|Mix0lydian in-game
-
Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: The Concept of Convoys / Do you like em?
Op is lies, successful convoys require a large amount of coordination. especially ones moving through tight areas with many areas where they can be ambushed in insurgency. This is because in order to survive every vehicle with a gun must be watching specific arcs, if even for a moment one gun strays off his arc into another, that could be the spot an enemy sneaks his bomb car into.
not only this when the convoy is hit the mounted infantry must know what to do, actions on contact are very important. for larger convoys this means infantry dismounts and fights. in smaller ones with light vehicles it means crashing the convoy.
not only this when the convoy is hit the mounted infantry must know what to do, actions on contact are very important. for larger convoys this means infantry dismounts and fights. in smaller ones with light vehicles it means crashing the convoy.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
-
Johncro
- Posts: 1146
- Joined: 2009-06-11 20:50
Re: The Concept of Convoys / Do you like em?
Taliban and INS are the same in my books 
-
Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: The Concept of Convoys / Do you like em?
I guess so, but like you said, if there is a commander who is willing to do that, it works out quite well, if you ask me.stealth420 wrote: It rarley ever happens, unless theres a commander who gives the order to do so.
I don't really see any way to "implement" convoys into the game, but from what I read from the PSC Design Spreadsheet, there might be an implementation of Convoy modestealth420 wrote: Is there any way to implement them into the game so they are used more frequently????
Anyways, I love doing convoys, when I get the chance, because everyone is one force, and not multiple units throughout a city, although, convoys from my experience work best on Insurgency maps, because the opposing force will defend the cache very strongly, and it's good to have backup/firepower waiting right behind the fallen comrades who go into the battle for the cache.

-
splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: The Concept of Convoys / Do you like em?
Moving in a larger group with your team is by my personal experience almost always better than moving in smaller groups unless some more advanced tactics are being implemented, which is very rare even in PR. It doesn't always have to be a convoy per se.
Say on insurgency, when the whole blufor team consentrates all their effort on one single cache they are most likely to destroy it quite effectively, ofc. exception proves the rule. Succesfully ambushing a convoy also requires an equal amount or more coordination than running one.
What it comes to forcing or encouraging players to form convoys.. no. It's down to the players and their teamwork capabilities. The best way for you to see more convoys would probably be going commander every round
Say on insurgency, when the whole blufor team consentrates all their effort on one single cache they are most likely to destroy it quite effectively, ofc. exception proves the rule. Succesfully ambushing a convoy also requires an equal amount or more coordination than running one.
What it comes to forcing or encouraging players to form convoys.. no. It's down to the players and their teamwork capabilities. The best way for you to see more convoys would probably be going commander every round
-
Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: The Concept of Convoys / Do you like em?
Convoy's = the most epic thing ever
Manning a tank once on Iron Eagle. We had an AAV (not in our squad, just decided to tag along and protect us) and a Havoc providing overwatch. After a few minutes of rolling along, an Apache comes down strafing us with rockets. AAV takes him down. Next, Havoc fires a couple hellfires around a bend in the road. We roll around to see a Merkava and a Namer husk
Convoy's = Epicness = Teamwork
Manning a tank once on Iron Eagle. We had an AAV (not in our squad, just decided to tag along and protect us) and a Havoc providing overwatch. After a few minutes of rolling along, an Apache comes down strafing us with rockets. AAV takes him down. Next, Havoc fires a couple hellfires around a bend in the road. We roll around to see a Merkava and a Namer husk
Convoy's = Epicness = Teamwork
-
Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: The Concept of Convoys / Do you like em?
Staying in groups is always good, as long as you have proper communication and aren't heading towards a minefield 

-
Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: The Concept of Convoys / Do you like em?
On pub, convoy is much better because those squads of randoms arent so effective; you put them together and voila you get the firepower and mutual help.

Orgies beat masturbation hands down. - Staker
-
hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: The Concept of Convoys / Do you like em?
I like convoys, I like the way they all explode in a line with a good hellfire or 4 
The fact of the matter is, convoys put a lot of firepower all in one place. This can be good at some times and bad in others.
The fact of the matter is, convoys put a lot of firepower all in one place. This can be good at some times and bad in others.

-
ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: The Concept of Convoys / Do you like em?
Well it has been done all you need is
- Good commander
-And MUMBLE
Thanks to db
- Good commander
-And MUMBLE
Thanks to db
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-
Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: The Concept of Convoys / Do you like em?
One gang comes in rolling to the shootout on their scooters one member at a time, sometimes 1 in 5 mins, sometimes 2 in the same time span, while the other gang is mowing them down one by one.
Another gang meets before the shootout, man 3 cars drive up to the rival gang toegether at the same time and unload on it toegether.
Which of the 2 do you think will fare better?
Had an awesome round on PRTA on fallujah west with mumble and a guy taking control. One squad was barricaded at the hospital taking intel. When there was a suspected cache location, we loaded up 1 humvee and 2 APCs. When we got there we unloaded at everything, weather we saw an enemy or not, its called suspressive fire. We ruled the street, there was no fighting your way through the streets to make it into the building. The enemy was suspressed and we only had to fight inside the building holding the cache and take it out.
One time we pulled up with our convoy consisting of 3 squads and 2 apcs next to a building everybody unloaded 2 clips and the apcs lit up the neighbourhood, turns out there was only an rpg team of one guy which somebody got and nother who was like zomg and fled.
It was really fun and highly effective ending the round with over 300 tickets to spare, when on most servers people are complaining how tough it has become for the blueforce to win.
Another gang meets before the shootout, man 3 cars drive up to the rival gang toegether at the same time and unload on it toegether.
Which of the 2 do you think will fare better?
Had an awesome round on PRTA on fallujah west with mumble and a guy taking control. One squad was barricaded at the hospital taking intel. When there was a suspected cache location, we loaded up 1 humvee and 2 APCs. When we got there we unloaded at everything, weather we saw an enemy or not, its called suspressive fire. We ruled the street, there was no fighting your way through the streets to make it into the building. The enemy was suspressed and we only had to fight inside the building holding the cache and take it out.
One time we pulled up with our convoy consisting of 3 squads and 2 apcs next to a building everybody unloaded 2 clips and the apcs lit up the neighbourhood, turns out there was only an rpg team of one guy which somebody got and nother who was like zomg and fled.
It was really fun and highly effective ending the round with over 300 tickets to spare, when on most servers people are complaining how tough it has become for the blueforce to win.
Last edited by Cassius on 2010-10-30 05:06, edited 2 times in total.
-
myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: The Concept of Convoys / Do you like em?
I rember on Tactical Gamer about 3 months back (0.91) on Ramiel. Our commander orderd us to go in a massive convoy to the known cache we got the first one with no deaths and killed around 20 insurgents.
The only squad that wasnt in the convoy was a 4 man recon squad that looked for the unknown cache and found the preisce loaction ofthe known caches. We all went back to main after every cache taken and moved out when a cache was either suspected of being in a certian area or was officaly marked on the map. We were on our 5th cache when the commander left the game.
and soon after that we were struggling to get the last 2 caches but evantully got them.
So in my opion convoys work very well!
The only squad that wasnt in the convoy was a 4 man recon squad that looked for the unknown cache and found the preisce loaction ofthe known caches. We all went back to main after every cache taken and moved out when a cache was either suspected of being in a certian area or was officaly marked on the map. We were on our 5th cache when the commander left the game.
and soon after that we were struggling to get the last 2 caches but evantully got them.
So in my opion convoys work very well!
-
reaper123167
- Posts: 32
- Joined: 2010-07-02 16:59
Re: The Concept of Convoys / Do you like em?
well, that is what happens in real war, and this is supposed to be realistic...Johncro wrote:To have convoys on any mnap really would ruin a game in a snap..... do teh math
lets say server is full 32 players on your side, six squads lets say.
So you have to have lets say..... a good majority of cars,tanks,APCs, and choppers/
Now on INS....its quite easy to ambush, so lets say this is on...... Lashkar.
Now on the main road you got the majority of cars trucks tanks and a heli One IED in the middle could stop you, 1 really hidden RPG would take the first one out, 1 HAT would take out the tank, and then a lot of small arms fire to kill the rest...would desimate your tickets and your transportation in the first 20 mins....
SO no not a good idea
-
reaper123167
- Posts: 32
- Joined: 2010-07-02 16:59
Re: The Concept of Convoys / Do you like em?
i remember being on tactical gamer as commander on ramiel trying to get my people i into a convoy to take a cache that i knew the exact location of and that had two guys defending it... everyone just sat there while i screamed at the to take the cache before they could get troops there. then they all got ARs HATs and combat engineers and got slaughtered... pretty soon we were getting shot by our own ARs and blown up by our own C4...myles wrote:I rember on Tactical Gamer about 3 months back (0.91) on Ramiel. Our commander orderd us to go in a massive convoy to the known cache we got the first one with no deaths and killed around 20 insurgents.
The only squad that wasnt in the convoy was a 4 man recon squad that looked for the unknown cache and found the preisce loaction ofthe known caches. We all went back to main after every cache taken and moved out when a cache was either suspected of being in a certian area or was officaly marked on the map. We were on our 5th cache when the commander left the game.
and soon after that we were struggling to get the last 2 caches but evantully got them.
So in my opion convoys work very well!

