3D Scopes

Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

3D Scopes

Post by Naruto-kun »

Yay or Nay?


I like them alot! and with the DoF Shader it makes it more awesome and makes up for the fact that the whole screen is zoomed in :razz:


Even though why aren't there any games out there that can reproduce the scope perfectly?
(I mean like having only the scope zoomed in, not the whole screen)

As you see here is a real ACOG scope(high res)
http://galeri.uludagsozluk.com/50/call- ... _31196.jpg

and this is a Call of duty scope(not so fully high res)
http://www.gamereplays.org/community/up ... 745206.jpg
Known as LABANEN3 ingame :mrgreen:
Image
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: 3D Scopes

Post by DenvH »

The new scopes are awesome, although I rarely use them as medic :p

There is a Half-Life 2 Mod called Insurgency that does it almost perfectly, there is no visual blur, but inside and outside are scaled differently. It's a great mod, although it does not feature vehicle warfare on a scale like PR does. The infantry combat is nice in both Pr and Insurgency, I prefer PR though for it's tactics, teamwork, game-play and overall awesomeness.

Insurgency Marksman Scope view:
Image
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: 3D Scopes

Post by Smegburt_funkledink »

Naruto-kun wrote:Even though why aren't there any games out there that can reproduce the scope perfectly?
(I mean like having only the scope zoomed in, not the whole screen)
Insurgency: Modern Infantry Combat. (Source Mod)
Image

I think everyone <3's the new 3D scopes. :smile:

BLOODY NINJA! :-P

I tried Insurgency a while back and I hate it... The kit system, the sounds, the maps, it's all fairly poor.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: 3D Scopes

Post by Hunt3r »

I used to play INS mod back in the day. It's a very poor mod, with no teamwork, claustrophobic maps, and is basically CS: S with iron sights, slower movement, and more powerful weapons/accurate.
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: 3D Scopes

Post by Mora »

I think its because if you want to do it properly the game needs to render 2 times the screen because there are 2 "zoom" levels that needs to be drawn. But i dont know, it looks a lot better then when the entire screen is zoomed.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: 3D Scopes

Post by Smegburt_funkledink »

Mora wrote:But i dont know, it looks a lot better then when the entire screen is zoomed.
Would you agree that PR's new 3D scopes with the blur shader are better than just having the scopes surrounding filled in black as they were before?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 3D Scopes

Post by Celestial1 »

Smeggles wrote:I tried Insurgency a while back and I hate it... The kit system, the sounds, the maps, it's all fairly poor.
I thought they kind of lost direction. Though if their objective was to make a realism enhanced, modern warefare themed CounterStrike, I suppose they did a decent job.
It's always been a bit wacky to play, lots of chaos.


Red Orchestra: Ostfront '41-'45 does 3D scopes for their sniper rifles the right way, too.







Neither of the games were really good, though. Red Orchestra was really, really cool and had a lot of interesting stuff, but suffered from a lackluster community, and so there isn't a lot of teamwork in public games...
Last edited by Celestial1 on 2010-10-30 19:05, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: 3D Scopes

Post by Outlawz7 »

Unfortunately we are on the BF2 engine which cannot do it the "right way", so this what we have.
Image
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 3D Scopes

Post by Psyko »

Smeggles wrote:Insurgency: Modern Infantry Combat. (Source Mod)
Image

I think everyone <3's the new 3D scopes. :smile:

BLOODY NINJA! :-P

I tried Insurgency a while back and I hate it... The kit system, the sounds, the maps, it's all fairly poor.
if i was to disagree with you any more than i currently am...the universe would implode and we'd all be with Jesus.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: 3D Scopes

Post by Jigsaw »

Thread moved to the Feedback section.




OT: I thought that the new scopes would be awesomesauce when they first came in but i'm yet to have any real success with them and I still much prefer iron-sights. I think I just wasn't designed to use scopes.

Massive, massive improvement over the "cardboard with a hole in" that we had before though ofc.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
whatshisname55
Posts: 955
Joined: 2010-07-16 03:05

Re: 3D Scopes

Post by whatshisname55 »

At first I thought the new scopes would drive my eyes crazy (which they did for the first few days), but once I got used to them I found that the blur is much more pleasing to my eyes. Personally, if it could be done the "right way" (wait for PR:ArmA2 :P ) I would still like to have the blur effect on the not zoomed in part since having just the scope zoomed in and not the outside but both fully visible, when its on a flat screen like we all use to play games, that definitely drives my eyes crazy. (I actually do have slightly more sensitive eyes than most and I'm not an old guy. :P )
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 3D Scopes

Post by Celestial1 »

ArmA2 doesn't have separate, simultaneous zoom levels while scoping by default, as far as I know. The scopes in ArmA2 are like PR's old style scopes, with the black walls outside of the scope. That's not to say that codin' magicks aren't possible, but it's probably unlikely.

3d scopes with zoom like PR now has, though, that might be possible.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: 3D Scopes

Post by Hunt3r »

I just find the 3D scopes to be more immersive than the old "2D" design. That, and IRL when combat optics are used with both eyes open, it is in fact more like the entire screen zooming in, as both eyes open allows you to see things that would otherwise be outside of the optic's FOV.
Image
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: 3D Scopes

Post by RedAlertSF »

I love them, though the blur shouldn't be so heavy. If it was slightly lighter, it would be perfect!
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: 3D Scopes

Post by dtacs »

Is it possible to have the blur shader come in after the scope has been bought up? Looks pretty dodgy on scopes that take a long time to come up to the eye.

Also might be worth mentioning that the Russian PKM has the blur shader for some reason which looks really terrible and unrealistic.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 3D Scopes

Post by Celestial1 »

dtacs wrote:Also might be worth mentioning that the Russian PKM has the blur shader for some reason which looks really terrible and unrealistic.
Because it's a placeholder until it gets a scope.
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: 3D Scopes

Post by Zyco187 »

I like them alot. Has a real fun realism feel to it
Riflewizard
Posts: 117
Joined: 2008-10-03 22:10

Re: 3D Scopes

Post by Riflewizard »

I love them. I used to be a complete iron-sights only player, but these changed everything, now the scopes seem OP to me, they can now do CQB nearly as well as irons.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: 3D Scopes

Post by dtacs »

Celestial1 wrote:Because it's a placeholder until it gets a scope.
Thats retarded. It isn't needed period, just have it as it was in 0.9 without the stupid blur, but still has the zoom.
Post Reply

Return to “Infantry”