Kit Pickup Solution

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Kit Pickup Solution

Post by Bluedrake42 »

Is it possible to just make enemy kits completely invisible and unpickupable for the enemy team? cause I'd really prefer that to this half and half situation. I kindof like insurgents having to focus on their own weapons now, but at the same time, I'm not enjoying the execution.
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: Kit Pickup Solution

Post by Johncro »

Bluedrake42 wrote:Is it possible to just make enemy kits completely invisible and unpickupable for the enemy team? cause I'd really prefer that to this half and half situation. I kindof like insurgents having to focus on their own weapons now, but at the same time, I'm not enjoying the execution.

Well lets see,
1) Resuggestion
2) You would think that the DEV's would have implemented this if they had teh chance, its hardcoded
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Kit Pickup Solution

Post by Cossack »

+ and if you need field dressing?
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Kit Pickup Solution

Post by Celestial1 »

The reason you can pick up some of them for a few seconds is so that you can scavenge ammo/dressings off of fallen enemies (iirc, you're supposed to actually use any field dressings available before your own).

Once the kits are all set up, you'll be able to tell what kit it is just by looking at the weapons/gear on the ground, rather than having to pick it up and check it's weapons, so it won't be half as irritating to pick up a kit and have to drop it back down.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Kit Pickup Solution

Post by Bluedrake42 »

hopefully if thats the case then kits like medic, squad leader, grenadier and the sort will be available to use, cause I have a feeling those will be difficult to tell the difference between even with kit drop models
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Kit Pickup Solution

Post by Acecombatzer0 »

Is it in any way possible for certain equipment in kits not usable by whoever picks it up. For example, an Insurgent kills an American w/ a HAT kit. The insurgent can use his Carbine, but not the actual HAT launcher. I also don't understand why medic kits are not able to be picked up, wouldn't the MEC's medical tools be similar or the same as a Marine's medical kit?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Kit Pickup Solution

Post by goguapsy »

Johncro wrote:2) You would think that the DEV's would have implemented this if they had teh chance, its hardcoded
Actually no. The invisibility is, AFAIK, just an invisible kit geometry. BUT you can only assign one kit-life time AFAIK - as in, all kits will be on the World for 5 minutes after they have been dropped.

Acecombatzer0 wrote:Is it in any way possible for certain equipment in kits not usable by whoever picks it up. For example, an Insurgent kills an American w/ a HAT kit. The insurgent can use his Carbine, but not the actual HAT launcher. I also don't understand why medic kits are not able to be picked up, wouldn't the MEC's medical tools be similar or the same as a Marine's medical kit?
It is hardcoded to block "half the kit".

Also, the scissors and Band-Aids are all in different languages, so I don't think a MEC guy could use an american med kit... XD


Bluedrake42 wrote:hopefully if thats the case then kits like medic, squad leader, grenadier and the sort will be available to use, cause I have a feeling those will be difficult to tell the difference between even with kit drop models
Big red + sign, big radio and big grenade belt might work on distinguishing one another I believe.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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