SPG-9 Technical: Your Thoughts about it.

Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: SPG-9 Technical: Your Thoughts about it.

Post by Potilas »

Against experienced APC crew the new techie is worthless. RPG and SPG-9 does same damage, but other reload 3x faster and makes less notable from itself. Double SPG-9 heat damage and it will gain respect on battlefield. I dont belive stories about killed squads or armored column by SPG-9.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: SPG-9 Technical: Your Thoughts about it.

Post by Murphy »

Quite devastating as direct fire support like a mortar you can point directly at targets, but if there is any armor around 90% of the time the techie will split. I agree the SPG-9 dmg could use a little tweaking to instill a little more fear into the armor crew.
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Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: SPG-9 Technical: Your Thoughts about it.

Post by Bazul14 »

Its not really worthless.

It is fast/mobile, so the mortars won't affect it as much as a for a stationary SPG.

It is precise. The round won't go 45 degrees to the left or right depending on how the wind blows the body of the shooter.

It is accurate. The sights and arrows actually work.

It has relatively good damage.

On Lashkar Valley I sat near the curve of the road out of OPFOR main, with the techie. I managed one direct hit on the Puma, which was about 750m away, downhill. The Puma blew up a couple of seconds later.

On Dragon Fly, after the noob tank squad wasted the T62s, I managed to kill the Warriors. How? One HEAT shot on the back of the apc. They blow right away.

Also, the HEAT and Frag have a great difference between them.

for example: HEAT kills a HUMVEE in one shot right away, but if farther than 0.1 m from the enemy inf, it won't do nothing.

with Frag you need two shots on any HUMVEE, but can shoot enemy infantry out of houses and stuff.

The most fun is to have the techie on Gaza or Fools Road. There, the tactics of the both teams make everything uberfun to man a techie.

Example:

Tell me how you can achieve this with any RPG:

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(all the vehicles there were shot almost BVR,I shot as shadows and tints of brownish yellow, with the exception of the Landie that is to the right.) All those vehicles were manned, not killed while abandoned. That was one of my best PR rounds on INS, my squad got over 6700 points.

Also, what is not seen in that pic are the two UK squads that got wasted while trying to swim across while getting cover fire from the Warriors. It seemed like an infallible plan, didn't it? :P
Last edited by Bazul14 on 2010-11-12 01:06, edited 3 times in total.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: SPG-9 Technical: Your Thoughts about it.

Post by ytman »

The SPG-9 technical is a wonderous beast that really levels the playing field for unconventional forces. The fact that its sight is dead on accurate is too wonderous. I've pulled of a shot on a CROWs on Kokan with only the top gun visible at a range estimated to be 400m (the wonders of an arcing trajectory).

Other times I've had my squad annihilate Warriors left and right with on Fools Road without them knowing about what hit them. Generally one shot would result in disabling the vehicle.

Whenever I get infantry in my sights its an absolute fireworks display.

I love the vehicle and think it works perfectly with the unconventional 'fast, deadly, but vulnerable' playstyle.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: SPG-9 Technical: Your Thoughts about it.

Post by Bazul14 »

Exactly, it is a very potent asset if used properly. If you solo it, or try to use it as a stationary artillery emplacement, then you will fail, because the BLUFOR will always have better stuff, especially at very long ranges. If you maneuver, and make sure that you don't go into enemy territory that is held by enemy infantry, then you will be fine. Also, it is vital that you engage targets that are at least 100m way, otherwise the low reload speed, and the low turning speed, combined with the basically null protection will make you very vulnerable to any kind of enemy.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: SPG-9 Technical: Your Thoughts about it.

Post by DeltaFart »

I'm glad my brainchild was born, shame it wasn't my work but I give up too easily
The front sight is driving me nuts, it really is buggin me I know it's not really used, but I mean....It just is yeesh, when I was stuck there one time on it waiting for something to happen, I looked the model over and the sight apalled me. And the scope haha

Wish I could use it more often but I'll get back to you on the gameplay aspects when i can, just giving my feedback on model
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: SPG-9 Technical: Your Thoughts about it.

Post by Pvt.LHeureux »

Its awesome to have this in Fallujah, took out a LAV in one HEAT shot. Should be in more maps :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
MisterCole
Posts: 30
Joined: 2010-06-20 04:19

Re: SPG-9 Technical: Your Thoughts about it.

Post by MisterCole »

'[R-DEV wrote:Chuc;1477710']You might find this useful.

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Wow, I actually never figured that out for some reason. Guess you learn something new every day. Thanks! :P

Well, now that I actually know how to fire the thing accurately. I think I really like the SPG-9. Gives the Insurgents some good, long range punch.
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: SPG-9 Technical: Your Thoughts about it.

Post by Stoickk »

I like the asset. I do think that there should be a low power zoom on the optics and definitely an increase in the ammo capacity, perhaps at the expense of additional passenger capacity. Otherwise, excellent addition to the Insurgent arsenal.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: SPG-9 Technical: Your Thoughts about it.

Post by Murphy »

Stoickk wrote:I like the asset. I do think that there should be a low power zoom on the optics and definitely an increase in the ammo capacity, perhaps at the expense of additional passenger capacity. Otherwise, excellent addition to the Insurgent arsenal.
I disagree with the ammo comment, it forces you to pick your targets and let the little fish swim by. It adds to the overall feel that you're a hard hitting raid vehicle, and this is one of a few vehicles that force you to prioritize targets something I'd like to see more of.
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tntkid22
Posts: 110
Joined: 2010-12-21 18:45

Re: SPG-9 Technical: Your Thoughts about it.

Post by tntkid22 »

Murphy wrote:I disagree with the ammo comment, it forces you to pick your targets and let the little fish swim by. It adds to the overall feel that you're a hard hitting raid vehicle, and this is one of a few vehicles that force you to prioritize targets something I'd like to see more of.
I agree. Personally I think its easy and fun to use, as well as effective. Its pretty insane when your driving across Al Basurah and go OMG WARRIORS and hit boost as drive going parallel and the gun cant keep up and stop as the barrel swings around and get a beautiful shot into the rear killing it. (first time using it)

Its a lil-bit "advanced" for the ins but its hella fun and when im in armor i keep and eye out. I love the spg's
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: SPG-9 Technical: Your Thoughts about it.

Post by samogon100500 »

HEAT rounds works well,but FRAG rounds must be tweaked.Very much useless,against infantry at long range.
Fragmentation radios looks like a little more that standard infantry FRAG grenade.In ArmA2(ACE) RPG-7 FRAG round much effective thats SPG FRAG round in PR.It's very big diffirence cuz RPG round got only 40mm round,and SPG with 73mm round.
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splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: SPG-9 Technical: Your Thoughts about it.

Post by splatters »

The SPG-techie is extremely effective against all vehicles and infantry except for MBTs provided that the gunner and driver have proper communication and aren't total f*ck ups. :)

Small, agile and fast with a gun that takes almost anything out with one shot. Only drawback is the slowish reload. My favourite vehicle in all PR!

Edit: How come Karbala doesn't have the SPG techie? (or arty-ied for that matter) In it's current form the insurgents could use a little more punch, especially considering that even a tight 1km map like Fallujah has it.
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