Molotov and cellphone animation?

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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Molotov and cellphone animation?

Post by Sgt.Desert Tiger[TR] »

Molotov is too important for insurgents because if there is no "AT" or warrior kit with rkg, you have only 1 thing for kill gunner and driver and its trow molotov on it.

Ok, Taliban maybe not use molotov too much but Insurgents(especially its one of their part) and Hamas using molotovs too much.

and old cellphone animation is too cool than now.İf its done for save time while switch to ied, you can make the old animation fast and the problem will be solved.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Molotov and cellphone animation?

Post by Chuc »

Hmm.. no. I like my new cell phone animation thank you very much.. :mrgreen:
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Molotov and cellphone animation?

Post by ma21212 »

Do want the Molys back...
and I think they took it out cuz they are working on new flame animations? I dunno but the devs hinted at it
https://www.realitymod.com/forum/f150-b ... apalm.html
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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: Molotov and cellphone animation?

Post by Sgt.Desert Tiger[TR] »

New cellphone animation realy boring and he is pressing 2 button in nearly same time as before which it press 6-7 button

While they are working on new flame animation can I take back my old animation molotov???
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3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Re: Molotov and cellphone animation?

Post by 3===SPECTER===3 »

ma21212 wrote:Do want the Molys back...
and I think they took it out cuz they are working on new flame animations? I dunno but the devs hinted at it
https://www.realitymod.com/forum/f150-b ... apalm.html
Thats for Eod. I dont think it says anything about that being for PR.
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Molotov and cellphone animation?

Post by ZephyrDark »

They took out the Molotov's because they didn't work right. It created buggy static fire, killed people inside what would be fire-proof vehicles, when it killed someone it would count as a suicide, would let you tk people and it not appear... the list goes on.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Molotov and cellphone animation?

Post by Spec »

The new cell animation is alot better. It was quite strange when you'd put away your cellphone and had to press like 5 buttons. Now you only press two, which could just be hang up / power off. Much more logical.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Molotov and cellphone animation?

Post by Dev1200 »

Molly's were overpowered. Throw them at a building = entire building lights on fire. It was represented unrealistically. You get 2 RKG's and 2 F1s, i'd rather have that then molly's Tbh.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Molotov and cellphone animation?

Post by ComradeHX »

We had some joking discussion about giving ins I-phones a while back.

Now I think that we SHOULD do this (animation: press only one button for IED app...lol).

Just make it look like I-phone, then put a PINEAPPLE logo on it(half-eaten of course) and use a different color scheme, with PR as background.

Problem solved?

Molotov seemed way over-powered (HUGE flames...). And I like RKG more for suicide-attacks(use kit bug to make release instantly, then go up to infidels and switch to RKG and it fly out/to the ground).
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