Dirty Berd wrote:I can't visualize or fully understand some of your explanation, but what I think I understand is that you had to sacrifice something in order for everything to look believable. What would it look like if you did make the scope look like the picture I posted?
Engine limitation prevents two different levels of zoom on the same screen.
No "what ifs" on this...
IRL, those sight pictures are believable, I know how bad ACOG eye-relief is and how keeping your face even slightly away from the optic leads to lessened FOV.
ComradeHX wrote:Engine limitation prevents two different levels of zoom on the same screen.
No "what ifs" on this...
IRL, those sight pictures are believable, I know how bad ACOG eye-relief is and how keeping your face even slightly away from the optic leads to lessened FOV.
What I was asking about has nothing to do with two zoom levels.
ComradeHX wrote:Engine limitation prevents two different levels of zoom on the same screen.
No "what ifs" on this...
IRL, those sight pictures are believable, I know how bad ACOG eye-relief is and how keeping your face even slightly away from the optic leads to lessened FOV.
This isnt what hes saying. Read carefully. what hes saying is that the internal FOV shouldnt have the black edges around it. Hes not arguing to remove internal FOV, he wants to know if its possible to remove the black edges while keeping the internal FOV at its realistic values.
TheBobJeff wrote:you can't hate the 3d scopes without hating reality.
just saying.
this doesn't help in settling the arguement because it has nothing to do with what anybody here is saying. I'm sorry I dont wanna sound like an A-hole, I mean it in the most constructive way.
NOW back on topic. I am not currently able to download the new PR yet, probably this weekend. but from what I've seen from videos and pictures, the "3D scopes" are actually just a 2D texture that is WAY more realistic and accompanied by a nice shader.
Now I could be wrong but this is what I've observed.
Now if you look here, you see how the back of the scope has a texture on it that is black? Well if the sight was truely 3D, then there wouldnt be anything there, making it so that when you aim, you are actually looking through that tube. but even with the update, optics on weapons still have this texture. That means that there must be a 2D texture still there, one that just looks much much better. And also to help prove my hypothesis, when PR switched to 3D iron sights, and aimpoints. they removed that texture on the aimpoint, allowing you to actually look through the aimpoint. thats why I believe the scopes are still 2D, just alot prettier.
Anyway, if im correct, then I think you'd be able to remove that black area, increase the zoom so it still has that realistic internal FOV, and keep the new shader. Now I dont own an ACOG, or even a mock ACOG, so if that black area is realistic then okay. But in theory, (in my head) this should work.... I think.... maybe haha.
I hope this makes sense.
EDIT: I really wanted to get an example of the befores and afters of the "real" 3D scopes
Look at 0:26, that was the M4 w/ aimpoint before 3D iron sights.
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NOW back on topic. I am not currently able to download the new PR yet, probably this weekend. but from what I've seen from videos and pictures, the "3D scopes" are actually just a 2D texture that is WAY more realistic and accompanied by a nice shader.
G3
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Im sorry, those pictures might need some explaination behind them. But I'm assuming I'm wrong in my assumption that its still at 2D texture, right? But it was only a hypothesis, either way I thought they looked great from the pictures. I don't wanna hijack the thread, but DankE if you could somewhat explain how it works to me that'd be great.
3===SPECTER===3 wrote:Im sorry, those pictures might need some explaination behind them. But I'm assuming I'm wrong in my assumption that its still at 2D texture, right? But it was only a hypothesis, either way I thought they looked great from the pictures. I don't wanna hijack the thread, but DankE if you could somewhat explain how it works to me that'd be great.
Those are the models for the scope you look through once you "zoomed in."
The model changes from the whole gun/scope/textured tube to the hollow tube in the picture above.
Btw, the "black edges" on the inside of the scope is what you get when your eye is away from magnified opticthat are bad(and depending on position of your eye relative to the optic you get funny visions kind of like looking through a microscope but no eyelashes), nothing un-realistic.
The picture posted had a magnified area(inside the scope), in PR the scope is too small on the screen to seem like your "eye" is at the right distance from scope so black circle = realistic.
ComradeHX wrote:Those are the models for the scope you look through once you "zoomed in."
The model changes from the whole gun/scope/textured tube to the hollow tube in the picture above.
Btw, the "black edges" on the inside of the scope is what you get when your eye is away from magnified opticthat are bad(and depending on position of your eye relative to the optic you get funny visions kind of like looking through a microscope but no eyelashes), nothing un-realistic.
The picture posted had a magnified area(inside the scope), in PR the scope is too small on the screen to seem like your "eye" is at the right distance from scope so black circle = realistic.
Okay thanks for clarification. I was just trying to make sense to the whole argument, there seemed to be some misunderstandings between people. I agree, the scopes are great as is.
Just a quick comment, The 3-D scopes are a very nice addition to the realism aspect, it is just a shame that the game engine limits multiple FOVs. Originally I had thought that FH2 had somehow got around this problem, however after checking on this when i had read a few posts on here about the limitations of the BF2 engine, FH2 does the same thing, except less blur. I would personally like to see slightly less blur, and maybe as mentioned with some guns like the M-4, possibly adjust the sight distance to reduce the "black ring" inside the scope. I have shot guns with optics, so I completely understand how the sight picture is now in game and how finicky getting a perfect sight picture can be in real life. Just a little better sight picture is all I wish for. Thanks to the DEVs and keep up the good work.
I think, Berd is simply asking if that image of the the FOV would be able to be enlarged, to fill in the thick black edge? Not the FOV it self increased, just the image of it you see in the tube, or however you see it given the models.
No, I'm talking about increasing what you see, Not increasing the zoom. let's say you're looking at 8 men standing side by side off in the distance.....With the current scope you would only be able to see 6 of the 8 guys.... What I'm saying, is can they make it so you see all 8 of them without removing the zoom. That could be accomplished by removing some of the black ring inside the scope.....But, I get the impression that for what ever reason, they cant do it because the whole image and or animation would look out of place and not realistic enough. That's what I understand anyways.
you guys just cant be happy. sure its not a "true" 3d scope, but its a hell of alot better then what we had. you have a HUGE field of view when compaired to the old ones.
so what if you have a smaller sight picture, you can still see movement and color outside the blur and can find your target just as fast or faster then you could before.
i like them. the larger black and smaller crosshairs really make it feel like its true 3d.
the sight in feels a little funky when you pull it up, but i think thats just me.
What you are able to see in the reticle, those 6 men are all you would see with the real thing, in real life. So making it so you can see the 8 men would be for no reason than just to make it easier on you than IRL.
Never mind, you missed the point of my post by about one continent. What's amazing is the fact that I even posted pictures, color pictures to boot, and people still don't get it....... Just forget it.
Wh33lman wrote:you guys just cant be happy. sure its not a "true" 3d scope, but its a hell of alot better then what we had. you have a HUGE field of view when compaired to the old ones.
so what if you have a smaller sight picture, you can still see movement and color outside the blur and can find your target just as fast or faster then you could before.
i like them. the larger black and smaller crosshairs really make it feel like its true 3d.
the sight in feels a little funky when you pull it up, but i think thats just me.
Maybe you could elaborate on the " funkiness " you feel when pulling up the scope. It just leaves way to much room for imagination without a little clarification.