[0.957d] Challenger coaxial 3p continuous fire

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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

[0.957d] Challenger coaxial 3p continuous fire

Post by Psyrus »

While playing on Dragonfly last night (as militia) we heard a Challenger cruising around west of us, firing at other squads. At one point we noticed that it had been firing its coaxial for an inordinate amount of time. This was in fact a good thing for us because it allowed us to track it quite accurately (it seemed to be rather loud). When we eventually got eyes on the tank, we noticed the sound was playing but he wasn't actually firing. All players could hear it, although I didn't think to ask the tank crew if they could hear it.

The bug sorted itself out when the crew fired the real coaxial at us.



This is the first time I've ever heard/seen it. Dragonfly_64

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Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: [0.957d] Challenger coaxial 3p continuous fire

Post by Killer2354 »

Bugs like this have happened before. I believe this is also a vBF2 bug.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [0.957d] Challenger coaxial 3p continuous fire

Post by Psyrus »

Your thoroughly comprehensive response is noted.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [0.957d] Challenger coaxial 3p continuous fire

Post by dtacs »

Also can occur in the gunners position on the AAV. And hes right, this is a bug from BF2. Happened with small arms as well, didn't stop until they fired the weapon again.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: [0.957d] Challenger coaxial 3p continuous fire

Post by Imchicken1 »

This patch is the first time i've ever heard or seen it in both PR and bfv

Happens also with the Warrior
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Zpoilt
Posts: 79
Joined: 2009-06-06 08:31

Re: [0.957d] Challenger coaxial 3p continuous fire

Post by Zpoilt »

Very, very old bug. Goes back to 1.0 vBF2 I belive.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [0.957d] Challenger coaxial 3p continuous fire

Post by goguapsy »

Killer2354 wrote:Bugs like this have happened before. I believe this is also a vBF2 bug.
Psyrus wrote:Your thoroughly comprehensive response is noted.
What he means is that that bug probably came from the unmodded version, so probably it's not fixable, just like in some occasions when you can get 7 ppl in your squad (discussion to force this has been made, but it got to the conclusion that it was impossible to make that bug happen, or fix). Also, the lack of fast ropes is also a vbf2 bug, therefore it cannot be fixed.

Other words, that bug isn't the DEVs' fault. It's DICE's.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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