Lack of INF squads?

General discussion of the Project Reality: BF2 modification.
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Sirex[SWE][MoW]
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Re: Lack of INF squads?

Post by Sirex[SWE][MoW] »

Gev wrote:This is the one and only thing holding this game back is the lack of good infantry squads. There is always one or 2 but loads of locked squads with one and two members and the coordination between APCs and infantry is always lacking. APCs are constantly acting like combat vehicles and not supporting and carrying troops.

Would love to see more full properly equiped inf squads working together.
Coordination between APC and infantry squads is often a problem with teh server not using mumble. Sure it is possible without mumble, but it is unnecessary complicated and does not allow as fluid movement. Also i find that a lot of the IFV atleast are supporting the infantry.

Here i think we are seeing the effect of nerfing squad rally point to oblivion. Now there is simply not enough player slots on a server to allow the team to prioritize infantry squads, since we got so much armour. And for representing modern warfare this is fine, the only one that gets saddens are people who think infantry actually offers any noteworthy combat power compared to armored fighting vehicles.

But the only solutions i see now to get more infantry is either a) wait for Arma2 - PR b) work towards reinstating squad rally points with the argument that one squad represent a platoon.
Shooter90
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Re: Lack of INF squads?

Post by Shooter90 »

'Sirex[SWE wrote:[MoW];1480817']Coordination between APC and infantry squads is often a problem with teh server not using mumble. Sure it is possible without mumble, but it is unnecessary complicated and does not allow as fluid movement. Also i find that a lot of the IFV atleast are supporting the infantry.

Here i think we are seeing the effect of nerfing squad rally point to oblivion. Now there is simply not enough player slots on a server to allow the team to prioritize infantry squads, since we got so much armour. And for representing modern warfare this is fine, the only one that gets saddens are people who think infantry actually offers any noteworthy combat power compared to armored fighting vehicles.

But the only solutions i see now to get more infantry is either a) wait for Arma2 - PR b) work towards reinstating squad rally points with the argument that one squad represent a platoon.
Kind of had the same feeling about infantry squads for awhile now and I kind of let loose in the feedback forums.

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BrandenburgKommando
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Re: Lack of INF squads?

Post by BrandenburgKommando »

Personally I agree with the OP and would like to see less assets and more trans for infantry.
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BenHamish
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Re: Lack of INF squads?

Post by BenHamish »

I can't help but feel that PR's focus should be Inf. Not for me to say, obviously.

At the moment I find it tricky to play Inf properly because there are either no other squads to find and fight (my squad then gets bored and either usurps me, or requests Sniper then wanders off). In some games there are also a chronic lack of FOB's being built, meaning 'spawn at main' is default.

Then again, I tend to only play city maps. Worst thing about Inf here is the deviation, run across a street, go into an alley, see an enemy ahead and then you both crouch for 3 seconds in utter silence, shoot, and then if you havent hit each other in four shots you both run off because the deviation is huge again.

It seems to me that at the mo the Inf squads are just targets for people running the machines. I know that's how it is in real life, but how great would this game be if there were 4 Inf squads on each side in a game? Instead of 2 squads and a load of OMGBBQ people focusing on kill numbers.
hiberNative
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Re: Lack of INF squads?

Post by hiberNative »

BenHamish wrote:Worst thing about Inf here is the deviation.
yeah, i wish the settlign time for regular inf weapons would be 1 second, including the no reset when you move. would make infantry so fluid (and a bit closer to realism).

i was one of those who raged when this deviation thing was introduced in 0.75. before that you could point and if you've got your sights on someone and pull, it's over for them.
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BenHamish
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Re: Lack of INF squads?

Post by BenHamish »

Incremental deviation ;-) That's what I reckon would be great.. So that a bullet is 100% accurate to 10m, and then 'bananas' off from there on (getting increasingly further off line as it travels). Rather than all bullets travel straight, but at odd angles.

I'm gonna suggest it in the appropriate place when that section is back open.
killonsight95
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Re: Lack of INF squads?

Post by killonsight95 »

BenHamish wrote:Incremental deviation ;-) That's what I reckon would be great.. So that a bullet is 100% accurate to 10m, and then 'bananas' off from there on (getting increasingly further off line as it travels). Rather than all bullets travel straight, but at odd angles.

I'm gonna suggest it in the appropriate place when that section is back open.
Thats what deviation is.... its a cone where bulletstravel outwards of from the middle of the screen. the closer you are the less you have to wait the further you are the longer you have to wait. The devation settle time should be a lot less imo, it should stay around 3 seconds for full deveation untill sprintage is applied then it goes upto 5.
BenHamish
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Re: Lack of INF squads?

Post by BenHamish »

You misunderstood what I meant mate. We have linear deviation, the bullet goes in a straight line within the cone. With incremental deviation you could make the guns accurate to 10m or so, and then have the bullets enter a cone (getting steadily worse/lager with distance).

That way you could fiire accurately after running, but it would only actually be accurate to that 10m.
Spec
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Re: Lack of INF squads?

Post by Spec »

I'm pretty sure that's impossible, though, seeing how much problems we have with ballistics in general.
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Cassius
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Re: Lack of INF squads?

Post by Cassius »

Gielster wrote:It is getting worse with every new added asset. Now there are mortars, which take away a squad. What will be next?
When i joined a server earlier today this was what i saw: Image.
How are you going to win that, with one inf squad of one man on a 30 player team.
Thats a bit extreme. You dont need 2 tank squads one tank squad with 3 tanks is fine. And the apcs should be used for a mechanized infantery squad instead of a separate Infantery squad.

Also the map is iron eagle. On that particular layout, the only flag that is purely an infantery affair is Cave bunkers, unless the city to the south is in play. If you have infantery on any of the other flags, and it is assaulted by 1 apc 4 infatery and cas, how do you think its going to play out?
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Sirex[SWE][MoW]
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Re: Lack of INF squads?

Post by Sirex[SWE][MoW] »

Cassius wrote:Thats a bit extreme. You dont need 2 tank squads one tank squad with 3 tanks is fine. And the apcs should be used for a mechanized infantery squad instead of a separate Infantery squad.

Also the map is iron eagle. On that particular layout, the only flag that is purely an infantery affair is Cave bunkers, unless the city to the south is in play. If you have infantery on any of the other flags, and it is assaulted by 1 apc 4 infatery and cas, how do you think its going to play out?
It depend on how much support the infantry have and how digged in they are. Idf they have AA and ToW i expect them to win against one apc and cas. The mayor problem ofcourse is that pure infantry squads with out even trucks are simply not fielded and hasn't been fielded since ww2.

But like you say the mayor problem is that they have organised their team badly. They should have had one mechanised infantry squad that helps the tanks and 2 squads with truck and logi truck that are firebase/hold orientated.
BenHamish
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Re: Lack of INF squads?

Post by BenHamish »

'Sirex[SWE wrote:[MoW];1485398'] The mayor problem ofcourse is that pure infantry squads with out even trucks are simply not fielded and hasn't been fielded since ww2.
Squads have. I see what you mean, but light infantry is exactly that, right? Foot infantry.

Not that they wouldn't be supported if need be by armour and CAS.
manligheten
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Re: Lack of INF squads?

Post by manligheten »

'Sirex[SWE wrote:[MoW];1485398']It depend on how much support the infantry have and how digged in they are. Idf they have AA and ToW i expect them to win against one apc and cas. The mayor problem ofcourse is that pure infantry squads with out even trucks are simply not fielded and hasn't been fielded since ww2.

But like you say the mayor problem is that they have organised their team badly. They should have had one mechanised infantry squad that helps the tanks and 2 squads with truck and logi truck that are firebase/hold orientated.
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Farks
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Re: Lack of INF squads?

Post by Farks »

BrandenburgKommando wrote:Personally I agree with the OP and would like to see less assets and more trans for infantry.
There used to be more light transport vehicles on most maps, but they were phased out in favour of making APCs/IFVs the main transporters on the ground.

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Regarding the issue; I've noticed that players seems to have a slight problem with adapting to different maps. Not a major problem, but enough to affect the game. People want to keep doing their own stuff regardless of map, objectives and team status, which of course doesn't always work. Not that there's anything wrong focusing on what you're good at, but it's not gonna kill you to take the big picture into account a bit more often. For example, a map like Kashan doesn't need five full infantry squads for the same reason Muttrah doesn't need five full helicopter, armor and sniper squads. Yet, I've seen quite a few rounds where this has happend (more or less), and I don't think I need to explain why it's a bad thing. Teamwork extends beyond moving and communicating with your own squad, which means that you sometimes need to take the role that's necessary rather than the role your ego wants.
Elem3nt0
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Re: Lack of INF squads?

Post by Elem3nt0 »

The past two nights i have actually noticed and INCREASE in infantry squads. Also it seems that the mortar squads have wised up and started kicking out extra members from there squad or just locking it because they know there is no point in having 6 people circle jerk around a mortar position lol
dtacs
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Re: Lack of INF squads?

Post by dtacs »

There used to be more light transport vehicles on most maps, but they were phased out in favour of making APCs/IFVs the main transporters on the ground.
Which in theory is prudent, but from what we've seen on maps like Iron Eagle and Wanda Shan is in fact not really practical at all.

So long as APC's have a big gun that destroys infantry and other armored vehicles then its going to remain an effective light tank, its impossible force players to avert common tactics and adopt expected ones as we've seen for the past few versions.

While it can be argued by one card that its 'developer intent' for APC's to be used as infantry transport/support vehicles, in reality (in real terms, not RL) thats how they are most likely to get killed. Yesterday Jaymz was using the MTLB-M and got over 40 kills - majority from my squad - by rolling around South City on Muttrah, which ultimately helped them win the game since the MEC infantry was sub-par.
BenHamish
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Re: Lack of INF squads?

Post by BenHamish »

I played on a Skirmish map last night with some UNSTF guys and had a blast. Personally I only enjoy playing inf, so it was perfect.

Perhaps people should just populate these servers more if they want to play Inf?
boilerrat
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Re: Lack of INF squads?

Post by boilerrat »

I always host infantry squads, either stay on foot or base it around a techie or something.

It's the greatest when you are taliban walking through some fields on lashkar, you notice a German FoB and your whole squad prones in the field while you call mortars :P

Although I am a very strict squad leader, I kick anyone who doesn't follow orders or grab random kits....
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Spec
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Re: Lack of INF squads?

Post by Spec »

Every good squad leader kicks people who do their own thing instead of working with the squad, I'd not call that strict :p

Anyhow, on topic, I played a bit more now and I never had problems finding an INF squad.
In the worst case, one can always join a different server, unless the pings are messed up on all but a few servers.
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Hfett
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Re: Lack of INF squads?

Post by Hfett »

Gev wrote:This is the one and only thing holding this game back is the lack of good infantry squads. There is always one or 2 but loads of locked squads with one and two members and the coordination between APCs and infantry is always lacking. APCs are constantly acting like combat vehicles and not supporting and carrying troops.

Would love to see more full properly equiped inf squads working together.
That is why you see much more Infantary combat on Insurgency maps, where usualy the squad have a Humvee instead of depending on APC's like it happen on almost all AAS maps.

I never tough about this before, but this lack of infantary squads started being more frequent after 2 changes:
One was the replacement of Light Vehicles (humvees, vodnicks, etc...) for Apc's
And the other were the Rally points changes


I still remember how many Inf squads we had when Humvees respawned on Firebases
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