Medics and Grenades
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Medics and Grenades
Whyever that is in real life - in PR it'd simply not be good for gameplay to give Medics a potent short-range weapon. Makes people take too great risks, and could potentially overpower the kit (why take rifleman ironsights if medic has almost the same stuff - except unlimited healing instead of a bit extra ammo?) - Though, with the limit of one medic per squad, that isn't the main reason it shouldn't have grenades. Noone's gonna create a squad only to get a medic kit... I suppose.

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