Limit number of heavy assets

General discussion of the Project Reality: BF2 modification.
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LegioX
Posts: 116
Joined: 2010-10-10 01:18

Limit number of heavy assets

Post by LegioX »

I mean jets and cobras. On maps such as Muttrah City, I could spend the entire round dodging cobras. I think a limit, like 2 respawns per round should be put in in addition to the 20 min resspawn time. They're freaking impossible to shoot down and can wipe out an entire platoon in a single run. For example, once I was playing in Muttrah city, late in the game We were about to push the Americans it of central city, almost the entire team was there. Guess what happened? Cobra run and we lost. The aa got flared. And btw, te cobra was on it's 4th spawn, long game
BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: Limit number of heavy assets

Post by BrownBadger »

LegioX wrote:I mean jets and cobras. On maps such as Muttrah City, I could spend the entire round dodging cobras. I think a limit, like 2 respawns per round should be put in in addition to the 20 min resspawn time. They're freaking impossible to shoot down and can wipe out an entire platoon in a single run. For example, once I was playing in Muttrah city, late in the game We were about to push the Americans it of central city, almost the entire team was there. Guess what happened? Cobra run and we lost. The aa got flared. And btw, te cobra was on it's 4th spawn, long game
It just means you can't get lazy. You need to make sure you've got everything covered. A lot of the time it's not about shooting down the CAS, it's about denying access to where you are with AA, and if he does show more than once chances are he's going to go down.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Limit number of heavy assets

Post by Psyko »

yea, actually, probibly wouldnt be a bad idea for the cobra. i think it used to be only 2 spawns, i could be wrong.

FYI the suggestion thread section is closed for a reason.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Limit number of heavy assets

Post by Rudd »

if the cobra is causing your team too much heartache then you need to adjust your team tactics, saturate the area with mobile and fixed AA, one of the APCs could peel off and watch teh sky above the team.

when I'm MEC on muttrah I try to stay inside buildings or other cover and stay off the roofs, making my squad hard to locate or engage and easier to revive

increasing the spawntime could be an option, but muttrah is pretty balanced tbh
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Limit number of heavy assets

Post by Jigsaw »

Closed due to suggestion outside of the appropriate forum.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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