Hardcore PR
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Hardcore PR
I just wanna know what do you think about idea of banning for 1 round players who have died.
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: Hardcore PR
Think you have to be more specific than that.. Do you mean that you should only be allowed to die ones in a round?? Would be really really really really really boring unless it was on a really small map and then it would just become Battlefield 2: Counterstrike.
Peace is that brief glorious moment in history when everybody stands around reloading
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hardcore PR
I mean that you die you go out of the server, and next guy is replacing you. It will be more realistic, because you really wouldn't get shot.
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supahpingi
- Posts: 1921
- Joined: 2007-05-29 14:10
Re: Hardcore PR
bad idea,very very bad idea,and would not be fun at all
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Hardcore PR
it wouldnt be PR. id like to see quick skirmish search and destroy game modes. but the problem is PR is bad with "quick rounds" theres two ways to change level, either the server quick loads the map which means not dumping all the objects and loading the map, or long loading which means the usual end game, score screan, map loads from start to finish, press start to join game.
when the server quick loads a map and doesnt delete all the objects and stuff it causes crashes soon after, vanilla had been perfected in the way that there wernt buggy networkables and stuff that didnt reflect information back to the server as it deleted them. less buggy and all that. but with PR, the level of awesome is so high with the amount of objects with lots of detail its much easier to have your server crash.
And in fairness, when your s&d game is down to it's last couple of players, paople would just resort to camping with a constant flow of new joiners saying to themselves, "ah this server's population is too low, whats the point." so (a) it would take too long to load between maps (b) nobody would join the server and (c) the game mode would be server suicide.

when the server quick loads a map and doesnt delete all the objects and stuff it causes crashes soon after, vanilla had been perfected in the way that there wernt buggy networkables and stuff that didnt reflect information back to the server as it deleted them. less buggy and all that. but with PR, the level of awesome is so high with the amount of objects with lots of detail its much easier to have your server crash.
And in fairness, when your s&d game is down to it's last couple of players, paople would just resort to camping with a constant flow of new joiners saying to themselves, "ah this server's population is too low, whats the point." so (a) it would take too long to load between maps (b) nobody would join the server and (c) the game mode would be server suicide.
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Ghost Wolfe
- Posts: 341
- Joined: 2010-01-29 03:45
Re: Hardcore PR
PR is about teamwork, tactics, and realism not just realism.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hardcore PR
Real realism like this when you really dont wanna die will bring us better tactics&teamwork.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Hardcore PR
The whole gameplay mechanic and flow of the game would be instantly ruined, terrible idea, simply would not work.
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lromero
- Posts: 171
- Joined: 2009-04-24 17:40
Re: Hardcore PR
Its a good idea but not in public games. There are some clans though that do matches with no respawns thoughLugi wrote:Real realism like this when you really dont wanna die will bring us better tactics&teamwork.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hardcore PR
Extendind spawn time of assets didn't kill the gameplay, just made that people are more careful with them. And I proposed kicking for one round because if you go down you wont be able to tell the rest of ur squad who or what killed you.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Hardcore PR
No, it'll bring everyone sitting in 1 spot camping because they're too scared to do anything remotely fun that might get them killed and banned from the server for the rest of the roundLugi wrote:Real realism like this when you really dont wanna die will bring us better tactics&teamwork.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hardcore PR
I think it will force them to work as a team: covering themselves and medics who are going to revive wounded, call in support like APCs, tanks, aircraft, putting markers on the map.Psyrus wrote:No, it'll bring everyone sitting in 1 spot camping because they're too scared to do anything remotely fun that might get them killed and banned from the server for the rest of the round![]()
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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RememberTheAlamo
- Posts: 173
- Joined: 2009-02-12 00:58
Re: Hardcore PR
There have been events with no respawn before and I believe they did not go too well
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Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Re: Hardcore PR
Wait a minute... I thought PR was supposed to be in "Hardcore" REALITY mode already.
There are many things in PR that are sooooo NOT realistic, why not fix them first. But, be it far from me to beat a dead horse........ again
There are many things in PR that are sooooo NOT realistic, why not fix them first. But, be it far from me to beat a dead horse........ again
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hardcore PR
My idea is not to do it like it is in CS for example (I believe those events were like that). Its something like you die you go completely out of the server and the next guy is coming on your place. If he dies the next one is coming. Like in the real army I think.RememberTheAlamo wrote:There have been events with no respawn before and I believe they did not go too well
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Hablos
- Posts: 21
- Joined: 2009-04-14 11:49
Re: Hardcore PR
People could still communicate via TS or some other Voip program.Lugi wrote:And I proposed kicking for one round because if you go down you wont be able to tell the rest of ur squad who or what killed you.
As for the idea. Personally I don't like it. Getting back to action fairly quickly is big reason I favor PR. If I can spare 4-6 hours a week to playing I don't want to use the whole time waiting for a new round.
Not being able to respawn works well for games like Swat 4, where the action happens in a lot smaller environment and the rounds don't last up to (possibly) 2-3 hours.
[S7] Hablos





