Few pointers to weapons

General discussion of the Project Reality: BF2 modification.
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LegioX
Posts: 116
Joined: 2010-10-10 01:18

Few pointers to weapons

Post by LegioX »

1. The standard issue of the US Army Designated Marksman is the m110 instead of the m21, or Mk14 Mod 0 for the Navy SEALS, but seeing this game doesn't incorperate Special Forces, the mk14 doesn't really matter.
2. Current issues of the M4A1 assault rifle mode of fires are 1-A instead of 1-3 as of the remodified M4A1 in 2008.
3. IDK if this is possible but the G36 should have a dual red dot and scope, rather than 1 kit scope and 1 kit red dot. Another thing that bothers me with this is that the Rifleman specialist kit spawns with the scope, when I want the red dot.

Might want to make notes of these in the release of v1.00
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Few pointers to weapons

Post by Psyrus »

The PR team have a host of military advisers, I'm sure they're aware of all of the above.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Few pointers to weapons

Post by Jafar Ironclad »

I know you mean no disrespect, but also bear in mind that the team is not taking suggestions for kits and weapons at this time, even for adjustments. The teams MA's got it covered, and like any game studio, they've got content planned well ahead of what's currently implemented. Critique the cosmetics of the models as you will, but these guys know full well what soldiers are issued and how they work.

From the suggestions forum:
We are not accepting equipment suggestions (this includes everything: weapons, gear and vehicles) for any factions for which we have an MA or knowledgeable people within the team.

This includes both US factions, the British, the IDF, the PLA and the Russians.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Few pointers to weapons

Post by crazy11 »

LegioX wrote:1. The standard issue of the US Army Designated Marksman is the m110 instead of the m21, or Mk14 Mod 0 for the Navy SEALS, but seeing this game doesn't incorperate Special Forces, the mk14 doesn't really matter.
2. Current issues of the M4A1 assault rifle mode of fires are 1-A instead of 1-3 as of the remodified M4A1 in 2008.
3. IDK if this is possible but the G36 should have a dual red dot and scope, rather than 1 kit scope and 1 kit red dot. Another thing that bothers me with this is that the Rifleman specialist kit spawns with the scope, when I want the red dot.

Might want to make notes of these in the release of v1.00
We are not taking any suggestions right now. We also have serving military personnel as military advisors telling us what to do.


Also you did not provide any sources for your information.

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