1. The standard issue of the US Army Designated Marksman is the m110 instead of the m21, or Mk14 Mod 0 for the Navy SEALS, but seeing this game doesn't incorperate Special Forces, the mk14 doesn't really matter.
2. Current issues of the M4A1 assault rifle mode of fires are 1-A instead of 1-3 as of the remodified M4A1 in 2008.
3. IDK if this is possible but the G36 should have a dual red dot and scope, rather than 1 kit scope and 1 kit red dot. Another thing that bothers me with this is that the Rifleman specialist kit spawns with the scope, when I want the red dot.
Might want to make notes of these in the release of v1.00
Few pointers to weapons
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Few pointers to weapons
The PR team have a host of military advisers, I'm sure they're aware of all of the above.
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Few pointers to weapons
I know you mean no disrespect, but also bear in mind that the team is not taking suggestions for kits and weapons at this time, even for adjustments. The teams MA's got it covered, and like any game studio, they've got content planned well ahead of what's currently implemented. Critique the cosmetics of the models as you will, but these guys know full well what soldiers are issued and how they work.
From the suggestions forum:
From the suggestions forum:
We are not accepting equipment suggestions (this includes everything: weapons, gear and vehicles) for any factions for which we have an MA or knowledgeable people within the team.
This includes both US factions, the British, the IDF, the PLA and the Russians.
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Few pointers to weapons
We are not taking any suggestions right now. We also have serving military personnel as military advisors telling us what to do.LegioX wrote:1. The standard issue of the US Army Designated Marksman is the m110 instead of the m21, or Mk14 Mod 0 for the Navy SEALS, but seeing this game doesn't incorperate Special Forces, the mk14 doesn't really matter.
2. Current issues of the M4A1 assault rifle mode of fires are 1-A instead of 1-3 as of the remodified M4A1 in 2008.
3. IDK if this is possible but the G36 should have a dual red dot and scope, rather than 1 kit scope and 1 kit red dot. Another thing that bothers me with this is that the Rifleman specialist kit spawns with the scope, when I want the red dot.
Might want to make notes of these in the release of v1.00
Also you did not provide any sources for your information.
Locked.

You miss 100% of the shots you don't take.- Wayne Gretzky
