Note posts #92 to #94 here if you dont understand why: https://www.realitymod.com/forum/f388-p ... ost1482169
EDIT: and read this new tut I've made
https://www.realitymod.com/forum/f189-m ... eding.html
Thanks dude'[R-DEV wrote:Rhino;1482266']https://www.realitymod.com/forum/f189-m ... eding.html

I have some good and some bad news about this model.[R-DEV]Rhino wrote:I've just formatted my PC so you will have to wait until I've reinstalled photoshop before I can point out all the little bits but as my tut says, think about evenly spacing UVs apart from each other, dont overlap UVs (where some of your ones still are, even some that I pointed out from before you haven't changed) and try and use your space as best as you can.

That makes no sencesamogon100500 wrote:Good news - i all,what i need on texture.

Am scratch too many cars cuz I have a TAAAAAAAANK'[R-DEV wrote:Rhino;1483005']Right here is a bunch of points, its pretty simple really, just keep everything evenly spaced out, isn't that hard to do, its like parking a car in a parking space, you want to leave enough space on both sides to be able to open the doors and to avoid hitting any other cars. With your UVs, you have scraped the paint off some cars...
There is always spots for something and if nothing else can be done, down scale a few bits or even all of it slightly in order to fit everything in but tbh, I dont think that is necessary for you, I can see lots of spaces for little bits which would then open up bigger spaces for bigger bits.








