MT-LB Shturm

General discussion of the Project Reality: BF2 modification.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

MT-LB Shturm

Post by Hunt3r »

How do you like it? I personally think that while it's a great concept, it's overshadowed by BMP-3s, and the need for follow-up shots if engaging MBTs. In other words, I like it, but the missiles either need to be more powerful against tanks, or a faster reload time..
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: MT-LB Shturm

Post by charliegrs »

I wouldnt know because the servers in my area have some irrational fear of playing Russian maps.
known in-game as BOOMSNAPP
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Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: MT-LB Shturm

Post by Phantom2 »

charliegrs wrote:I wouldnt know because the servers in my area have some irrational fear of playing Russian maps.
Quite a lot of people don't really want to play Russian maps for some strange reason. In my opinion, it is quite fun. But the MT-LB is quite a good concept and very nice, though the maps that it is on for MEC, I don't like very much.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: MT-LB Shturm

Post by dtacs »

charliegrs wrote:some irrational fear
I think you're forgetting what happened lastime you trusted those commies.

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gr770
Posts: 74
Joined: 2010-07-17 17:08

Re: MT-LB Shturm

Post by gr770 »

dtacs wrote:I think you're forgetting what happened lastime you trusted those commies.

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The glass is neither half empty nor half full, it's just twice the size it needed to be.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: MT-LB Shturm

Post by dtacs »

Yep Red Dawn will do that. Back on topic though, the Shturm really does need a decreased reload time to be the tank killer that the Spandrel was. Due to thermals its life is pretty short and usually it dies before the second shot is let off.
scharf
Posts: 47
Joined: 2009-04-07 07:52

Re: MT-LB Shturm

Post by scharf »

its on alot of MEC Maps including burning sands and iron eagle to name 2 of top of my head

but it is a rather lousy vehicle to use
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: MT-LB Shturm

Post by Tim270 »

Only ever had them fit into mech formations so far, not got round to crewing one. I love the MTLB's though.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: MT-LB Shturm

Post by Outlawz7 »

dtacs wrote:Yep Red Dawn will do that. Back on topic though, the Shturm really does need a decreased reload time to be the tank killer that the Spandrel was. Due to thermals its life is pretty short and usually it dies before the second shot is let off.
Well it's not a Spandrel and it's not a tank either :fryingpan like Tim suggests, the best way to use it would be with a tank/IFV formation to give them the extra edge over enemy armor or ambush.
charliegrs wrote:I wouldnt know because the servers in my area have some irrational fear of playing Russian maps.
Probably because they're on the 'good guys' team? :lol:
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: MT-LB Shturm

Post by mat552 »

[quote=""Hunt3r"]I personally think that while it's a great concept, it's overshadowed by BMP-3s[/quote]

Pretty much this. The BMP3 does everything the Shturm does and more, and it performs the anti-tank role better than the shturm does too.

[quote="Phantom2""]Quite a lot of people don't really want to play Russian maps for some strange reason. [/quote]

It isn't all that strange really, they (for most of the people I've asked, opinions :D ) aren't a fun faction equipment wise and have almost no cool maps to play on.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Reco Monkey
Posts: 8
Joined: 2010-11-05 12:03

Re: MT-LB Shturm

Post by Reco Monkey »

Rates of fire for:
BMP-3 - 8-10 rds/min
9P149 (Shturm-C) - 3-4 rds/min

Penetration for BMP-3:
9M117 (AT-10 Stabber) - 275mm
9M117M (tandem warhead) - 550mm


Penetration for Shturm-C:
9M114 -
9M114M1 (tandem warhead) -
9M114M2 (thermobaric warhead) -
- (collectively stated as) 800mm +

Source: Janes Online 10/11/11

Hope this helps
BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: MT-LB Shturm

Post by BrownBadger »

mat552 wrote:Pretty much this. The BMP3 does everything the Shturm does and more, and it performs the anti-tank role better than the shturm does too.



It isn't all that strange really, they (for most of the people I've asked, opinions :D ) aren't a fun faction equipment wise and have almost no cool maps to play on.
Equipment-wise in my opinion it is the most fun to play of all factions. The maps are good, but there's not many combined arms maps.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: MT-LB Shturm

Post by spawncaptain »

Hunt3r wrote:I personally think that while it's a great concept, it's overshadowed by BMP-3s, and the need for follow-up shots if engaging MBTs. In other words, I like it, but the missiles either need to be more powerful against tanks, or a faster reload time..
I killed an M1A2 with a single missile on Kashan. Engaged it from behind though.
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