The naming of objectives are right now done in three ways
1) Self explaining names, like North Bridge, South Village etc.
2) Hill followed by a number, like Hill 114, Hill 441, Hill 133 etc
3) Objective followed by letter in the ICAO spelling alphabet, like Objective Mike, Objective Papa ,Objective Echo, Objective Alpha etc
The best is ofc the self explaining names, but when you need to just give a flag a generic name, I find much easier to use 3) rather then 2). The reason is that numbers are longer and they are "more similar". The ICAO spelling alphabet, used on Yamalia, is made to be easily distinguishable. I find it really had to remember what flag is 331 and 113 for example on Fools Road.
The naming of objectives
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
The naming of objectives

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RealityTeamwork
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: The naming of objectives
Numbers are height, right? Useful for mortars I guess.

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Scared_420
- Posts: 403
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Re: The naming of objectives
Numbers are height ? I did not know that, that is quite useful.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: The naming of objectives
You would have to build mortars on one hill and fire on another to make these nubmers useful. And im even not sure that they represent real heights, since they can be found on maps made mostly before mortars got in game, so theere was no use in knowing your absolute height.
Back on topic, i agree with OP. However, i once got to command whole round on Yamalia, and distinguish these IACO objectives with fights moving all along the map was quite a task.. so, 1) is the far best. Hell, mapper can place a single radio transmitter to have some reason for a name..
Back on topic, i agree with OP. However, i once got to command whole round on Yamalia, and distinguish these IACO objectives with fights moving all along the map was quite a task.. so, 1) is the far best. Hell, mapper can place a single radio transmitter to have some reason for a name..
