Mortars are killing this game for me

General discussion of the Project Reality: BF2 modification.
jackcr
Posts: 93
Joined: 2010-07-03 04:35

Mortars are killing this game for me

Post by jackcr »

I liked the motar idea when it first came out. However, I'm starting to think it's over kill now and just ruins the game. I say this because I spent an entire game getting motar striked on an insurgency map tonight and it wasnt fun at all. Can someone explain how you are suppose to defend a cache when a motar strike just flattens the whole area you are supposed to be defending - Where exactly are you suppose to hide? And if that isnt bad enough you then have to defend against the second wave of attack which is the APC comming in to pick you off.

What are you suppose to do against all this fire power? The only thing I could think of was take cover at first, that was untill i realised that motars flatten whole areas. These motars have to be limmited in some way because defending caches is becomming impossible.

The other thing is this, I don't agree with some guys making their own scripts for these motars to gain pinpoint accuracy because is this not a cheat?
Last edited by jackcr on 2010-11-13 06:05, edited 6 times in total.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Mortars are killing this game for me

Post by Spartan0189 »

Well, from my observations, when .95 first came out, I noticed EVERYONE tried doing mortars, but lately, I've noticed mortars have been used scarcely, and when they are used, they are usually pretty accurate, without tools, from my understanding.

Otherwise, if they annoy you so much, you should go on a mortar hunt, and hope the mortars aren't in the DoD.
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Mortars are killing this game for me

Post by ytman »

Its really easy to use mortars as it already stands. The ingame calculator makes it a breeze. Only on maps with alot of hight differences will outside material matter a lot. However, thats something that can easily be guessed at and doesn't throw rounds off by too much anyways.

Mortars aren't used often anymore, and they definately aren't the huge game changer they were thought to be. Specifically on 4km maps where their range is very limited.

Even when under attack by mortars I usually have a building or Foxhole to protect me. Either that or run to get out of its area of attack.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Mortars are killing this game for me

Post by dtacs »

I like to play Insurgents over BLUFOR and have never found that they are competent enough to constantly spam a fixed position like a cache.

Honestly its just bad luck that you happen to be going up against a team which was decent with them, but usually they take so long to calibrate into position that you have enough time to move away.
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Mortars are killing this game for me

Post by hobbnob »

I like the mortars, even when they are against me. For example, playing as MEC on Muttrah last night I was defending one of the hotel buildings with my squad. We'd defended it against marksmen, AAV's (that MK19 is amazing) and a couple of cobra runs, as well as the mortars. The constant threat of being mortared adds a lot to the atmosphere of the game, and really gets the blood pumping when you realise you've got squadmates in the open.
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Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: Mortars are killing this game for me

Post by Potilas »

Mortar kill radi is senseless. JDAM and aircraft bomb only beat mortar kill radi. Other thing what i dislike is wall piercing fragments. Being inside static object u are not in safe from mortar fire. Huh, that makes me wanna hit the esc button.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Mortars are killing this game for me

Post by Outlawz7 »

I find that most don't even use mortars, I played a game on TG where neither side used them for like an hour. There's also the fact that on 1km/2km maps you can always get hunted down due the firing sounds or convoys of logistics vehicles going to your position or counter-mortar'd if the opposing mortar position is in range.
They're barely an issue on 4km maps, since at best they can be only used for defense or they have to keep moving with the main force and miscalculation results in mortars coming down with a lot bigger offset.

It also depends on the map, on Gaza the effect of mortars is almost zero, when the enemy can just hide inside a building and wait it out and probably the same on Dragon Fly.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Mortars are killing this game for me

Post by PatrickLA_CA »

I agree that mortars ruined a part of PR, In my opinion they should be even MORE limited and to have less ammo and to take more time to rearm.
In-game: Cobra-PR
superhunty
Posts: 357
Joined: 2007-09-23 12:58

Re: Mortars are killing this game for me

Post by superhunty »

It should also be impossible to place mortars within the dome of death... at least that way you know you can always try to destroy (or at least hassle them!) if they are getting too damaging.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Mortars are killing this game for me

Post by Cheditor »

During the first few days when everyone wanted to use them, i would agree. But recently now there are rarely mortars, it is much easier to cope with them.
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BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: Mortars are killing this game for me

Post by BrownBadger »

Enemy mortars are rarely a problem, what you've experienced in this situation is a good enemy team, and yours not knowing how to deal with it. That happens with any asset.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Mortars are killing this game for me

Post by Smegburt_funkledink »

Potilas wrote:Being inside static object u are not in safe from mortar fire. Huh, that makes me wanna hit the esc button.
So you can turn the sound up in your settings and hear the awesomeness even louder?

Defending a fixed position like a cashe, you probably shouldn't be right on the cashe but in a close location. If you keep getting repeatedly killed by mortars the same way again and again, change your tactics and stop defending from the target building.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Re: Mortars are killing this game for me

Post by jerkzilla »

Well, as others have said, you could go mortar hunting ooor...

Go civilian and get killed (provided, of course, they haven't revealed the other cache).
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Mortars are killing this game for me

Post by killonsight95 »

jerkzilla wrote:Well, as others have said, you could go mortar hunting ooor...

Go civilian and get killed (provided, of course, they haven't revealed the other cache).
this is annoyign as well, they should make a civi being killed by mortors have no effect, as the mortors do not know/can't see where they're hitting/ IRL a civi wouldn't run into mortor fire.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Mortars are killing this game for me

Post by goguapsy »

killonsight95 wrote:this is annoyign as well, they should make a civi being killed by mortors have no effect, as the mortors do not know/can't see where they're hitting/ IRL a civi wouldn't run into mortor fire.
Well, then don't shoot into cities... Or have a better spotter :)

And no-one runs into mortar fire. Mortar fire runs into you.

Unless you are a civi in PR, which is what you stated. Therefore, you simply gotta stop using mortars and you're "good".
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Mortars are killing this game for me

Post by Cossack »

I think mortars is good to go. Great asset and it don't need to be limited. Am completely satisfied with mortars.
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jackcr
Posts: 93
Joined: 2010-07-03 04:35

Re: Mortars are killing this game for me

Post by jackcr »

Cheditor wrote:During the first few days when everyone wanted to use them, i would agree. But recently now there are rarely mortars, it is much easier to cope with them.
I think you are wrong here, I think now people are getting used to them they can use them quicker, especially with scripts.

Here are the questions I would like answering:

1) How are you suppose to go motar hunting if it is setup in the DOD?

2) How are you suppose to defend a cache when the area has been flattened my motar strike - Where are you suppose to hide? You're just easy picking for an APC once the walls and area have been destroyed.

I forgot the map I played last night, but I'll get back to you when I know what map it was. Everyone on my team was wiped out all game by constant motar and it didn't matter what we did. The fact is we could do nothing to defend the cache in these open areas for the reasons I have already explained. Before you could hide behind a wall with an RPG, or look out of the walls to attack enemy, but not anymore. Once all the walls have been destroyed you're just a sitting duck now.

I think to improve it it has to be limited and be made so that it cannot be setup in the DOD.
Last edited by jackcr on 2010-11-13 16:47, edited 9 times in total.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Mortars are killing this game for me

Post by Tim270 »

jackcr wrote:I think you are wrong here, I think now people are getting used to them they can use them quicker especially with scripts.
Using a app/spreadsheet only takes off say 20-30 seconds on doing the maths yourself. You still have to slew the mortar and range it in. The round also has flight time so there is no real insta shooting with the mortars.

1) How are you suppose to go motar hunting if it is setup in the DOD?
Send a forward observer to locate the enemy mortars position. If no visual can be achieved go by sound and call in counter-battery or area attack.

2) How are you suppose to defend a cache when the area has been flattened my motar strike - Where are you suppose to hide? You're just easy picking for an APC once the walls and area have been destroyed.
Nearly all static objects offer cover from mortar strikes. A lot of the destructible statics still have partial walls you can hide behind. Apcs about? Report it to your team. Call in a bomb car. Request a RPG from the cache. Sneak up on it and RKG it.

Insurgency is not all about hiding and getting raped by Bluefor.

I think to improve it it has to be limited and be made so that it cannot be setup in the DOD.
Agreed. But this would lead to a lot of problems on a lot of maps.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Mortars are killing this game for me

Post by boilerrat »

If the enemy team was successful enough and organized, they deserve to use those mortars.

It's easy to find them when a constant stream of logi trucks go there, most of the time they aren't even used. When I command a mortar squad, we never stop firing.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Mortars are killing this game for me

Post by Gore »

i like running into mortar fire as civi and becomming martyr.
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