[Map] Barentz Offensive (2km) [Released]

Maps created by PR community members.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

[Map] Barentz Offensive (2km) [Released]

Post by dunem666 »

* CHRISTMAS 2011 UPDATE *
The Map Pack from last year 2010 christmas event is now running on

NWA UK


Due to it being the original map release from last year, there will still be FPS issues with the snow effect.

If any server admins would like to contact me in regards to a christmas event with this map WITHOUT FPS issues with
full insurgency 64 mode also id be happy to arrange the files for you.


Changelog:- 19/11/10
High Res ScreenShots below!
Removed RU Faction replaced with GB VS MILITIA
Added Paratroops AAS Alt Layer
Added Weather System, Vegitation, Textures
Added Gameplay Xmas Eggs with Radar Station - (Area Attack and 'easter egg' only useable by owners of radar station. Destroy Enemy radar system's to gain control of flag.)


Hi Community,

I would like to Post a Couple of Preview Screenshots of my new WIP. With my own texture suffix and my WIP snow effect, I hope to have this all in working order for a UK WARFARE event on the Saturday 18th December. I hope to keep this map in the community for maybe future prospects for its use.

Map :- Barentz Offensive
Theatre :- Russia
Size : - 2KM
Factions :- GB VS MILITIA


Image
Image
Image
Image
Image
Image
Image
Image

Merry Christmas :)

dun3m
Last edited by dunem666 on 2011-12-09 12:56, edited 5 times in total.
Reason: updated screenshots
dunem
ImageImage
ImageImage
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by AFsoccer »

I've heard how hard it is to make a snow map, but you've done a great job making it look as realistic as possible (given the limitations). I especially like how you replaced the dirt textures with snow on the FOB, truck, etc.

Keep up the good work! :)
Last edited by AFsoccer on 2010-11-15 04:55, edited 1 time in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by BloodBane611 »

All I can say is Wow! I love it, can't wait for the event!
[R-CON]creepin - "because on the internet 0=1"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Rhino »

http://dl.dropbox.com/u/669930/randomtextures.jpg

I would suggest you use the snow textures I made, although they aint the best, they are much better than what you've done, no offence. Although I like the idea of the chains on the wheels, but you aint done it very well :p
Image
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Acemantura »

Yeah!?! Well I like it, Keep up the faith, and you'll get it to PR spec in no time.

Good luck brother.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by HangMan_ »

Looks awesome Dunem :D If you pm a texture guy someone will be able to help you out with making some awesome textures for the wheels. I think this map should aim higher than just an event ;)
Image

PR Community Faction Team - "Getting Sh*t Done..."
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by AfterDune »

Interesting. Looks good, dunem, keep it up :) .

I have to agree with Rhino though, it looks a bit odd (of course it's still wip I reckon). Perhaps you can look into what he has done, and improve it if/when/where necessary?
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by dtacs »

Image

Can't remember the setting, but you can change an integer on the overgrowth settings to stop the trees coming out at weird angles as it just doesn't really look natural.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Mora »

Why cant we keep these maps in just normal PR? The other snow map was really awesome too.
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Spyker2041 »

dtacs wrote:http://dl.dropbox.com/u/669930/pinehill.jpg

Can't remember the setting, but you can change an integer on the overgrowth settings to stop the trees coming out at weird angles as it just doesn't really look natural.
set the normal scale to 0.1
Image
Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Shovel »

Really, really nice so far! I am also working on a snow map in Alaska ATM.
Shovel009
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Zeno »

i can give you a the snowtexture that i use on my map :D its pretty good
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by dunem666 »

Spyker2041 wrote:set the normal scale to 0.1
People always moan about my trees, when comparing them to ref pics, they are pretty similar angles!
dunem
ImageImage
ImageImage
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by dunem666 »

yeah ive only done screenies of the part that look nice, been making the mountain radar station, will have some epic firefights when thats completed.
dunem
ImageImage
ImageImage
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by karambaitos »

i like how it looks, maybe you could make the snow chains a bump map so it looks a bit more realistic ( it will only show if you have high lighting on).

how about snow on the trees? I wish it was a 4k map
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Cossack »

Yeah, the PR must move to Arctic Deserts, and very very snowy terrains, because, not all action is in the sands. We have woodland and desert, why not give a chance to snow? ;)
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Rhino »

Mora wrote:Why cant we keep these maps in just normal PR? The other snow map was really awesome too.
As I stated in the Op Snow Storm topic a year ago: https://www.realitymod.com/forum/f318-2 ... storm.html
'[R-DEV wrote:Rhino;1210474']As mentioned before, this map was only developed for a one off community event so what happens to it after that we haven't made our minds up about that quite yet but in order for PR to have an "official snow map", we would need to do lots of work with crating lots of new materials, sounds, effects, textures etc that would take a lot of our workforce and would take a long time to complete, this map is a simple knock up right now :)
OSS used the sand material for snow, which was the closest material to snow we have in PR/BF2 and you still dont get anything like the right sound when walking over the snow, and when you shoot it, a load of yellow dust pops up etc, and OSS didn't even have any statics in it which would need snow textures. The vehicle/player snow textures where also very basic.
Last edited by Rhino on 2010-11-15 18:04, edited 1 time in total.
Image
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by dunem666 »

OSS used the sand material for snow, which was the closest material to snow we have in PR/BF2 and you still dont get anything like the right sound when walking over the snow, and when you shoot it, a load of yellow dust pops up etc, and OSS didn't even have any statics in it which would need snow textures. The vehicle/player snow textures where also very basic.[/QUOTE]


thats intresting to know actually as ive experimented with different stone detail with snow and look very nice.

what id be interested in hearing about next is a color texture for snow, the 1 that is avaliable rocky_snowtop lacks detail and makes these nasty looking black spots on your terrain.

if i tried to crate a snow color texture, could i still impliment it for play using objects_client?
i need to do this also with the snowstorn effect.
dunem
ImageImage
ImageImage
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Post by Amok@ndy »

color textures are not needed in the objects_client ... they are just used local !
you save them to /yourmap/colortextures/ tiles
Image
Post Reply

Return to “Community Maps”