Possible event - one player, one life

General discussion of the Project Reality: BF2 modification.
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superhunty
Posts: 357
Joined: 2007-09-23 12:58

Re: Possible event - one player, one life

Post by superhunty »

You don't have to IP ban anyone!? Just make it so that once the round has started no one can spawn in... that way even if you quit and rejoin you cant spawn again... IP banning is a bit heavy handed...

Also there would be some epic Medding going on as Medics desperately try to fight their way to a downed squad member within 5 minutes! Some prope heart wrenching stuff would be going down!

I agree though that this would have to be AAS Inf and light vehicles only... at least for the trial of the event...

Possible maps?
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Possible event - one player, one life

Post by Tim270 »

Imo this will only work if its Asad or another small inf map with little assets.
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Possible event - one player, one life

Post by Lugi »

You don't understand the main idea, it's not gonna be like in CS for example when people spawn at the beginning only but like the regular BF. The only difference is that you will be banned when you die and the next player is coming to replace you.
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Re: Possible event - one player, one life

Post by iAllex »

I'd join an event like that.
About map, we need ***: Iron Eagle, Burning Sands, Op Baracuda? I'm not sure... we need a pole.

I am Alex
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Possible event - one player, one life

Post by Kain888 »

Yamalia would work. No heavy assets, epic teamwork and a lot of long range firefights.

Asad Khal wouldn't work. This is the map that should be avoided as much as we can or it would lead to abusable game mechanics. Not to mention bad draw distance and its size.
Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Possible event - one player, one life

Post by Beowulf2525 »

Just tell me when and I'll see what I can do. As for maps, I think Op. Baracuda would be fine.
Squad Leader: "Guys, just shut up and start shooting!"
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Possible event - one player, one life

Post by Tim270 »

Cant say I see the fun in that... You lose guys in your squad and they get kicked/banned? what are you supposed to do with the new guys that join? constantly RTB? seems like you would just end up with squads all over the place/kill any cohesion within your squad if you just get a new person joining all the time.
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Possible event - one player, one life

Post by Lugi »

It's all about keeping yourself and your squadmates alive. If you can while your enemies can't you win and that is fun.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Possible event - one player, one life

Post by Arnoldio »

15 minute kick after death = niec.
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Possible event - one player, one life

Post by Kain888 »

Ban is fine. It just event. Many people would be annoyed, but think about survivors. That would be outstanding feeling. :D

Or you can make that everybody has like 2-3 lives to make it up for random kils from textures or bad luck like mortars or jdam on your face. ;]
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Possible event - one player, one life

Post by boilerrat »

Always wanted to do this.

Let's do it on Operation Archer.. Or Muttrah skirmish.... Or Kashan 16
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Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Possible event - one player, one life

Post by Nugiman »

i would definitely be there!
but please let the day be a sunday, i'm never at home on saturday nights...

map: jabal al burj, iron eagle, silent eagle or dragon fly (would be kick-***)
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Possible event - one player, one life

Post by boilerrat »

Nugiman wrote:i would definitely be there!
but please let the day be a sunday, i'm never at home on saturday nights...
Anything but a Friday at least, I missed last year's D-day event with China Vs USA...I was at school and missed out on the event by an hour.
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Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Re: Possible event - one player, one life

Post by Winstonkalkaros »

This is great idea. I was thinking something like this before but i didn't have the power to start.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Possible event - one player, one life

Post by Sgt. Mahi »

lol think of all the mutiny there will be when a squadleader orders the rest of the squad onto a high risk mission...

Is resurrections allowed?
Let's do it on Operation Archer.. Or Muttrah skirmish.... Or Kashan 16
Erhm.. who in their right mind would play as insurgents in such an event?
Peace is that brief glorious moment in history when everybody stands around reloading
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Possible event - one player, one life

Post by Lugi »

Sgt. Mahi wrote:lol think of all the mutiny there will be when a squadleader orders the rest of the squad onto a high risk mission...
Commander will be giving orders to squads, squad leaders will only execute them.
Sgt. Mahi wrote:Is resurrections allowed?
Of course (if you mean reviving).
Sgt. Mahi wrote:Erhm.. who in their right mind would play as insurgents in such an event?
Playing on the insurgent side can be epic as well.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Possible event - one player, one life

Post by Sniperdog »

For those of you who don't know why i said ban players I'm not actually referring to banning that player specifically, but rather blocking them from coming in using a script. This is the basic idea:

The server (not an admin) will by default only allow players who have zero deaths to connect. It will constantly search for players who are dead and have not connected in the last x minutes and kick them. That way when the player goes dead they are instantly disconnected and don't have the chance to tell their squad how they died. (Kinda like IRL :p )

As soon as there is an empty slot the server will only allow players who have 0 deaths to connect, if a player connects who has 1 death it will kick them like is done on TG and a few other servers to non-supporting members. If after 1 minute the server is not full after allowing only 0 death players in it should open up to 1 death players. If it is still not full after another minute it should open up to 2 death players. As soon as the server is full again it should reset to only allowing 0 death players.

With the above you should be able to keep people scared outta their mind of dying (good) but also keep the server full (good).
Last edited by Sniperdog on 2010-11-15 23:27, edited 1 time in total.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Possible event - one player, one life

Post by BloodBane611 »

I like it sniperdog! A very elegant solution to the problem
[R-CON]creepin - "because on the internet 0=1"
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Possible event - one player, one life

Post by steve_06-07 »

Some people may have duel accounts and come back in for a 2nd or more times under new names.
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