Possible event - one player, one life

General discussion of the Project Reality: BF2 modification.
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mikemnbvcxz
Posts: 34
Joined: 2009-01-28 22:28

Re: Possible event - one player, one life

Post by mikemnbvcxz »

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!TOTALY AWSOME cant wait plz post the time and date !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Possible event - one player, one life

Post by Imchicken1 »

Get ready to bring your epic charge music

YouTube - Unfitting Music: Trolololololol
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I won't cluck for you
Spartan463
Posts: 101
Joined: 2010-07-30 07:32

Re: Possible event - one player, one life

Post by Spartan463 »

Would have a nice collection of gameplay videos after
Aalis
Posts: 3
Joined: 2009-03-22 15:48

Re: Possible event - one player, one life

Post by Aalis »

FU*K YEAH SIGN ME UP! :mrgreen:

BTW here is som really EPIC charge music ;)

YouTube - requiem for a dream - Theme song
Sacher
Posts: 12
Joined: 2010-07-21 23:20

Re: Possible event - one player, one life

Post by Sacher »

i sign up too
but i think there will be a idiot again who is going on a teamkill spree
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Possible event - one player, one life

Post by Lugi »

I'm currently thinking about something like blacklist for future events.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Possible event - one player, one life

Post by ma21212 »

do thiz, when you die you spwan in main. no need for ban....
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Possible event - one player, one life

Post by Lugi »

I want to do it like: "oh shit, I'm taking heavy fire, I have to survive at all cost or Im outta this game" instead of "oh shit, I'm taking heavy fire, I'll try to shoot down as much of them as I can and then spawn in main".
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Possible event - one player, one life

Post by ma21212 »

Lugi wrote:I want to do it like: "oh shit, I'm taking heavy fire, I have to survive at all cost or Im outta this game" instead of "oh shit, I'm taking heavy fire, I'll try to shoot down as much of them as I can and then spawn in main".
Thats still the case...what would you do in the main?
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Possible event - one player, one life

Post by killonsight95 »

Lugi wrote:I want to do it like: "oh shit, I'm taking heavy fire, I have to survive at all cost or Im outta this game" instead of "oh shit, I'm taking heavy fire, I'll try to shoot down as much of them as I can and then spawn in main".
same thing, they can't take part in the battle....
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Possible event - one player, one life

Post by Lugi »

ma21212 wrote:what would you do in the main?
I would come back into the battlefield.

(and here's mine)
Last edited by Lugi on 2010-11-16 19:37, edited 1 time in total.
EgoTrippin
Posts: 35
Joined: 2009-01-27 14:53

Re: Possible event - one player, one life

Post by EgoTrippin »

well i would if i could - not much time right now. i could not even play .95 yet although i downloaded the files prerelease :/
Chase Armitage
Posts: 131
Joined: 2006-04-05 10:07

Re: Possible event - one player, one life

Post by Chase Armitage »

I'd be there!
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Possible event - one player, one life

Post by splatters »

[R-DEV]Sniperdog wrote:For those of you who don't know why i said ban players I'm not actually referring to banning that player specifically, but rather blocking them from coming in using a script. This is the basic idea:

The server (not an admin) will by default only allow players who have zero deaths to connect. It will constantly search for players who are dead and have not connected in the last x minutes and kick them. That way when the player goes dead they are instantly disconnected and don't have the chance to tell their squad how they died. (Kinda like IRL :p )

As soon as there is an empty slot the server will only allow players who have 0 deaths to connect, if a player connects who has 1 death it will kick them like is done on TG and a few other servers to non-supporting members. If after 1 minute the server is not full after allowing only 0 death players in it should open up to 1 death players. If it is still not full after another minute it should open up to 2 death players. As soon as the server is full again it should reset to only allowing 0 death players.

With the above you should be able to keep people scared outta their mind of dying (good) but also keep the server full (good).
This is the way it's done. Perhaps Sniperdog can provide the piece of code for this :)
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Possible event - one player, one life

Post by Imchicken1 »

ma21212 wrote:do thiz, when you die you spwan in main. no need for ban....
The "ban" would only last for the duration of the round. Kicking and preventing the person from rejoining would simulate "death" in the battlefield. If someone dies, they get booted, and someone new comes, representing a replacement. If you spawn back in main rather than getting booted, no replacements can come
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I won't cluck for you
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Possible event - one player, one life

Post by doop-de-doo »

Time to practice up. "1R1L" 1round1life

:evil: B4TM4N :evil:
Puslox
Posts: 46
Joined: 2010-08-31 23:46

Re: Possible event - one player, one life

Post by Puslox »

How about no replacements AT ALL? This'd make it extremely realistic, and that assets do not respawn and such.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Possible event - one player, one life

Post by Nugiman »

T.A.Sharps wrote:SPOOKY MAN!

"COM"ON GUYS WE"RE ALMOST THERE!!... Guys?... Where'd you go?"

I love the physiological effect this will have on players. I'm thinking of a well placed ambush squad, or a hidden marksman happening on an occupied enemy squad :burger: and taking them out one at a time, last man to the first.

" What was that?"
What came to me reading this: the player can still say "sniper killed me" and be in the squad because he would just be wounded! his deaths are still at 0 ;)
No one would give up in this game mode, everyone will wait the 2 minutes in the hope to get revived. But in this time they still can talk to the squad and tell them where they heard the shot.
So, any ideas about that problem?
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Possible event - one player, one life

Post by doop-de-doo »

I don't expect people to be kicked on being wounded. You can still communicate when you're down, but not dead.

:evil: B4TM4N :evil:
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