
[Weapon] APS/Stechkin [WIP]
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Weapon] APS/Stechkin [WIP]
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Weapon] APS/Stechkin [WIP]
Rly?
When you coming i have too many I must edit geometry
Anyway - good texture was maked,and failed UVs is not so many problem.Something else with geometry?


-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Weapon] APS/Stechkin [WIP]
Geometry is OK from POV
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: [Weapon] APS/Stechkin [WIP]
Hey samogon, here's some feedback on your geometry/model itself.
First off, a couple of points I noticed in your last image were:

1 - looks like some smoothing errors here. Should be able to fix that by messing with the verts a bit.
2 - this part looks a bit too pointy, the vertice there could be moved up somewhat/adjacent vertices moved down.
3 - now I know that this part isn't completely smooth irl, but the corners there do look a bit too sharp imo. A single chamfer on both of them should make it look alot nicer already.
4 - looks like some smoothing groups missing here.
Then there's the front of the slide. Looking at this image:

you can see that area having an overal rounded/chamfered corner. However in your model it's like the red, while the green is like it is on the ref:

Also, looking at the trigger guard area the rounding could be alot better (ignore the orange parts, mistake on my part):

Compare it to this image f.e.:

The edges of the trigger guard/raised area above it are very rounded and circular, while in your model there are alot of jagged edges. The circled areas on the first image are the edges that give it the jagged shape. You should be able to move these/add a couple more edges to improve the round/circular shape of this area. The leftmost circle seems to have an extra bump which should be removed.
Going to the front again, you can see the raised circular area around the barrel on the tip of the slide:

However, on your model this area is rendered as a full raise of the tip of the slide:

There are some overal shape/scale issues I noticed as well:

Compared to this ref:

1 - this line appears to be straight on the ref, whereas it's slanted on your model.
2 - shape of the back ironsights aren't correct
3 - an extra bump on the back of the slide and the shape of the hammer is different.
There is quite a bit of difference in size of the corresponding arrows as well, going by eye.
Lastly there's the grip. If you look at these images, you'll see that in the ref the grip is not just a box but a rounded shape, which makes sense if you think about it. After all round things fit in ones hand better than edgy shapes like boxes that have sharp corners sticking out.


Also the corners of the metal bits are a bit too sharp imo. If you look at the gun you'll see it often has very smooth/rounded or not very sharp edges on the metal components. An increase in distance between the base edges and upper edges of the raised parts and/or a single chamfer along some of these corners might help. I don't think it will increase tri-count too much, and even if so, it's still the 1p model.
I hope these ramblings of me will help you improve your model.
Good luck!
Here's the vid I took a couple of screens from for reference: http://www.youtube.com/watch?v=nOvtBklLkrU
First off, a couple of points I noticed in your last image were:

1 - looks like some smoothing errors here. Should be able to fix that by messing with the verts a bit.
2 - this part looks a bit too pointy, the vertice there could be moved up somewhat/adjacent vertices moved down.
3 - now I know that this part isn't completely smooth irl, but the corners there do look a bit too sharp imo. A single chamfer on both of them should make it look alot nicer already.
4 - looks like some smoothing groups missing here.
Then there's the front of the slide. Looking at this image:

you can see that area having an overal rounded/chamfered corner. However in your model it's like the red, while the green is like it is on the ref:

Also, looking at the trigger guard area the rounding could be alot better (ignore the orange parts, mistake on my part):

Compare it to this image f.e.:

The edges of the trigger guard/raised area above it are very rounded and circular, while in your model there are alot of jagged edges. The circled areas on the first image are the edges that give it the jagged shape. You should be able to move these/add a couple more edges to improve the round/circular shape of this area. The leftmost circle seems to have an extra bump which should be removed.
Going to the front again, you can see the raised circular area around the barrel on the tip of the slide:

However, on your model this area is rendered as a full raise of the tip of the slide:

There are some overal shape/scale issues I noticed as well:

Compared to this ref:

1 - this line appears to be straight on the ref, whereas it's slanted on your model.
2 - shape of the back ironsights aren't correct
3 - an extra bump on the back of the slide and the shape of the hammer is different.
There is quite a bit of difference in size of the corresponding arrows as well, going by eye.
Lastly there's the grip. If you look at these images, you'll see that in the ref the grip is not just a box but a rounded shape, which makes sense if you think about it. After all round things fit in ones hand better than edgy shapes like boxes that have sharp corners sticking out.


Also the corners of the metal bits are a bit too sharp imo. If you look at the gun you'll see it often has very smooth/rounded or not very sharp edges on the metal components. An increase in distance between the base edges and upper edges of the raised parts and/or a single chamfer along some of these corners might help. I don't think it will increase tri-count too much, and even if so, it's still the 1p model.
I hope these ramblings of me will help you improve your model.
Good luck!
Here's the vid I took a couple of screens from for reference: http://www.youtube.com/watch?v=nOvtBklLkrU
Last edited by Adriaan on 2010-11-16 14:23, edited 2 times in total.
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Weapon] APS/Stechkin [WIP]
Thanks Adriaan.
But some of your are wrong.Make smooth corner on a slide is impossile,and not needed,on some photos it's just invisible.
Cannot watch this closer - UV crapped =(


But some of your are wrong.Make smooth corner on a slide is impossile,and not needed,on some photos it's just invisible.
Cannot watch this closer - UV crapped =(


Last edited by samogon100500 on 2010-11-16 14:41, edited 1 time in total.

-
sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Weapon] APS/Stechkin [WIP]
It isn't impossible, very easy to do, just chamfer a vert on a sharp corner, then chamfer the new verts it makes to make it smoother again... and it isn't pointless, its a critical feature you shouldn't ignore.samogon100500 wrote:Make smooth corner on a slide is impossile,and not needed,on some photos it's just invisible.
-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Weapon] APS/Stechkin [WIP]
Adriaan points at the same areas I did, good to see thorough analysis) However, we got a question here: could all this smoothings be done without unnecessary waste on ploygons? If so, I'm sure that comrade samogon100500 would like to learn how it could be done.
One question @Adriaan:
http://content.foto.mail.ru/mail/photoshooter/178/s-230.jpg
http://content.foto.mail.ru/mail/photoshooter/178/s-3256.jpg
Basing on this refs I'd say that this kind of smoothing

won't require geometry change (basically because that area is not too smooth), it could be done with textures. What do you think?
One question @Adriaan:
http://content.foto.mail.ru/mail/photoshooter/178/s-230.jpg
http://content.foto.mail.ru/mail/photoshooter/178/s-3256.jpg
Basing on this refs I'd say that this kind of smoothing

won't require geometry change (basically because that area is not too smooth), it could be done with textures. What do you think?
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
-
Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: [Weapon] APS/Stechkin [WIP]
You're right, doesn't seem like I thought it was. I guess that's what I get for using blurry yt vid for ref (due to lack of better)'[R-DEV wrote:Nosferatu;1490762']
One question @Adriaan:
http://content.foto.mail.ru/mail/photoshooter/178/s-230.jpg
http://content.foto.mail.ru/mail/photoshooter/178/s-3256.jpg
Basing on this refs I'd say that this kind of smoothing
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Weapon] APS/Stechkin [WIP]
looks very good now. what about specular ? about the only thing left for inclusion except for export readying

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Weapon] APS/Stechkin [WIP]
Just one quick comment about the back. I think it could use a few more very subtle highlights/scratches like you have done on the rest of the weapon. The back looks a little untouched compared to the sides.
The part you have in green if you repeat that kinda of edge highlight around the base of the hammer.

http://www.ljplus.ru/img4/v/l/vladislav ... deN--2.jpg - ref, at the base of the hammer the finish is worn down quite a bit.
But yeah, your textures look much better than the ones you started with.
The part you have in green if you repeat that kinda of edge highlight around the base of the hammer.

http://www.ljplus.ru/img4/v/l/vladislav ... deN--2.jpg - ref, at the base of the hammer the finish is worn down quite a bit.
But yeah, your textures look much better than the ones you started with.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Weapon] APS/Stechkin [WIP]
Tim270 wrote:Just one quick comment about the back. I think it could use a few more very subtle highlights/scratches like you have done on the rest of the weapon. The back looks a little untouched compared to the sides.
The part you have in green if you repeat that kinda of edge highlight around the base of the hammer.
http://www.ljplus.ru/img4/v/l/vladislav ... deN--2.jpg - ref, at the base of the hammer the finish is worn down quite a bit.
But yeah, your textures look much better than the ones you started with.
Yeah,am work with RED targets.About Green part - thanks,it's geometry error.It was visible after texturing.It's visible on some angles,but it's much better.
LOLWAT!!!11 *Angry going to read manual*[R-DEV]motherdear wrote:looks very good now. what about specular ? about the only thing left for inclusion except for export readying
If seriosly,do you have any manuals?
And looks like i'm must make normal map first time.
Last edited by samogon100500 on 2010-11-19 19:34, edited 2 times in total.

-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Weapon] APS/Stechkin [WIP]


Scratches done.
_________________





Nosferatu check plz
Last edited by samogon100500 on 2010-11-21 10:12, edited 2 times in total.

-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Weapon] APS/Stechkin [WIP]
Of course we still have problem right here
http://img690.imageshack.us/img690/3561/gw97zobu.png
http://img89.imageshack.us/img89/9458/jwlmoz7q.png
But I see that samogon did what he could do, if that is serious thing then it should be fixed, if no - I don't have problem with that
@samogon: I'd like to see detailed render where I can clearly see this area
http://img823.imageshack.us/img823/274/tj6uezcp.png
http://img690.imageshack.us/img690/3561/gw97zobu.png
http://img89.imageshack.us/img89/9458/jwlmoz7q.png
But I see that samogon did what he could do, if that is serious thing then it should be fixed, if no - I don't have problem with that
@samogon: I'd like to see detailed render where I can clearly see this area
http://img823.imageshack.us/img823/274/tj6uezcp.png
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
-
samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: [Weapon] APS/Stechkin [WIP]
[R-DEV]Nosferatu;1494065 wrote:Of course we still have problem right here
http://img690.imageshack.us/img690/3561/gw97zobu.png
http://img89.imageshack.us/img89/9458/jwlmoz7q.png
But I see that samogon did what he could do, if that is serious thing then it should be fixed, if no - I don't have problem with that
@samogon: I'd like to see detailed render where I can clearly see this area

-
Nosferatu
- Retired PR Developer
- Posts: 4998
- Joined: 2008-06-12 10:44
Re: [Weapon] APS/Stechkin [WIP]
http://img823.imageshack.us/img823/274/tj6uezcp.png
Comparison gives us this:

If other gentlemen don't have anything to say, I guess that'll be it.
Comparison gives us this:

If other gentlemen don't have anything to say, I guess that'll be it.
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.










