I personally can't recall saying it would be in any way difficult to change a single line of game code at any point within this thread. What I do see, however, is me stating that changing the game code would be unnecessary if you solved the problem at its root.Wh33lman wrote:Mongol, please, its cut and paste. the gunner w/o driver coding cant be more then 5 or 6 lines. it would take all of a minute to change
I thought it would have been fairly easy to deduce that from my post, keeping in consideration that I have just suggested a fairly major game change that would actually require a sizeable amount of effort put into changing code, amongst other things.
In actual fact, I have not yet stated whether I feel that changing an AAV to a two-man minimum to operate is a good move. I mentioned that a negative would be that it takes more players away from an already under-manned battlefield. A victory would be that it further promotes teamwork, yet possibly at the a cost. There's a strong chance we would see a large reduction in the population of AAVs on the battlefield, already few in numbers; with those solo-AAVs that make up a sizeable % of AAV numbers ceasing to exist.
I think if we took both initiatives of improving the AAA aspect of AAV gameplay and limiting the minimum required player-capacity, we would see by far the best results. In short, I don't think we should change the minimum players required...yet.
...mongol...








