Killing civilian

General discussion of the Project Reality: BF2 modification.
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Killing civilian

Post by nicoX »

How does it work, as I have had my hands raised got killed by an APC, and saw the message, you was killed for helping the insurgency...
When can you kill a civilian, is it only when he have his epipen or medic bag out?
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Killing civilian

Post by ZephyrDark »

It is in the manual; page 25:

The civilian Collaborator

The insurgent players can choose a Collaborator kit
which does not contain any weapons. Collaborators can
only throw rocks at their enemies. They can use their
cellphone to spot enemy troops for their team.

Civilians take 2 minutes to respawn if they are arrested
(temporary spawn time penalties still apply).

You can arrest civilians (and other insurgents) with
the restrainer which replaces the knife on insurgency
maps. Shotguns with buckshot can also be used to
arrest the civilian. Civilians that suicide are counted as
arrested and give bonus IP to the coalition team but
they take only 60-75 seconds to respawn.

Civilians and unarmed insurgents/Hamas fighters are covered by rules of
engagement (ROE). Any of them doing the following within the last minute
are considered combatants and may be shot without penalty:

-spawn or pick up a kit
-use a weapon or vehicle (stones are not counted as weapons)
-use resuscitate or the epipen


If you shoot civilians outside of these rules, you will face several penalties:

After your next death you will respawn 120 seconds later per civilian shot
(stacks up to 5 minutes additional delay)

You will not be able to request any kits for 10 minutes

Your score is reduced to 0 and the kill will not be listed on the scoreboard

Your team loses 10 intelligence points

As of Project Reality 0.9 running over civilians or killing them while they use
ladders or ropes will also result in a penalty if done outside of the ROE.
|TG-31st|Blackpython


Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Killing civilian

Post by Truism »

It's a little known fact that it's perfectly OK to shoot civilians for up to a minute after they leave cars, leave their houses or provide medical aid in the contempory operating environment as these are all legitimate criteria for combatant classification under the laws of armed conflict.

:39_poscom
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
Freighttrain4
Posts: 52
Joined: 2010-11-12 20:26

Re: Killing civilian

Post by Freighttrain4 »

Truism wrote:It's a little known fact that it's perfectly OK to shoot civilians for up to a minute after they leave cars, leave their houses or provide medical aid in the contempory operating environment as these are all legitimate criteria for combatant classification under the laws of armed conflict.

:39_poscom

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Last edited by Freighttrain4 on 2010-11-21 01:32, edited 1 time in total.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Killing civilian

Post by goguapsy »

2 questions:

1st, does just "equipping" ("getting out" your epipen or ressucitate hands) allow you to be engaged?

2nd, I know it has been discussed before, but I still don't get it. With these penalties, specially the 1~2 minutes ROE limit after you spawn... WHY do civis have such a long respawn when arrested?!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Killing civilian

Post by Truism »

Freighttrain4 wrote:Image
Image
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
Freighttrain4
Posts: 52
Joined: 2010-11-12 20:26

Re: Killing civilian

Post by Freighttrain4 »

Image

Maybe
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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Killing civilian

Post by Imchicken1 »

goguapsy wrote:2 questions:

1st, does just "equipping" ("getting out" your epipen or ressucitate hands) allow you to be engaged?

2nd, I know it has been discussed before, but I still don't get it. With these penalties, specially the 1~2 minutes ROE limit after you spawn... WHY do civis have such a long respawn when arrested?!
1st- Im wondering that myself

2nd- I would guess its to simulate you being interrogated by the infedels, and to make people playing as civi's want to be alot more careful about what they do instead of tard rushing


+ We dont need the pointless pictures
Image

I won't cluck for you
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Killing civilian

Post by Truism »

All the civvie rules are purely a gameplay thing because back in the pre 0.7 days there weren't proper punishments for civvies doing stupid things, so the Coalition lost a lot to civilians basically acting in suicidal ways (there was ticket loss for killing Civilians then too).

In reality what PR endorses is war crimes, but from a gameplay point of view it vaguely works, just not very well at all.
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Killing civilian

Post by BenHamish »

goguapsy wrote:2 questions:

1st, does just "equipping" ("getting out" your epipen or ressucitate hands) allow you to be engaged?

2nd, I know it has been discussed before, but I still don't get it. With these penalties, specially the 1~2 minutes ROE limit after you spawn... WHY do civis have such a long respawn when arrested?!

1 - Yes. Equipping is what makes you 'killable'.

2 - It's so that people actually avoid being arrested. People pick civvy and then go 'o lol i got shot guize, silly enemy!' , but then 1 min later spawn and get shot with shotgun (arrested), or arrested, giving the Blufor the 10 intelligence points back.


People use civvy for a laugh, but improperly. If people used it properly Blufor would NEVER have any Intel (with the usual tanks just killing anything that moves, and mortars levelling areas of the town).
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