When there are all flags (nearly) in a line, then the edges of the map, where no fights should take place (:roll
heres an example:

i dont know if it would have more positive then negative effects on the gameplay. discuss

well, in 2km maps the corners are also useless. Why cant we just cut off the areas which wont/shouldnt be visited anyway? what use wouldve CAS in an area whithout flags/enemies?Imchicken1 wrote:This would really hinder things such as CAS and flanking maneuvers to the rear. I gotta say I really disagree with this. I makes it so that all the action is packed in the centre, which is not what 4km maps are about. 2km maps are what you should stick to for this kind of fighting
Speedy retreat or AA avoidance? Im also not just talkin about choppers. Its hard enough to fly jets in a 4 km mapZoddom wrote:well, in 2km maps the corners are also useless. Why cant we just cut off the areas which wont/shouldnt be visited anyway? what use wouldve CAS in an area whithout flags/enemies?

i said they shouldnt be able to stay out of bounds "for a too long time". taht means IF they retreat FAST, it would be no problem. I just said it because of the transport helicopters. i hate t when i see them flying all around the map border.Imchicken1 wrote:Speedy retreat or AA avoidance? Im also not just talkin about choppers. Its hard enough to fly jets in a 4 km map
wut? you mean burning sands, dont you? Cause my idea wouldnt be a combat area INSide of the map, cause the comabt area will form the map edges...and irl, not every battlefield is a square.Kain888 wrote:IMO bad idea that takes all what is good in 4km maps. And combat area always feel so artificial, especially inside of map, not on edges of it.
Why do you think I'm not serious? Why you have connected random thought of fob in b2 to my seriousness? Woah, play fair mister. O.OZoddom wrote:cmon, be serious.
I think you know that the limited combat area on assad khal is the best they could do.Kain888 wrote:Why do you think I'm not serious? Why you have connected random thought of fob in b2 to my seriousness? Woah, play fair mister. O.O
4km map = large operation and maneuver opportunities, that's what are 4km maps are all about. Limiting their space is like spiting in the face.The issues you brought are often bad teamwork issues not map issues. And limiting 4km corners (like your B2 FOB) map by combat zone will give you just another corners or similar places, but people will have to actually watch map to not get into DoD when flanking, or attacking tanks/objectives, etc.
And by placing FOBs in different, more varying locations it gives game another objectives (like sending recon to find mortars, etc.). To make people more focused by fighting objectives you have you have other mechanics like ticket loss when losing flags, which IMO is great thing.
And by inside of map I mean inside of minimap, when you have some weird shapes of DoD or other bad things that were in vanilla (Asad Khal have some of these on that hill in eastern part of map). We had this in Battlefield 2 and I'm glad PR left more space for flanking and placing strategical points on map.