7.62: energy loss and damage

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

7.62: energy loss and damage

Post by Doc.Pock »

:idea: I think that power of 7.62+ ammo should be smaller at the start then get up again and fall back down as it is to fast (thats why they made 5.56mm) and just goes thrue the body and doesnt do much damage.

sorry if its been suggested before (didnt find anything) or if its hardcoded.

[R-DEV]s Take a Look At This :)


User warned for Vague thread title: it previously read 7.62....
Last edited by Mongolian_dude on 2010-11-26 19:49, edited 1 time in total.
Reason: Notice
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: 7.62...

Post by Zimmer »

I am pretty sure the DEVS knows what they are doing they do have people who have served and been more days on tour in different regions in the world then most of us have played PR in Hours.

Its not like this is something new for most people especially the devs.

EDIT: and I also believe its not possible to make it like you suggest, but I am no expert.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: 7.62: energy loss and damage

Post by Bluedrake42 »

Doc.Pock wrote: :idea: I think that power of 7.62+ ammo should be smaller at the start then get up again and fall back down as it is to fast (thats why they made 5.56mm) and just goes thrue the body and doesnt do much damage.

sorry if its been suggested before (didnt find anything) or if its hardcoded.

[R-DEV]s Take a Look At This :)


User warned for Vague thread title: it previously read 7.62....
uhhhhhh... what? your post doesn't make that much sense, try and rephrase
Alselius
Posts: 37
Joined: 2009-06-27 10:17

Re: 7.62: energy loss and damage

Post by Alselius »

It hurts pretty much if you have a hole going through the whole of your bofy, I believe.
"I suggest we sticky Urban's response in size 72 font, bold, italics, and underlined with a medium drop shadow."
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: 7.62: energy loss and damage

Post by J.F.Leusch69 »

every caliber in PR has different specs which are:
damage (together with its own material which also affect the damage)
distance where it starts to loss energy/damage
gravaity

so its already in the mod.

locking
Locked

Return to “PR:BF2 Suggestions”