More Possible Cache Locations on Map

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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

More Possible Cache Locations on Map

Post by Celestial1 »

My suggestion is that mappers create many cache spawns in close proximities (eg create possible caches for many buildings in the village, rather than just a few). Due to the new cache location logic, there won't be any issues of overlapping caches in a round, and will prevent any players from guessing the cache location based on experience.
An example to make my point more clear...

Take Operation Archer's main village as an example.
Currently, it has a few cache spawns, making it somewhat difficult to figure out which building the cache is in. However, with enough experience, a player could figure out that there are around 4 specific locations in the village where the cache usually spawns, and this makes it somewhat easy to figure out which cache it is when the marker appears.

If you add many new cache locations in the village, the game logic for spawning caches will make it so only one of those caches can spawn in any given round, but it becomes much, much more difficult for a player to guess out which building the cache is in.



Also to emphasize how this will help take the following, completely extreme, theoretical example...
1) Ramiel, with only 8 possible caches. Every round, you'll get the same caches (8 because it takes 7 to win but one extra spawns by round end so that you have two caches to choose from, of course).
2) Ramiel, with 150+ caches. Because of the game logic, the caches will still be spread out nicely but it will be nearly impossible for a player to guess out which location it is.

I don't know how practical that many caches would actually be, but the more the merrier I suppose.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: More Possible Cache Locations on Map

Post by Bazul14 »

Well, there are already lots of cache locations, but I guess some maps could benefit from such an improvement.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: More Possible Cache Locations on Map

Post by ComradeHX »

More cave caches to balance for the recent nerfing of kit usage for INS, and FLIR buff for blufor.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: More Possible Cache Locations on Map

Post by Murphy »

There are a decent few people who know exactly where caches can spawn on certain maps, I already know Kokan caches off the top of my head and it hasn't been around as long as any of the other maps. I agree that there could be more cache locations on some maps.
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Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: More Possible Cache Locations on Map

Post by Vege »

Imho the new cache spawn system with closer intelligence mark for the bluefor makes insurgency less enjoyable than before.

Every round iw played Fallujah west there have been cache in old INS base and ~1K meters on top of the old base near the right edge of the map.
And iw played it like 10+ times.

And when bluefor knows about the cache its quite obvious where it always is, which is kinda sad and makes them do these quick rushes.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: More Possible Cache Locations on Map

Post by Imchicken1 »

Love the idea. Its very easy to figure out where caches will be now. Some more "diveristy" would be nice
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I won't cluck for you
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: More Possible Cache Locations on Map

Post by Shovel »

Thsi would'nt be a bad idea, though it would require an overhaul of all INS maps, which is not at the top of the DEVs to do list.
Shovel009
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