there is also an audio clue. you can hear the different sounds the heli makes as it warms up.. it's how i always know when to go. i think it's when you start to hear the dakka dakka properly you can go.
Helicopter Takeoff
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vibes
- Posts: 43
- Joined: 2007-07-17 23:13
Re: Helicopter Takeoff
on the dodgy joystick note, as soon as you jump in throttle up to max and immediately back down to 0. that will make sure your joystick knows where 0 is and also remind you to throttle back. leaving it up happens to the best of us
and the worst, of which i am one.
there is also an audio clue. you can hear the different sounds the heli makes as it warms up.. it's how i always know when to go. i think it's when you start to hear the dakka dakka properly you can go.
there is also an audio clue. you can hear the different sounds the heli makes as it warms up.. it's how i always know when to go. i think it's when you start to hear the dakka dakka properly you can go.
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PFunk
- Posts: 1072
- Joined: 2008-03-31 00:09
Re: Helicopter Takeoff
Exactly.GrimSoldier wrote:Yea just wait 30+ seconds and then use 100% throttle.
Whats wrong with waiting an extra 20 seconds to make sure it takes off? If you want to take care of an asset for the duration of a round then surely an extra 20 seconds isn't a big deal right? Here's what I do. I don't count, why count? I wait for the warm up sound to reach what you would think is 'ready to fly' and THEN I count about 15 or 20 and start to nudge the throttle up. Usually its like the Huey is stuck to the tarmac and then suddenly it will just unstick. After that take offs are a breeze.
Lovely aircraft.
[PR]NATO|P*Funk




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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Helicopter Takeoff
In a huey youl have to wait that extra 20 seconds anyways since it has a longer warm up time than the rest.PFunk wrote:Exactly.
Whats wrong with waiting an extra 20 seconds to make sure it takes off? If you want to take care of an asset for the duration of a round then surely an extra 20 seconds isn't a big deal right? Here's what I do. I don't count, why count? I wait for the warm up sound to reach what you would think is 'ready to fly' and THEN I count about 15 or 20 and start to nudge the throttle up. Usually its like the Huey is stuck to the tarmac and then suddenly it will just unstick. After that take offs are a breeze.
Lovely aircraft.![]()
MA3-USN Former
クラナド ァフターストーリー
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POMARANC
- Posts: 22
- Joined: 2009-03-06 10:54
Re: Helicopter Takeoff
hmm, everybody says, that I need to wait 30+ seconds...I usually fly with huye and I jump in and go full throttle and no problems(sometimes the heli tries to flip to side, but pressing S resolves the problem). I don't remember crashing on take off.
so why wait?
so why wait?
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Helicopter Takeoff
If you look up a post you may noticed something about that. Huey take longer to warm up than the rest of the choppers.POMARANC wrote:hmm, everybody says, that I need to wait 30+ seconds...I usually fly with huye and I jump in and go full throttle and no problems(sometimes the heli tries to flip to side, but pressing S resolves the problem). I don't remember crashing on take off.
so why wait?
MA3-USN Former
クラナド ァフターストーリー
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Helicopter Takeoff
i wish someone would explain this fact to all them inpatient inf squads, don't they realise that an extra 20s plusa little fly around means they'll live.'= wrote:H[=ElvishKnight;1035166']If you look up a post you may noticed something about that. Huey take longer to warm up than the rest of the choppers.
ex |TG-31st|
AnimalMotherUK - YouTube
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vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
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Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Helicopter Takeoff
Because you just aren´t going to take off. You can use throttle, you can leave it, you can do what you want but until the time is up you aren´t going anywhere.POMARANC wrote:hmm, everybody says, that I need to wait 30+ seconds...I usually fly with huye and I jump in and go full throttle and no problems(sometimes the heli tries to flip to side, but pressing S resolves the problem). I don't remember crashing on take off.
so why wait?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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POMARANC
- Posts: 22
- Joined: 2009-03-06 10:54
Re: Helicopter Takeoff
yes, I know, but I read that you should crash, if you go full throttle...
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: Helicopter Takeoff
i only have that problum with the huey and nothing eles
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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AlphaClient
- Posts: 36
- Joined: 2009-03-31 09:31
Re: Helicopter Takeoff
YES, The huey sliding forward is normal. Infact when the huey begins to slide it is a good indicator that the rotors are almost up to speed. The slide comes from the angle that the rotors are at. Do a side profile of a huey as it gets warmed up then takes off and observe Huey's Uh-64 rotor placement. They are manufactured with a forward rotor design meaning the rotors are not dead center/perfectly level on the heli- they are tipped forward a little. So what happens is the rotors are literally dragging the aircraft forward.
I wait 45+ seconds for the huey's. All of the heli's "can" take off at 30 seconds but some take a little more time to "get up to speed". If you have ever tried to take off and you are hardly gainning any altitude or speed- the huey is not "ready" and that extra 15 seconds gives you that needed time for the speed.
The Huey has a tendency to pitch forward as you take off. this can be countered with the throttle position or pitching back with your mouse/stick. Sometimes it wants to roll over to the left or right... usually the left for me- and to counter this action, just use negative throttle. DO NOT go full negative throttle when you are tipping over. This will cause the heli over-react. The worse thing you can do is try to be extreme with your actions. Trying to take off at 60% is ok if you wait the 45 secs and get ready to counter the forward pitch.
Depending on how fast you want to take off- feather the throttle up. Tap "W" untill it starts to move and then hold it down to gain high altitude once you are off the ground. With a throttle/joystick- just ease into the throttle all the way up to 100% unless you only want to come off the ground a few feet. To lift off and only go 10 feet high, use just enough throttle to start "Lift" and then adjust with the mouse/stick. Usually this will get you right off the ground but not launch into the sky.
It takes a bit of patients and a lot of practice! Meet and greet some of the senior pilots in the trainning servers and ask them for a quick lesson or to ask them to watch/ride along and tell you what you're doing wrong. My best tip: Take it slow. Slow is smooth and smooth becomes fast.
I wait 45+ seconds for the huey's. All of the heli's "can" take off at 30 seconds but some take a little more time to "get up to speed". If you have ever tried to take off and you are hardly gainning any altitude or speed- the huey is not "ready" and that extra 15 seconds gives you that needed time for the speed.
The Huey has a tendency to pitch forward as you take off. this can be countered with the throttle position or pitching back with your mouse/stick. Sometimes it wants to roll over to the left or right... usually the left for me- and to counter this action, just use negative throttle. DO NOT go full negative throttle when you are tipping over. This will cause the heli over-react. The worse thing you can do is try to be extreme with your actions. Trying to take off at 60% is ok if you wait the 45 secs and get ready to counter the forward pitch.
Depending on how fast you want to take off- feather the throttle up. Tap "W" untill it starts to move and then hold it down to gain high altitude once you are off the ground. With a throttle/joystick- just ease into the throttle all the way up to 100% unless you only want to come off the ground a few feet. To lift off and only go 10 feet high, use just enough throttle to start "Lift" and then adjust with the mouse/stick. Usually this will get you right off the ground but not launch into the sky.
It takes a bit of patients and a lot of practice! Meet and greet some of the senior pilots in the trainning servers and ask them for a quick lesson or to ask them to watch/ride along and tell you what you're doing wrong. My best tip: Take it slow. Slow is smooth and smooth becomes fast.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Helicopter Takeoff
Don´t rely on that, code wise the rotors can be set at any angle. Most helis are 86º, so tilted forward slightly, though iirc the LB is 90º.AlphaClient wrote:YES, The huey sliding forward is normal. Infact when the huey begins to slide it is a good indicator that the rotors are almost up to speed. The slide comes from the angle that the rotors are at. Do a side profile of a huey as it gets warmed up then takes off and observe Huey's Uh-64 rotor placement. They are manufactured with a forward rotor design meaning the rotors are not dead center/perfectly level on the heli- they are tipped forward a little. So what happens is the rotors are literally dragging the aircraft forward.
I am not convinced that is the only thing that affects it. Think about the Apache, it moves forwards even though the rotors in its case are actually tilted relative to the ground. There are other settings I think that can help to stop the ground movement.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Helicopter Takeoff
Quite often when it starts going to the side people do press S, hold it down and then the Heli flips the other way then boom.POMARANC wrote:yes, I know, but I read that you should crash, if you go full throttle...
Just wait the time letting troops get in etc.
P.s Alex that degree is to the horizontal isn't it? Not the vertical axis xD
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Helicopter Takeoff
0º = horizontal yes.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: Helicopter Takeoff
Thats only cause its the third oldest chopper in the game I think, plus its a flawed design that can't keep up with most choppers these days. But then again we could always introduce the Huey in your signature with Cobra physics.'[R-MOD wrote:Mongolian_dude;1015970']Huey is a little FUBAR.
Wait 50 seconds for the huey to wind up. Even then, be weary, soldier..
...mongol...
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Meehow818
- Posts: 30
- Joined: 2010-04-15 00:31
Re: Helicopter Takeoff
Is there a place in the tweak i might be able to change. I imported the pave-low into PR and the warm-up/takeoff speed is too fast. Is there any way to make it longer to warm up?7g23 wrote:I suggest that you wait more than 30 seconds. With a littlebird it is much safer to take off after waiting 45 seconds with FULL 100% throttle(the helicopter is not a baby, don't worry about breaking it). When flying Hueys, i usually wait 1 minute(that is 60 seconds) before taking off. But if you are not sure footed with the helicopter controls, as in not being able to operate the controls like a third hand(that takes two hands to control) then i suggest that you wait a minute(60s) for littlebirds and a minute and fifteen seconds(75s) for hueys, and if your not sure with other helicopters a minute should for them as well. Helos take 30 seconds to start up, but even then the engine is not always powerful enough to keep the helo stable in the air. After longer the engine will be powerful enough to lift off right away and remain stable. That's why i suggest the extra time, after the 30s for startup the engine takes some extra time to get to full power, it seems like 2 minutes(120s) for hueys to fully power up.
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Qubetube
- Posts: 16
- Joined: 2010-11-16 12:50
Re: Helicopter Takeoff
Drunkenup, how is the Huey a flawed design? I'd say it's a pretty decent design to have survived since 1960.

