dtacs wrote:Some roads would look good too.
Ye looking better, but I dont think I would put roads in here, instead what I would do is use dirt materials and colours to paint down tracks and areas that have had a lot of activity. Epically around the hesco area since building hesco requires lots of diggers etc digging up dirt and shoving it in the hesco etc and also moving the hesco blocks around before that. But I would also leave some green patches around trees/plants that aint been cut down, and I would also maybe add some dense clumps here of there of where you have some plants.
Lots of MG bunkers around the tents also doesn't look quite right, although in Camp Bastion I have seen one or two but they aint really MG bunkers, they are more cover for mortar attacks etc and dont have any armament in them, and only in one in one place where currently it looks like your trying to fortify the tent position
Also I wouldn't use razor wire on the inner hesco, no need for it.
Also on the helipads I would be tempted to put down some kind of base and not use thous painted "H"s on the ground. In r/l in a FOB/base like this, its unlikely they would have long term helipads like that just left as dirt. Most of the time some perment foundation is put down so choppers dont sink into the ground and the pad is kept flat in the long term etc. These days, most of the time concrete is just used but "marston mats" and other things are also used quite commonly to set down a temporary foundation.
http://www.calumetindustries.com/wp-con ... ts-005.jpg

marston mats where used a lot in the Vietnam war for helipads.
And in WW2 etc even used to make runways.
There are some marston mats in the PR files but they are pretty crappy and buggy as they stand right now (we got them from BGF and never used them) but you could put a request up for some better ones, the size of a hilipad and someone may make them, they wouldn't really be that hard to make, just need to edit the current texture for them to tile etc and then just tile it over a box
Also on the Entrances point, dose your base have any entrances/exits? I can't see any. If you want to put land vehicles in there for wading out to the island in then your going to need at least one, but make it a staggered entrance etc with lots of fortification. But tbh, having APCs etc wading across the sea to the main island wouldn't happen in r/l in this kinda situation, epically not with amphibious vehicles not designed to travel in the sea.
TBH I would have the land vehicles in a small base on the main island, and make this basically an helicopter base, resupplied by chopper and sea.