German Assault Rifles

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-Steiner-
Posts: 5
Joined: 2010-11-15 10:42

German Assault Rifles

Post by -Steiner- »

Hi,

First off I like to say that I guess some will think my post could cause imbalance in the Game and I'm well aware of that, I write this with the pov towards realism.

I noticed after several hours of playing the game that the implimented versions of the g36 are feeling great, I had the chance to use them in my time in the army and it feels a lot like back then.

There are 2 major issuses I would like to adress:

First: Is there any way to match the markers in the ZF with the real distances in the game? The markers for 200 - 400 - 600 -800 meters where a great help for me and I was really disappointed that they wheren't even close to match the distances in the game.
(ofc I never really had to use the 600 and 800 meter markers for shooting :P )

Second: The rifles have reflex optics, so why can't we use them in the game? I'm sure you had that one coming :D

regards,
S.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: German Assault Rifles

Post by BloodBane611 »

There are various technical problems with getting bullet drop working correctly on rifles in BF2. As I understand it, that particular project has been shelved, so the distance markers on the optics are more for the sake of realism than use.

As far as the G36 reflex optic, I think the issue was that there just aren't enough weapon slots to add another optic in the majority of kits. This is definitely true in the basic rifleman kits, where they already have a load of gear - there just aren't enough weapon slots.

I hope that helps, and welcome to the forums!
[R-CON]creepin - "because on the internet 0=1"
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: German Assault Rifles

Post by Smegburt_funkledink »

-Steiner- wrote:Second: The rifles have reflex optics, so why can't we use them in the game? I'm sure you had that one coming :D
[R-Dev]Mosquill is developing something but it takes a lot of work:



So, it's possible without using up an extra weapon slot. :)

Willkommen zu den Foren!
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
-Steiner-
Posts: 5
Joined: 2010-11-15 10:42

Re: German Assault Rifles

Post by -Steiner- »

Normally the community around programers today is way faster and technological advanced then any military, and now H&K tricked some poor dice developers with 2 scopes and a slotlimit? :twisted:

I'm aware of BF2's limitations on Bulletdrop, the developers of POE 1-2,5 encountered the same problems, still if the Measurement on the ZF would be precise it would help squadleaders call in airstrikes, mark hostile forces and vehicles more precisly etc.

If it costs too much time and effort it's perfectly understandable why it wasn't implemented though.

I have read through the document regarding the "half kilometer" found here in the forums written by an U.S. Major and I saw a picture of a m4 with multiple scopes mounted on it.
More then everything the document shows that pretty much every nation is concernd for their infantry to be able to fight effectiv from close to at least mid-long range in the future (up to 600 meters as described for marksman) and working on these concepts.
Personally I would love to see more Rifles caliber 6.5 - 7 mm with an adjustable digital scope. I guess the problem would be that one rifle would cost about 5000$ not to mention the costs for new ammunition.

I may even consider giving up the knife instead of the second scope. (At least in the game, on daily routine I wouldn't want to miss my glock army knife... best 20? I ever spend). It's just such a waste to let this aspect of modern combat slide.

[EDIT]
Thanks for the nice welcoming, the video you posted Smeggles is looking good! If it's possible we should definatly see it in the game!
Either way I can't get enough of PR, finally a game with decent people and tactical as well as srategical gameplay.
I hope that I can help you guys in some way, I have at least one rootserver at my disposal, the very least is to host a gameserver to spread the love :)

regards,
S.
Last edited by -Steiner- on 2010-11-15 15:12, edited 1 time in total.
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: German Assault Rifles

Post by Dougalachi »

Regarding the reflex/red dot scope on the G36:

Why is the FOV so small, especially when compared to the other assault rifles ingame? It is very tiny and a detriment to gameplay, as the body of the scope often obscures the target easily, due to the small size of the scope aperture or eyepiece, or whatever the thing is called that you look through.
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Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Re: German Assault Rifles

Post by Jonathan_Archer_nx01 »

Dougalachi wrote:Regarding the reflex/red dot scope on the G36:

Why is the FOV so small, especially when compared to the other assault rifles ingame? It is very tiny and a detriment to gameplay, as the body of the scope often obscures the target easily, due to the small size of the scope aperture or eyepiece, or whatever the thing is called that you look through.
Because the optics of the G36 simply aren't as good as those of other assault rifles. So it's a "realistic" feature :)
colodorian
Posts: 101
Joined: 2010-06-17 21:57

Re: German Assault Rifles

Post by colodorian »

Jonathan_Archer_nx01 wrote:Because the optics of the G36 simply aren't as good as those of other assault rifles. So it's a "realistic" feature :)
haha good answer
In game lTGl Bullets
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: German Assault Rifles

Post by Dougalachi »

colodorian wrote:haha good answer
Jonathan_Archer_nx01;1495385 wrote:Because the optics of the G36 simply aren't as good as those of other assault rifles. So it's a "realistic" feature :)
Not really, that is completely unhelpful.
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Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: German Assault Rifles

Post by Bazul14 »

What I can see about the G36s is the fact that they are like LMGs at long distances. They have almost no deviation, almost like the AK74U, but even that one misses over long range.
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Re: German Assault Rifles

Post by Jonathan_Archer_nx01 »

Dougalachi wrote:Not really, that is completely unhelpful.
IRL the Trijicon ACOG is superior to that of the G36, as is the SUSAT and some others. That's what I originally meant to say.
Bazul14 wrote:What I can see about the G36s is the fact that they are like LMGs at long distances. They have almost no deviation, almost like the AK74U, but even that one misses over long range.
I'm gonna have to dissapoint you but almost all assault rifles in PR have the same deviation.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: German Assault Rifles

Post by Tarranauha200 »

I always trough that AK47 is more powerfull, but less accurate and AK74 the opposite.
They really have same deviation?
Jonathan_Archer_nx01
Posts: 327
Joined: 2006-12-22 12:42

Re: German Assault Rifles

Post by Jonathan_Archer_nx01 »

Tarranauha200 wrote:I always trough that AK47 is more powerfull, but less accurate and AK74 the opposite.
They really have same deviation?
The AK47 is the only exception of which I know. Not a big deal tho, a little bit less accurate than the others.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: German Assault Rifles

Post by Nebsif »

The Germanz are like teh Canadianz in 0.9 for me, good for long range only, in CQB that aimpoint sight blocks wayyyy too much of da screen so its better to stick with opticz as u'll have about the same FOV + zoom (settle times for scopez n irons/aimpointz r the same).
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: German Assault Rifles

Post by Souls Of Mischief »

Just spray from the hip in CQB from the G36 ... that thing is devastating.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: German Assault Rifles

Post by lucky.BOY »

@Steiner: As you might miss this piece of information, in PR you can request ironsighted versions of many weapons by right clicking in the request menu. While choosing kit in the spawn screen, there are 2 rifleman kits. By choosing the lower you enable reflex sight instead of scope.

Hope i helped :)

-lucky
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: German Assault Rifles

Post by Wh33lman »

Smeggles wrote:[R-Dev]Mosquill is developing something but it takes a lot of work:

So, it's possible without using up an extra weapon slot.
every now and again somebody posts one of Mosquill's videos and gives everyone false hope. 90% of the stuff hes done will never make it ingame for either balance reasons, of the fact that his PR is running on the BF2142 engine and not the BF2 engine(yes, they are different).

in PR you have to make a choice. do you go with optics? ironsights? reflex? a soldier in the field cant change his optics on the fly. that choice is something that make PR interestering. sure the germans built a rifle with both, but why change a winning formula?
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: German Assault Rifles

Post by ComradeHX »

Jonathan_Archer_nx01 wrote:Because the optics of the G36 simply aren't as good as those of other assault rifles. So it's a "realistic" feature :)
No.

Not many other assault rifles used by conventional military actually have build-in optics, not to mention both magnifying scope AND red dot.

Mosquill will make this better.
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: German Assault Rifles

Post by Haji with a Handgun »

....I love the G36. The scope is different than most of the rifles, and I've never had problems with the red dot.
It all depends on what you like.
In Game: Marxman
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: German Assault Rifles

Post by bosco_ »

Wh33lman wrote:every now and again somebody posts one of Mosquill's videos and gives everyone false hope. 90% of the stuff hes done will never make it ingame for either balance reasons, of the fact that his PR is running on the BF2142 engine and not the BF2 engine(yes, they are different).

in PR you have to make a choice. do you go with optics? ironsights? reflex? a soldier in the field cant change his optics on the fly. that choice is something that make PR interestering. sure the germans built a rifle with both, but why change a winning formula?
The video about BUIS and adjustable GL range settings is 100% BF2.

The latter is already in 0.95.
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: German Assault Rifles

Post by ComradeHX »

Wh33lman wrote: a soldier in the field cant change his optics on the fly. that choice is something that make PR interestering. sure the germans built a rifle with both, but why change a winning formula?
They can in real life, those are called QD optics (more obvious on Chinese Type 95 and Russian weapons).

Not being able to adapt to combat environment is not a winning formula, it a formula for unrealism and fail(OMFG I cannot see the guy because my FOV is too small with magnifying optics!!! It happens in real life but is more of target identification problem at around 30ft where human target fills up the whole FOV and cannot distinguish between multiple targets).
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