What is wrong with PR?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
What is wrong with PR?
I didnt have a decent round since 0.95 really, I always quit because i seem to be playing with silly people.
Some of you might say, get a break and come on in few days... Well thats the problem, i only play at weekends because im at school during week.
Some of you might say, wait a month or two, the newbies drawn in by release will go away... Well the problem is that im mostly playing with people i've played with before, and all was good.
I dont know, but really, i am facepalming every minute of the round, but i say to myself, calm down, do something useful, start an AIR trans squad (even though im INF most of the time), and help the team... well yes, i help, but after 10 minutes the picture on the map is so retarded im facepalming again, how is this even possible. Everybody not even near the objectives, getting killed and whatnot...
Is it only me, because in all my career of playing PR from 0.4, there was never a situation like this?
Some of you might say, get a break and come on in few days... Well thats the problem, i only play at weekends because im at school during week.
Some of you might say, wait a month or two, the newbies drawn in by release will go away... Well the problem is that im mostly playing with people i've played with before, and all was good.
I dont know, but really, i am facepalming every minute of the round, but i say to myself, calm down, do something useful, start an AIR trans squad (even though im INF most of the time), and help the team... well yes, i help, but after 10 minutes the picture on the map is so retarded im facepalming again, how is this even possible. Everybody not even near the objectives, getting killed and whatnot...
Is it only me, because in all my career of playing PR from 0.4, there was never a situation like this?

Orgies beat masturbation hands down. - Staker
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Canuck
- Posts: 22
- Joined: 2010-11-28 14:18
Re: What is wrong with PR?
I get a bad squad every once in a while, and a few bad experiences. It happens. Play through it, find a better squad, or as you mentioned, take a leadership position. The only thing you can control are your own actions. I find certain servers tend to trend better than others in this regard.
Only viable choices are lead by example or take a break.
Only viable choices are lead by example or take a break.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: What is wrong with PR?
Good man for starting Air Trans, easily the best part of PR for me.
Sure PR can be **** every now and then, but you just have to remember that one perfect round where you did everything just right
Sure PR can be **** every now and then, but you just have to remember that one perfect round where you did everything just right

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Zpoilt
- Posts: 79
- Joined: 2009-06-06 08:31
Re: What is wrong with PR?
Leave the European idiotservers, and go play on the American ones! Much better, I promise you that.
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Saarna
- Posts: 68
- Joined: 2008-10-29 20:10
Re: What is wrong with PR?
Since 0.95 I've practically limited my playing to either TG, PRTA or Pelitutka, with the occasional visit to UKWF. Haven't had a really bad round yet, a couple of mediocre ones sure, but there's usually good teamplay going on at least one of those servers any given night (though in Pelitutka's case being Finnish helps).
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: What is wrong with PR?
That's kinda the reason we created this: https://www.realitymod.com/forum/f112-p ... r-tag.html
We all had our experiences with lame players. I feel that, if you really want to have a good round (that is squad-limited, though), you gotta be on the beginning of the round.
If you want more than 1 squad teamwork, you better get talking to another SL right off the round start.
We all had our experiences with lame players. I feel that, if you really want to have a good round (that is squad-limited, though), you gotta be on the beginning of the round.
If you want more than 1 squad teamwork, you better get talking to another SL right off the round start.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: What is wrong with PR?
Yeah that perfect round stuff was happening 3 months ago...hobbnob wrote:Good man for starting Air Trans, easily the best part of PR for me.
Sure PR can be **** every now and then, but you just have to remember that one perfect round where you did everything just right
Anyway im off PRTA now, and i had good kills and everything, but then half of the other team crashed or something... there goes a medicore game...

Orgies beat masturbation hands down. - Staker
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: What is wrong with PR?
This may seem like a bit of an odd suggestion but maybe you should try not play any AAS maps with random flags? I find that playing AAS with random flags can be a bit of a gamble for a good game, since the flag layout that is put on the map isn't always "fair" for both teams and most of the time, favours one team a lot more than the other, which is fine when your on the team that has the advantage, but really sucks for the other team and can ruin the game I find some times. If you dont get to play that often, try just fixed AAS flags and you may have better luck 
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BenHamish
- Posts: 325
- Joined: 2010-10-17 11:59
Re: What is wrong with PR?
I hate playing in the weekends, the servers are all filled with retards. I'm sorry, but it's true, I think it's a nightmare.
Also, I was squad-leading on Friday night, and was SO frustrated with our team. It was AAS, and instead of trying to cap anything all of the squads (it was an Inf map, with only light transport) apart from two were camping one friendly Cap (which for 90% of the game was uncappable because of the AAS layout). Mumble was down too, so none of the squads were communicating.
Anyway, us [6 of us in my squad] and another squad of FOUR players were the only ones that actually assaulted during the entire game. And we nearly capped them out too, but it was cat and mouse because we would get wiped out then they would cap, then we would wipe them out and cap.
But it was so fecking frustrating, because of the other two full squads just sitting back and engaging in stalemate with the other team. The rest of the map was empty - I drove my squad through their 'territory' THREE times in a truck to reach the Assault Objective.
To top it off, my squad whinged because we were not getting enough kills, and then when I said 'ok then, we will camp' the SAME guys whinged that they had ironsights (medic and LAT) and 'could we get closer?'
I very nearly spoke my mind and rage-quit, which would be a first for me. I'm not jealous of anyone leading a squad during weekends.
EDIT - It may just have been my play style that isn't suited to PR. I hate stalemate, and much prefer using fast, decisive moves to steamroll the enemy. It would have worked too, if it wasn't for those meddling kids. Duno why but people just like laying down and waiting for the enemy - I can be reckless but my squad was equally decisive and I have no doubt made the enemy **** their pants several times.
Also, I was squad-leading on Friday night, and was SO frustrated with our team. It was AAS, and instead of trying to cap anything all of the squads (it was an Inf map, with only light transport) apart from two were camping one friendly Cap (which for 90% of the game was uncappable because of the AAS layout). Mumble was down too, so none of the squads were communicating.
Anyway, us [6 of us in my squad] and another squad of FOUR players were the only ones that actually assaulted during the entire game. And we nearly capped them out too, but it was cat and mouse because we would get wiped out then they would cap, then we would wipe them out and cap.
But it was so fecking frustrating, because of the other two full squads just sitting back and engaging in stalemate with the other team. The rest of the map was empty - I drove my squad through their 'territory' THREE times in a truck to reach the Assault Objective.
To top it off, my squad whinged because we were not getting enough kills, and then when I said 'ok then, we will camp' the SAME guys whinged that they had ironsights (medic and LAT) and 'could we get closer?'
I very nearly spoke my mind and rage-quit, which would be a first for me. I'm not jealous of anyone leading a squad during weekends.
EDIT - It may just have been my play style that isn't suited to PR. I hate stalemate, and much prefer using fast, decisive moves to steamroll the enemy. It would have worked too, if it wasn't for those meddling kids. Duno why but people just like laying down and waiting for the enemy - I can be reckless but my squad was equally decisive and I have no doubt made the enemy **** their pants several times.
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Click
- Posts: 195
- Joined: 2010-02-01 20:06
Re: What is wrong with PR?
You will always get the people who want to do there own thing so just make a new squad or move to another server and see if that works but if that doesn't then you will have to put up with it.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: What is wrong with PR?
I dont mind losing, as long as the fight is actually happening in an interesting way...[R-DEV]Rhino wrote:This may seem like a bit of an odd suggestion but maybe you should try not play any AAS maps with random flags? I find that playing AAS with random flags can be a bit of a gamble for a good game, since the flag layout that is put on the map isn't always "fair" for both teams and most of the time, favours one team a lot more than the other, which is fine when your on the team that has the advantage, but really sucks for the other team and can ruin the game I find some times. If you dont get to play that often, try just fixed AAS flags and you may have better luck![]()
These days it seems to boil down to wich team is less retarded.

Orgies beat masturbation hands down. - Staker
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: What is wrong with PR?
well its not so much about you loosing, its more about your being overpowered. A flag setup in favour of another team means they can get there forces to a flag quicker, get set up with TOWs and overwhelm you with heavy assets by the time your light ones are just coming in.ChizNizzle wrote:I dont mind losing, as long as the fight is actually happening in an interesting way...
These days it seems to boil down to wich team is less retarded.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: What is wrong with PR?
Thats what happens with Beirut alternate, there are so many flags for the Russians to cap that it seems a bit stupid that they go around in a circle fashion, although the teams were significantly imbalanced in this round, even if the Russians did manage to start capping out teh IDF it would be simply luck of timing and not actually pushing them off physically.well its not so much about you loosing, its more about your being overpowered. A flag setup in favour of another team means they can get there forces to a flag quicker, get set up with TOWs and overwhelm you with heavy assets by the time your light ones are just coming in.

I'm surprised you haven't had a good round Chiz, you Sierra dudes are usually in a full 6 man squad most of the time I see you.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: What is wrong with PR?
Trust me man, as a long term player like you I can definitely tell you that there has been a subtle underlying shift in the playerbase since (at least in Australia) 0.8. It's my opinion that a mass exodus (again in Australia at least) of experienced players occurred around the great deviation debacle of the time, and this led to a playerbase that had to in essence, start from scratch in 0.85/0.9ChizNizzle wrote:I dont mind losing, as long as the fight is actually happening in an interesting way...
These days it seems to boil down to wich team is less retarded.
Now theoretically, this should have no effect on the overall gameplay as new players garner an understanding of the differences between BF2 & PR, and the nuances of AASv2/3 and insurgency. I've found that in the majority of cases, however, that players that did not have the benefit of the:
- Small objective caps (>100m caps was rather unusual before... 0.75?)
- Ticket bleed
- Many objectives [compare 0.5 Qwai to the current one... 8 caps vs 4(/5?)]
Can't seem to wrap their heads around the importance of the attack/defend principles that are crucial to have macro-fun games in PR.
I stress macro-fun because there's plenty of ways a 2-6 man squad can have 'fun' these days, be it in armour, transporting people around, setting up a particular fob and its assets, running CAS etc etc, but this is micro-fun in my opinion, in that it doesn't look @ the bigger picture of the other 4-8 squads in the game. I recall games of 5+ SLs in communication and the beauty was, that it was both sides with similar levels of TW...
I still find the occasional 'classic' game of PR when for some reason the stars align and I get 2-3 other squad leaders who are willing to take the extra 10% effort and coordinate (which is when I bother to post in here), but generally when this happens we absolutely steamroll the other team for several rounds, then the teams get even more stacked because everyone on their side starts rage quitting and no one wants to get stuck on the 'fail team' [I know I certainly don't want to go from high TW -> no TW side].
There's a fair amount more that I have to say, but TBH I can't really be bothered preaching any more, no one really cares (and why should they?). I also don't know what the holy-grail solution is, I try to compliment guys that TW with me, and I admonish those who do not, however I have no been able to make significant headway since 0.85, and thus my rage quits have increased from about the 1 every day to couple of days, to about once every couple of rounds. TG as a server does seem to be the 'home of teamwork', although for the most part I don't enjoy the slow paced gameplay that comes with the 4 hour round territory... especially on insurgency
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: What is wrong with PR?
Maybe the flags should all be closer together if we increase the number of them.

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: What is wrong with PR?
Well, this would increase the number and concentration of firefights.Hunt3r wrote:Maybe the flags should all be closer together if we increase the number of them.
You know, this might work - INF goes linearly to flag while armors flank around.
But I don't know... A lot of people enjoy siege-like battles - get the full team around a flag and attack it!
Your suggestion, Hunt3r, is kinda like a big skirmish mode? (Of course you don't capture districts, but there is a lot of flags in a constant-changing fashion?)
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: What is wrong with PR?
I think a way to fix this is 1. the player tag that goguaspy said. And 2. Maybe creating a frontline? The problem I find with playing is that, one or two squads are left to cap a flag while the other squads go to move up. Now, I'm not sure if anyone has played frontlines: Fuel of War but that system worked very well, having to cap 3 points for the frontline move up to the other 3 points and so forth. If one point was lost, you had to go back and get that before being able to even drastically change the face of the battlefield by moving ahead of the line.
Just food for thought
Just food for thought
Killing the enemy sylently
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: What is wrong with PR?
Is that kinda like the ARMA 2 AAS idea?sylent/shooter wrote:food for thought
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: What is wrong with PR?
ChizNizzle wrote:I always quit because i seem to be playing with silly people. Well the problem is that im mostly playing with people i've played with before.
I've only played a couple games recently but I had the most fun ever, I may have been lucky but I don't see much wrong with PR and there'll be even less wrong when the patch comes out.
Seriously though, I nearly always play with silly people, it's more fun that way.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: What is wrong with PR?
Just take a break. Simply as that. There ofc some other solutions and the factor of new release may count here as well.
It's the way it works, we get bored when sticking with something too much. And it is harder to reach "perfect", "epic", "fun", etc. level of round when we are more accustomed to the game.
For example things that I considered epic and astonishing now are not so cool and awesome, because I come familiar with them. We also tend to remember awesome rounds not failed or bored, so we compare things that are happening now to things that we have in memory and which are idealized like most of things in our memory concerning our past.
It's obvious that we think that our past rounds were better. They were shiny, exciting and new and we do not remember our past failings so much.
I today said to my friends that Qwai used to be so great map and we had great rounds there and now is just sh... But to be honest if I stop for second and think about that rounds they were a lot worse when it comes to my game and stuff and I was pissed that I die a lot.
It's the way it works, we get bored when sticking with something too much. And it is harder to reach "perfect", "epic", "fun", etc. level of round when we are more accustomed to the game.
I today said to my friends that Qwai used to be so great map and we had great rounds there and now is just sh... But to be honest if I stop for second and think about that rounds they were a lot worse when it comes to my game and stuff and I was pissed that I die a lot.





