Project Reality Progress Update (Part 1)

Project Reality announcements and development highlights.
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Project Reality Progress Update (Part 1)

Post by TheParadoX »

Vote, of course. It's the least I could do. Will spread the word within the HeroS clan :)
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Project Reality Progress Update (Part 1)

Post by Hunt3r »

I hope they make the BMP-1's ATGM nice and slow.

Could be fun, being able to see the missile slowly streaking towards you, and then you kill the gunner before the missile hits.
Image
DivineRevelant
Posts: 4
Joined: 2010-10-20 12:06

Re: Project Reality Progress Update (Part 1)

Post by DivineRevelant »

yep vote put in for pr bf2! love u guys keep up the good work!
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: Project Reality Progress Update (Part 1)

Post by Claymore »

Omg, I absolutely love the new stuff. Mod of the year? It's merely a formality. We already know what the best mod is :-)
8)
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: Project Reality Progress Update (Part 1)

Post by ZephyrDark »

Hunt3r wrote:I hope they make the BMP-1's ATGM nice and slow.

Could be fun, being able to see the missile slowly streaking towards you, and then you kill the gunner before the missile hits.
Kind of like this?

https://www.realitymod.com/forum/f112-p ... ost1506964

I know I hit the BMP before he launched, but you can see the missile's tracking fail right at th eend.
|TG-31st|Blackpython


John-117
Posts: 1253
Joined: 2009-04-15 18:45

Re: Project Reality Progress Update (Part 1)

Post by John-117 »

Would it be possible to see somemore PRARMA gameplay?
Proud Member of [COLOR="Blue"][PR-HK][/COLOR]

thanks rampo93
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