Weapon/Vehicle Damage Chart

General discussion of the Project Reality: BF2 modification.
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Garack
Posts: 624
Joined: 2006-05-04 07:20

Weapon/Vehicle Damage Chart

Post by Garack »

Is there any Damage Chart for the PR weapons or vehicles available?

I would like to see some values:

Damage and perhaps damage loss over Range (when it exists).

Then the health soldiers have. Do a medic has the same health (Kevlar Armor) as a Gunner ? Do Terrorist Forces have a body Armor? How much health do they have.

Then the vehicle Health and Protection in values or a diagram.

When nothing exits, someone could tell me where i find it in the PR files?
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Weapon/Vehicle Damage Chart

Post by manligheten »

Garack wrote:Is there any Damage Chart for the PR weapons or vehicles available?

I would like to see some values:

Damage and perhaps damage loss over Range (when it exists).

Then the health soldiers have. Do a medic has the same health (Kevlar Armor) as a Gunner ? Do Terrorist Forces have a body Armor? How much health do they have.

Then the vehicle Health and Protection in values or a diagram.

When nothing exits, someone could tell me where i find it in the PR files?
A 5.56 does 36 damage. A 7.62 50.

You take 1.7 times the damage if hot outside the bodyarmor. 5 times the damage to the head. The different snipers do different damage too. The Hamas sniper does 100 damage. Ie. instant kill where ever you hit. Like the awp in CS. The chinese sniper does only 39 damage. That's why it sucks so much :| . A ordinary 7.62 sniper does 80 damage. Why ordinary rifles do less damage with the same ammo is a mystery to me.

A AK47 always kills on the second hit. A m16 always kill first on the third hit. Thats why the ak47 is better in close. The files is in pr/weapons/common/projectile
Last edited by manligheten on 2010-12-07 17:01, edited 3 times in total.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Weapon/Vehicle Damage Chart

Post by Wakain »

perhaps because it's takes a lot more time to place an accurate shot with a sniper rifle, let alone two on the same target.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Weapon/Vehicle Damage Chart

Post by manligheten »

Wakain wrote:perhaps because it's takes a lot more time to place an accurate shot with a sniper rifle, let alone two on the same target.
Well that shouldn't change the damage should it. Really, all factions would run around with only the Hamas sniper and a unscoped saws, if they where to choose. No need for anything else if you have those wunder waffen :)
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Weapon/Vehicle Damage Chart

Post by ComradeHX »

manligheten wrote: You take 1.7 times the damage if hot outside the bodyarmor. 5 times the damage to the head. The different snipers do different damage too. The Hamas sniper does 100 damage. Ie. instant kill where ever you hit. Like the awp in CS. The chinese sniper does only 39 damage. That's why it sucks so much :| . A ordinary 7.62 sniper does 80 damage. Why ordinary rifles do less damage with the same ammo is a mystery to me.
Sniper does no damage.

Sniper Rifle's projectile does damage.

Also, there is no Chinese sniper (currently placeholder).
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Weapon/Vehicle Damage Chart

Post by Garack »

thanks 5 times in head`? there a lots of threads that theres no more headshot in pr.

btw i have no pr/weapons directory
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Weapon/Vehicle Damage Chart

Post by manligheten »

Garack wrote:thanks 5 times in head`? there a lots of threads that theres no more headshot in pr.

btw i have no pr/weapons directory
Oh. You have to extract pr/objects/weapons_server.zip

Sry forgot to mention that.
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Weapon/Vehicle Damage Chart

Post by Garack »

kk thanks, so a armored soldier has 100 hp?

in case of .50 cal which did 200 damage the soldiers dies :=

in case of GenericProjectile 77_56 which did 65 damage he is bleeding, right?

how much healt has an unarmored ?

Ok found this:

ObjectTemplate.ammo.ammoType 1

So i have ammo types in the .tweak files and the projectile files. But which is ammotyp 1?

Perhaps i make an google ecxel chart to you all when interested :)

edit.found it :) =
Last edited by Garack on 2010-12-07 17:41, edited 4 times in total.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Weapon/Vehicle Damage Chart

Post by Wh33lman »

actually, id be very interestered in the armor thing. Rhino posted apicture a while back that had all the armor values layed out in different colors on the M1A1/2.
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: Weapon/Vehicle Damage Chart

Post by Garack »

yes would be nice.

The guns are easy to describe

All Main Rifles from US/GER/BRIT and JEWS have the same Damage:34.

The Chinese Main Rifles have 38.

(Have to look up, i am at work atm, i correct if i am wrong)

Only AK47 and G3 gives 50 Damage, 2 shots kills everyone.

G3 is a little better cause damage reduce is 400 m not 200 like Ak47.
Last edited by Garack on 2010-12-08 20:15, edited 2 times in total.
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Weapon/Vehicle Damage Chart

Post by SnipeHunt »

I'm on the fence about that. On the one hand it would take away the need for experience to find weak points and weapon strength, but it would be interesting to see. I remember the tank armor strength chart thing that was posted....
https://www.realitymod.com/forum/f388-p ... ounds.html
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