Through out the PR releases, Insurgency has been improved and balanced at a point where more people are actually enjoying it. The current system works fine and I don't intend to replace it but give another option for the ones who like it.
- Cache Placement:
Currently we have a system with the CSB that are map placed (not built) and when a logi truck deploys it, the bridge appears built on a preset location. I'm sure many already had the idea of deployable caches and it always comes back to the issue of glitching. That is "easily" fixed with a similar system to the CSB.
The idea is as follows: Round starts with two random temporary spawn points (as the random cache locations currently in play) as in my opinion the insurgents should be forced to build their hideouts instead of spawning on a cache which makes it easier to spot them even without intel. 2 locations means 2 caches at same time.
A cache would have to be deployed by a SL/CO within 150 meters of the hideout in preset locations made by the mapper. At this moment each insurgency map has lots and lots of cache locations where they might spawn, you can keep those and have some type of empty or partially transparent cache on those locations to mark the possibility of deploying a cache there. The SL would have something like 10/15 minutes (deadline) to deploy one (once deployed no turning back) or they would loose X tickets (equal to a cache bleed) if they don't deploy one in time.
If the deadline countdown/bleed is too difficult/impossible this way, you can place random flags that don't show up on the mini-map and where the initial temporary spawns will be, make so that a cache can only be deployed within the flag radius and that the flag can only be captured by 1 specific insurgent kit that only a SL can request and that it can only request from the cache itself once placed. The flag should be captured in seconds and the Kit would have a rule so that you have to drop it after the same amount of seconds have passed or you will die (this to prevent capturing other flag location without placing a second cache). Add a X tickets bleed every 10/15 minutes until flag is captured. Since the flag is invisible on the mini-map the cache location won't be shown to the enemy. Cache placement is as explained above with preset locations.
- Intel System:
Now, I'm not sure if the current intel system would still work or not... but I would like to try something else.
Create a civilian kit using the same player model but without the medic bag and give it to the Coalition as an Informant Kit. You can make it a limited kit as I'm sure there aren't that many informants.
This would have two results, the Coalition would be a lot more careful at avoiding to shoot civilians and double checking before shooting. The Insurgents would have to worry about Informants among them as the only difference between a Insurgent Civilian and a Coalition Informant would be the name tag that only shows up when you're very close to each-other.
You can reduce the amount of caches/tickets per map if needed but the caches would need to be found the old faction way... Real Intel by informants and Reconnaissance Squads + the UAV once it gets fixed. It isn't that difficult to find a cache location when Insurgents keep using it to spawn/get kits/resupply/shoot from.
I know this would be more demanding but that's reality. You can still have the current insurgency mode in play, see this one as a more hardcore game-play for the ones who want a bit of a challenge.
Let me know what you think but please make sure you have read everything before commenting and do it in a constructive criticism type of way.
New Insurgency Mode
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: New Insurgency Mode
I like these ideas. Might be worth a try.
Could have it so that if a cache is not placed within 5-10 mins, it gets auto placed, though I am not sure how that would work. But it could make it a bit more random, its not hard to guess where the next cache will be sometimes.
As for the informant, sounds like alot of fun. Limit it to 2-3 kits on the team and it could make it quite interesting.
Could have it so that if a cache is not placed within 5-10 mins, it gets auto placed, though I am not sure how that would work. But it could make it a bit more random, its not hard to guess where the next cache will be sometimes.
As for the informant, sounds like alot of fun. Limit it to 2-3 kits on the team and it could make it quite interesting.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
-
Ford_Jam
- Posts: 458
- Joined: 2009-06-19 01:06
Re: New Insurgency Mode
I honestly don't think the informant thing would work.
Players on the insurgent team will easily be able to tell who it is because the Blufor collaborator will not appear on their map, will have no nametag or will have a red name if the viewdistance of the names was to change. It just makes the role inconsistant with the rest of the game and effectively redundant because it is easily distinguished.
Also, while the random cache sqawn system does rip both sides off sometimes with peculiar locations, I like it how it is, random. It keeps the game and map fresh every time you play it.
Players on the insurgent team will easily be able to tell who it is because the Blufor collaborator will not appear on their map, will have no nametag or will have a red name if the viewdistance of the names was to change. It just makes the role inconsistant with the rest of the game and effectively redundant because it is easily distinguished.
Also, while the random cache sqawn system does rip both sides off sometimes with peculiar locations, I like it how it is, random. It keeps the game and map fresh every time you play it.
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: New Insurgency Mode
As I said it is quite a challenge... as an informant you have to be close to enemy so you don't get spotted in the mini-map (not sure if it would be possible to make you show up as a blue dot for both teams) not that many people will be trying to find them like that. And be far enough so you can't see the name tag but currently you really have to be 1 meter away to see it. I still think it would be quite fun.
In terms of the random cache spawn system, I also like it as is but sometimes you just want something different, more control over it.
In terms of the random cache spawn system, I also like it as is but sometimes you just want something different, more control over it.

-
Omega-[1TF]
- Posts: 27
- Joined: 2009-05-22 05:12
Re: New Insurgency Mode
I like this idea. Also "IF" it were to be implemented, I know a lot more clans would use insurgency maps for clan wars too. Rather than caches spawning everywhere, your team can work together to decide the locations to place them.
Also, I usually run a pretty tight cache hunting squad. We have our own method, but we usually end up taking out 1-4 unknown caches because we are thorough. I think it would add to the game to be able to clear a neighborhood or w/e, and come back 15 minutes because a cache had just been placed.
Good idea
Also, I usually run a pretty tight cache hunting squad. We have our own method, but we usually end up taking out 1-4 unknown caches because we are thorough. I think it would add to the game to be able to clear a neighborhood or w/e, and come back 15 minutes because a cache had just been placed.
Good idea
-
boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: New Insurgency Mode
The problem with this is that you would have to remember where you could place a cache on each map, so it would be different.
With the ability to put caches where ever you want, the best defensive spots would be found quickly and game play would be the same. Caches would always be put in the same spot.
Everything would get far too predictable, I say no to this one.
With the ability to put caches where ever you want, the best defensive spots would be found quickly and game play would be the same. Caches would always be put in the same spot.
Everything would get far too predictable, I say no to this one.

-
hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: New Insurgency Mode
I was with this until boilerrat made that very good point, so yeah I'm against this, it would limit gameplay

-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: New Insurgency Mode
Sorry to bring this down because having placeable caches is a good idea. But due to the Networkable objects having a limit it would not be a good idea to try 
Back in .6 the insurgency mode on Al Basrah was not working because we hit the network limit and as a result the Server Crashed
Currently the locations that the CSB can be deployed at is limited and strictly controlled due to this specific issue. And to have enough locations for it not to be like it is now, would simply not be possible without crashing the server I am afraid
if it was deployed like a rally point the idea would be feasible, but that leads to the glitching that you already mentioned 
Back in .6 the insurgency mode on Al Basrah was not working because we hit the network limit and as a result the Server Crashed
Currently the locations that the CSB can be deployed at is limited and strictly controlled due to this specific issue. And to have enough locations for it not to be like it is now, would simply not be possible without crashing the server I am afraid

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: New Insurgency Mode
As I said, you would still have multiple preset locations (marked with a semi invisible cache for example) all over the map chosen by the mapper and you as SL would choose one of them in the area that randomly got selected for you to spawn in that would be limited by a radius like a flag so you could only place the cache on that area on one of multiple preset locations available.boilerrat wrote:The problem with this is that you would have to remember where you could place a cache on each map, so it would be different.
With the ability to put caches where ever you want, the best defensive spots would be found quickly and game play would be the same. Caches would always be put in the same spot.
Everything would get far too predictable, I say no to this one.
Since the mapper chooses how to distribute the map areas as random flags and chooses the cache locations within each area as he already does, the only difference would be that you would get to choose where to deploy the cache on the preset locations of the area.
But It seems that won't be possible with the CSB system due to networkable objects limitation. Ow well, it was worth the try.

