Remove insta-kill headshots, or make body-shots insta-kill.

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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Kain888 »

karambaitos wrote: I dont like this idea especially since irons sights and reddots would become too powerful, with their reduced recoil, faster movement when crouched and looking through sights
There is no such things as reduced recoil or faster time to look through sights for ironsights weapons, just FYI. :)
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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by karambaitos »

Kain888 wrote:There is no such things as reduced recoil or faster time to look through sights for ironsights weapons, just FYI. :)
there is, because you arent zoomed in, the recoils is less i.e. the gun jumps less if you have iron sights than if you have a scope (looking through the scope of course im not talking about deviation), if you take iron sights go crouched press mouse 2 and start walking, the guy will go faster than if your not looking through irons sights and crouched, will also move much faster than with a scope zoomed in and crouched, this gives the iron sights/reddots a distinct advantage in CQB.
next time read twice before you posting.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by BenHamish »

Lots of emotive replies here, which is good. I sense a lot of [inter] personal feelings though which is not [for discussion].

I tend to get my squad a lot of chances to kill, based on good tactical movements. Last night, we halted a convoy on Kokan in the south 'zig-zaggy' compound by killing the driver of a logistics vehicle. A squad then dismounted from two humvees, all in the kill zone, and we grappled onto a roof above them (three of us) and [together] popped up and opened fire.

It's situations like this where the 'make people hard to kill' attitude really frustrates me. I shot one guy dead (3x 7.62 shots), and my other two squad mates presumably scored hits on the others. Then we got wiped out (it was always gonna be a kamikaze thing, unless they didn't see us). Really though I feel that we should have caused a lot more damage and stress than a quick couple of revives and some Medibag.

I usually get situations like that, where I have successfully managed to flank, and tend to find that it's very hard to kill a full squad, even if they're in the open. There is always time for a guy who has taken a shot to get to cover, relocate and harass you (I exploit this regularly myself - surviving an attack sometimes seems easier than conducting it!).
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Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Kain888 »

karambaitos wrote:there is, because you arent zoomed in, the recoils is less i.e. the gun jumps less if you have iron sights than if you have a scope (looking through the scope of course im not talking about deviation),
It's still not true. Your feeling is that it has more recoil, because you're zoomed. Recoil is the same and the mouse move to counter it is still the same.
karambaitos wrote:if you take iron sights go crouched press mouse 2 and start walking, the guy will go faster than if your not looking through irons sights and crouched, will also move much faster than with a scope zoomed in and crouched, this gives the iron sights/reddots a distinct advantage in CQB.
Using your rhetoric if you would read better I have never written anything about this point statement, so I can just give you tip to read it better twice before posting. ^^
I just have written that there is no difference in recoil and no difference in "scoping in", of which first addresses your post and I just wrote it for your information (because people often confuse it), do not be harsh. :wink:

I as well do not think that when crouched you move faster when you sight with ironsights than when you scope with scopes, it's just an illusions, but not sure, that why I haven't written about that. :)

And Iron sights are advantage in CQB - yes, that's their point. :P

Ben Hamish - TBH I haven't noticed that killing enemy when ambushed is harder thn when spotted. I think that's just you feeling, I never have had problem with ambushes, only when enemy really outnumber me/my squad and I can't place my squad's AR in good place, but then I rarely engage. Though it's easy to single kill 3, sometimes 4 enemy with rifle. If they have bad covers, not to mention getting whole 6 ppl squad with grenade when they are bunched...
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Redamare »

If you got shot in the head are you saying that you would survive?? but if you got shot in the hand you should die? that doesnt make much sense what so ever . . . .
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by goguapsy »

I would leave this as it is. I think it's the best balance concerning hitboxes (yesterday I hit a guy at point blank and holding still9 times (yes, 9 times. Wanna talk about ping? Let's suppose then that I only hit him 6 times with the M4 on Kokan). He turns around and fully-autos me to death.

This is frustating. Now, imagine if a single body hit killed. I might have "missed" all again. And a lucky head shot is the only way for me to survive in CQB situations.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Brainlaag »

goguapsy wrote:I would leave this as it is. I think it's the best balance concerning hitboxes (yesterday I hit a guy at point blank and holding still9 times (yes, 9 times. Wanna talk about ping? Let's suppose then that I only hit him 6 times with the M4 on Kokan). He turns around and fully-autos me to death.

This is frustating. Now, imagine if a single body hit killed. I might have "missed" all again. And a lucky head shot is the only way for me to survive in CQB situations.
Well not my point, but nuff said. ;)
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Herbiie »

Body shots insta kill?

Lol, ever heard of... BODY ARMOUR. in PR the only people not to have body armour on are Civvis. Most body armour will stop most bullets at least once.

Now if you shoot someone in the face chances are they aren't going to be fighting back, same if you hit them in the helmet, chances are they'll have at least a serious case of whip lash.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by BenHamish »

Redamare wrote:If you got shot in the head are you saying that you would survive?? but if you got shot in the hand you should die? that doesnt make much sense what so ever . . . .
Herbiie wrote:Body shots insta kill?

Lol, ever heard of... BODY ARMOUR. in PR the only people not to have body armour on are Civvis. Most body armour will stop most bullets at least once.

Now if you shoot someone in the face chances are they aren't going to be fighting back, same if you hit them in the helmet, chances are they'll have at least a serious case of whip lash.

Quite true, how foolish I feel - If only I had gone to lengths to explain myself! Thankyou for setting the record straight on that one guys! yeah, a bodyshot that reduces you to being ineffective [for the 30secs it takes for the Medic to revive you] would be unrealistic, as would a headshot that didn't kill you.

Anyway so yesterday I took an SVD round to my arm but luckily the medic was prone at my feet because we knew there was a marksman about. He healed me up whilst I got a shot back at the marksman, but then someone walked around the nearest corner and sprayed us with AK rounds. I took an unlucky shot to the head, and went to 0% health, but my medic only took two to the body and managed to run away and heal himself to full health with the medibag. Then he waited until the bad guy had gone and revived me and got the rest of the squad up. One of my squad wasn't revivable because he had already been revived 55 seconds previously, so I put up a rallypoint and he teleported in with a new AR kit.

[facepalms]
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Brainlaag »

BenHamish wrote:Quite true, how foolish I feel - If only I had gone to lengths to explain myself! Thankyou for setting the record straight on that one guys! yeah, a bodyshot that reduces you to being ineffective [for the 30secs it takes for the Medic to revive you] would be unrealistic, as would a headshot that didn't kill you.

Anyway so yesterday I took an SVD round to my arm but luckily the medic was prone at my feet because we knew there was a marksman about. He healed me up whilst I got a shot back at the marksman, but then someone walked around the nearest corner and sprayed us with AK rounds. I took an unlucky shot to the head, and went to 0% health, but my medic only took two to the body and managed to run away and heal himself to full health with the medibag. Then he waited until the bad guy had gone and revived me and got the rest of the squad up. One of my squad wasn't revivable because he had already been revived 55 seconds previously, so I put up a rallypoint and he teleported in with a new AR kit.

[facepalms]
You don't get the point. Gamplay > realism. Its a game in the end. On the other hand things like headshot should be there, because its like a thing everyone thinks is obvious (expect you). Bullet to the head = bad :razz:
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by Bringerof_D »

bad bad bad idea. for one it used to be ingame, i believe it was back in .8? nothing insta killed but explosives i think

1)soldiers don't die after one hit they do not go "critically wounded" either. Movies would suggest such but reality and training tells me a man can do a lot more than lie down with a chest full of bullets. one shot already pretty much causes you to bleed to death without medical attention anyways

2)headshots tend to put soldiers out of the fight long enough for the game world to consider "dead" it's the way life is. It may be for you that you like aiming for the head but any one i play with aims center mass. this is not an issue since shooting for the body is most effective anyways, say it takes 5 shots for you to successfully hit the head, well usually if the target is still one shot would nail the chest at around 150m. Not only does it cause him to bleed, there is also 2 less rifles shooting back at you the one you hit is diving for cover and the medic is rushing to aid him.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Remove insta-kill headshots, or make body-shots insta-kill.

Post by mat552 »

Commando_Jenkins wrote:This idea is not well thought out, It would likely make 70% of the players quit the game.
Depending on the 70%?

Good, and not soon enough.

There's no need to cater to people who're going to whine and moan and not either present valid reasons for or against something or present solutions, and there really shouldn't be any need to try and hardcode the players, and having a high player count is nice, but the administration, devs and mods both, have shown they are willing to sacrifice the many for the good of the few if that's what it takes to better serve the mod.

This is not vanilla. This community was built, at least partially, of people who are tired of vanilla, and the behavior vanilla encourages. Some of the newer players seem to think if they just try hard enough, the same **** they pulled then will work now, and that's not healthy in the long run. Some people are going to aim for the head and some people are going to aim for the body regardless of what the current implementation of the system is, and that means it's up to the DEVs, and solely up to the DEVs, to decide how they want to handle it.

I like to think most of us are mature enough to respect whatever choice that ends up being without throwing a temper tantrum that someone else can be better or more lucky than you.
Last edited by mat552 on 2010-12-09 02:28, edited 3 times in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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