How to Mod PR Co-op Game Mode (Unsupported)

Information and tutorials related to modding BF2.
666planer
Posts: 218
Joined: 2009-03-06 01:56

Re: How to mod PR coop mode (unsupported)

Post by 666planer »

Is their a a tutorial somewhere that can tell me how to change the factions or make new ones more preferebly? Of what I know from this thread when I attempt it, it only crashes.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: How to mod PR coop mode (unsupported)

Post by Sniper77shot »

Winrar is free, it says it's a 40 day trial but you just exit the pop up, lol my friend had it for 3 years for free.

(Responding to comments on page 4)
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: How to mod PR coop mode (unsupported)

Post by myles »

this really helped thanks man!
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: How to mod PR coop mode (unsupported)

Post by GeorgRavioli »

Is the Bizon submachinegun functional in PR? If it is, I'd like to add it to some Russian and Militia classes. If not, I'll probably just give the Russian Pilot an AKS-74U. Also, for example, if you give an American Pilot an MP5, do you have to modify how much ammo it has too?

Please PM me the answers. Thanks!
Last edited by GeorgRavioli on 2010-05-26 03:30, edited 1 time in total.
Reason: Something to add.
clondicke
Posts: 64
Joined: 2010-06-19 09:04

Re: How to mod PR coop mode (unsupported)

Post by clondicke »

I just want to point out to the weapon cloning tutorial that is explained, I have been working on the cloning of weapons my self and found out if you do exactly what he says for cloning when you use the weapon it may have sounds a bit off. So to fix that problem its easy

For example, I am going to use usrif_m4aimpoint to show you how to fix the problem.
I cloned that weapon to give it item index of 2, and named the weapon usrif_m4aimpoint_2
when you open your tweak file, look for these lines, be aware there are multiple lines that have this part of the string. S_usrif_m4aimpoint, which points to the sound files to create sound for that weapon alone, you must change all strings that are S_usrif_m4aimpoint to S_usrif_m4aimpoint_2, those strings are actually more complete than that, which is S_usrif_m4aimpoint_Fire1P, and so on, but make sure you add your string variable into it like i did with mine "S_usrif_m4aimpoint_2_Fire1P"

I hope that wasn't to confusing for anyone. :-)
Sgt.Heine
Posts: 73
Joined: 2009-07-26 18:59

Re: How to mod PR coop mode (unsupported)

Post by Sgt.Heine »

I cant cant get past the first part.
VICTOR-FIVE-ONE
Posts: 3
Joined: 2010-10-20 10:06

Re: How to mod PR coop mode (unsupported)

Post by VICTOR-FIVE-ONE »

How increase number of bots in coop-mode 0.957? From 32 to 64 or more.
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: How to mod PR coop mode (unsupported)

Post by ubermensche »

Cool thing, hey is it possible to have many versions of 1 map the same time? For example: have OP archer inf with the default factions CF vs Talib and than have a custom made USMC vs Talib map?

Although I haven't tried it yet, I just wanna when you completely change a faction for a map, how do you know if you're putting the right camo?
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: How to mod PR coop mode (unsupported)

Post by hobbnob »

Mensche, I believe that is possible but you'd have to change every vehicle in the canadian half of the map to something that was made for the USMC
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: How to mod PR coop mode (unsupported)

Post by ubermensche »

yep, it'll be a lotta work but possible :D
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: How to mod PR coop mode (unsupported)

Post by Spyker2041 »

ubermensche wrote:Cool thing, hey is it possible to have many versions of 1 map the same time? For example: have OP archer inf with the default factions CF vs Talib and than have a custom made USMC vs Talib map?

Although I haven't tried it yet, I just wanna when you completely change a faction for a map, how do you know if you're putting the right camo?
Thanks to the new init system this is possible, all you need to do is create a new init for the map and make the desired gpo run it in the same way the init_sp works.
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Take a look at my custom PRSP Maps --> Click Here
Take a look at my gameplay vids --> Click Here
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: How to mod PR coop mode (unsupported)

Post by ubermensche »

When I wanna change some, why do they deny me access???
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: How to mod PR coop mode (unsupported)

Post by ubermensche »

^nvm about that lol. I managed to turn qinlin and fools road from UK to CF (don't ask why). Quite cool. One last thing before it's perfect: how do I change the languages? I mean a bunch of Canadians talking in British just feels awkward.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: How to mod PR coop mode (unsupported)

Post by Amok@ndy »

you need to change the language in the init.con (be careful this will get you kicked on online servers -> backup the map files first)
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: How to mod PR coop mode (unsupported)

Post by nater »

I read the first 10 or so pages and have quite a bit of searching, but I just can't find the answer to my problem...Whenever I edit a vehicle spawn on Kashan and we'll say the apache (us_ahe_apache) and changing that to the havoc (mec_ahe_havoc). This causes my friend's game to crash every time he gets to 100% loaded. Is this just something that happens if I mod the co-op version of Kashan?
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: How to mod PR coop mode (unsupported)

Post by Wakain »

perhaps a silly question but did you and that friend both had the same version of that modded kashan?
I don't know about the crash but at 100% the server's checking sources, normally if anyone's data doesn't match completely he is kicked.
in that case you would've set up the server and he joined it without the correct version.
don't know if I've explained it right, might not be your problem, but worth checking.
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: How to mod PR coop mode (unsupported)

Post by nater »

Wakain wrote:perhaps a silly question but did you and that friend both had the same version of that modded kashan?
I don't know about the crash but at 100% the server's checking sources, normally if anyone's data doesn't match completely he is kicked.
in that case you would've set up the server and he joined it without the correct version.
don't know if I've explained it right, might not be your problem, but worth checking.
I have not tried giving him the files, they are only under the 'server.zip' so I didn't see why him (the client) would need them. I will try it the next time I can. (Probably tonight sometime.)
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: How to mod PR coop mode (unsupported)

Post by Wakain »

I guess there lies your problem, if there were only client folders you'd only had textures and sounds ;)
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: How to mod PR coop mode (unsupported)

Post by nater »

That did fix it, thank you.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: How to mod PR coop mode (unsupported)

Post by Acemantura »

Did anyone else get a slight hard-on from reading the Original Post?
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