How to set up Ambushes?

General discussion of the Project Reality: BF2 modification.
Post Reply
Jack Zaitsev
Posts: 69
Joined: 2008-10-12 17:35

How to set up Ambushes?

Post by Jack Zaitsev »

Thats the question guys! How to set amazing and eficient ambushes when i'am playing as insurget?

I want tatics and places if its not asking to much!


Cheers...
"It's really hard to be free when you are bought and sold
in the marketplace." - George Hanson, Easy Rider (1969)
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: How to set up Ambushes?

Post by dtacs »

Don't bother camping a random route with a squad. Although people stick to the concept that 'ambushing the BLUFOR will help the Insurgents win', its a total load of ****. Insurgency is simply defending against the BLUFOR, and has never been about 'ambushes' along roads or whatever like it is IRL. There are a couple of tactics that you can use though during downtime between known caches.

'Fake caching' is the best tactic. Its very simple, get a full squad with as many cache weapons as possible with an ammo techy and a civi car, head to a random building on the map, and fire at as many enemies that come past. Usually the BLUFOR will drop what they're doing to investigate, but find nothing, wasting their time and tickets. A hideout and an SPG can help with the illusion of a cache as well.

Image

At times though it can be useless as BLUFOR almost always win on four hour Insurgency maps.

Another technique when there is a lull in the action is to just go raiding, which is basically reverse Insurgency tactics. Instead of waiting and defending against the BLUFOR, simply pile a squad up in a civi car and drive around until there is a firebase or enemies, dismount, and steamroll them. Get back in the car, repeat until a cache needs to be defended.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: How to set up Ambushes?

Post by Bringerof_D »

if you're playing on urban maps such as Gaza Beach, then find choke points and hide from buildings. Never use the top floor or the roofs. they are obvious spots. Always pick rooms with very few windows but said windows that dominate an intersection or a clear view down a street.

when deciding on buildings attempt to pick ones that once the enemy's enter your kill zone will likely be facing away from you and pick those killzones which the enemy would ahve to stay in for a while. this takes a lot of thinking before the fight. (ie. what are the enemy's options for entering the area/approaching objectives) Take into consideration what type of assets as well can enter through that area.

the ideal situation is that if you chose a corridor kind of street that is rather open, the entire squad would have to enter said corridor in order to cover each other. And assuming you chose the right spot you'd have them in an enfilade and be able to take them all down with one long burst from an AR or your entire section of AKs

@dtacs: though you are right most of the time, i have run several ambushes which have held of IDF armor from reaching our cache areas and taken out flanking squads. The general lay out of the city helps a lot. as for al basrah and other cities with less walls it's a bit more challenging but again sometimes it can be game changing.

on maps like kokan you have no hope in hell of a successful ambush. play it like dtcas said
Last edited by Bringerof_D on 2010-12-09 08:50, edited 2 times in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
guru951
Posts: 316
Joined: 2010-09-10 10:41

Re: How to set up Ambushes?

Post by guru951 »

I disagree. A well placed insurgent squad who can take enough BLUFOR vehicles down will create a good size dent in the BLUFOR's tickets.

If you are asking about ambushing a road with IED's, RPG's and PKM's you want to go with a L shaped ambush. Basically you find a bend in the road. Set half the guys up facing the front of the bend (the hoods of the enemy vehicles) and set the other half off to the side. Attack the front of the vehicles first, if they hop out, your dudes on the side can dispatch them, in theory.

On a more realistic note though.
I set up my mines in obvious to see locations, than set my ied's or C4 off to the side that they will use to go around the mine and when they do take the given alternate route I hit the trigger.

But fake cache's are awesome. I can say I haven't fell victim to that tactic myself.

Op. Archer is great for ambushing enemy vehicles out of their main on insurgency.

PS: I know of a ambush tactic on Muttrah (as U.S.) that can completely stop ALL vehicle traffic for MEC in south city. And the best thing is that you only need to cover 2 roads to stop it all. It has proven extremely useful and extremely lucrative in points.
Tools required:
1 Engi kit.
1 HAT kit.
1 Bored and willing huey pilot
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: How to set up Ambushes?

Post by dtacs »

Bringerof_D wrote: @dtacs: though you are right most of the time, i have run several ambushes which have held of IDF armor from reaching our cache areas and taken out flanking squads. The general lay out of the city helps a lot. as for al basrah and other cities with less walls it's a bit more challenging but again sometimes it can be game changing.
I'm referring to the ambushes that people mimic from real life, EG 6 people with AK's and what not waiting above a road, and that stuff does not work. I'm all for camping roads like the arches on Fallujah and whatnot with ArtyIED's, that's incredibly effective.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: How to set up Ambushes?

Post by Arnoldio »

If youre making an ambush, its very good if you have people covering from all anges not just one.
Image


Orgies beat masturbation hands down. - Staker
HKurban
Posts: 47
Joined: 2010-11-24 20:55

Re: How to set up Ambushes?

Post by HKurban »

dtacs wrote:I'm referring to the ambushes that people mimic from real life, EG 6 people with AK's and what not waiting above a road, and that stuff does not work. I'm all for camping roads like the arches on Fallujah and whatnot with ArtyIED's, that's incredibly effective.
Most insurgents in real life don't attack with just AKs anyway.

A good insurgent ambush, known as a multi-staged ambush, involves a variety of weapons fired at different times, disrupting the thinking process of Coalition forces reacting to the contact. For instance:

- attack is triggered by IED attack to front of convoy
- Small arms fire directed at side of convoy
- RPG fired at rear of convoy to "bracket" the vehicles
- Accurate mortar fire dropped on convoy

The above would be an ideal insurgent ambush in real life, and would be highly lethal if we didn't identify the risk before the attack could be carried out. In most cases, it will usually just be X + Small arms fire such as RPGs followed by small arms fire or Mortars followed by small arms fire.

Of course, these insurgent tactics are against our convoys down range, which roll, AT THE VERY LEAST, 4 deep. In PR most "convoys" are only 2 deep (HMMWV and Logi), with an occasional group of 3 vehicles (2 HMMWVs and Logi)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: How to set up Ambushes?

Post by Outlawz7 »

As Insurgent on Insurgency; fake caches and crazy stuff like civi cars loaded with RPGs that hunt down vehicles usually works. Technicals driving around also works with revealing enemy squads or surprise ambushing them with the .50 cal.

As BLUFOR on Insurgency: lone wolfing, not the "take a sniper kit, run around thinking you're 1337" kind, but stuff like a small squad that lurks around the city looking for activity, can also be combined with kill farming; take a spot and lure Insurgents into attacking you to gain intel, kills and divert Insurgents from their objectives.

On AAS maps, choke points on maps, usually getting as close to the enemy main as possible without blatantly base camping them, obvious other routes to a flag, the lone wolfing thing also works when looking for firebases and mortar positions.
Image
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: How to set up Ambushes?

Post by Tarranauha200 »

I noticed on hamas maps that:
One Tandem RPG kills merkava
50.cal techy kills their APC(aka iron coffin)


Good way to make ambush is to set it behind corner so it cant be seen, until its too late.
You should place mines around side of the road and 50.cal techy in good firing position. Also put IED`s and maybe RPG. Also It is good to watch your back if enemy have Armor/CAS support. This should provide:
1. They cant avoid ambush by going side of the road where 50.cal cant shoot and IED`s wont kill.(On large roads)
2.RPG and 50.cal can Finish vehicles that survive IED`s and mines.
3.Protect you from their counter attack and Armor/CAS.

If you want to make quick ambush where you run away. Get ammo car whit you and place few artillery IED`s. After you hit something, go somewhere else and repeat.

Fake cache is also good, lure them closer firing from "cache building", and after they are close enoug, retreat to make them think you are all down. After they enter building you have arty IED`s inside they will go boomb.
Last edited by Tarranauha200 on 2010-12-09 13:47, edited 1 time in total.
Post Reply

Return to “PR:BF2 General Discussion”