[Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Kain888 »

[R-DEV]Outlawz wrote:Now they do, but the thread was made before 0.95 ;)
Well at least he could post his screenies to prove point. :roll:
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theRVD
Posts: 104
Joined: 2009-06-03 17:20

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by theRVD »

Kain888 wrote:Well at least he could post his screenies to prove point. :roll:
yeah right, 11-12 with the SPG, just straight owned them.

Basrah is fine it just takes a little more coordination as insurgents to win. Now with all the assets the ins can spawn, it's even more stacked towards the insurgents. A good blufor team will need to be real good, the insurgent team can be bad and not very organized and still fair very well on this map.
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Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Jorgee! »

What happened with the truck with a .50 cal on it? I don't know the name but theres one destroyed at the east entrance of the mosquee, where the bombcars and garys exits......

That would be a nice addition with thermal
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scope
Posts: 133
Joined: 2009-02-19 14:26

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by scope »

Bazul14 wrote:Yo dawg, the insurgents have something called SPGs. You can make 2 of them covering the whole village, and you have a mobile SPG which can destroy the APCs very easily. The tank usually finds itself a way to fail. If you have a good squad on INS making hideouts, the UK inf can't even rule the village. The only place were they have control is the southern area behind the desert highway. Other than that they don't really stand a chance. Also, their mortars can not be built anywhere inside the DOD, and they usually get wasted by a squad with techies. If I get up a squad on the INS squad, even on TG, the UK doesn't stand a chance.:
See:
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As usual, za best of za best.

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But wait there is more:
Your screenshots seem to prove otherwise...seeing as how the UK won the round. But a nice attempt to show how l33t you are.
BenHamish
Posts: 325
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by BenHamish »

Jorgee! wrote:What happened with the truck with a .50 cal on it? I don't know the name but theres one destroyed at the east entrance of the mosquee, where the bombcars and garys exits......

That would be a nice addition with thermal
It's a Saracen armoured car, more suited to northern Ireland than Basrah. I've seen one in real life and it looked like a fairly old piece of kit, but i'm no soldier, it might be very tough.
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Bazul14
Posts: 671
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Bazul14 »

scope wrote:Your screenshots seem to prove otherwise...seeing as how the UK won the round. But a nice attempt to show how l33t you are.

Not really, only one squad can not make the team win. We went around and dug hideouts and defended key areas, that's why we got all the points and stuff, but if the rest of the team sux, the enemy will surely win if they are more united. We still rocked, my squad had 5 times more points than the rest of our team, and 2 times than the best UK squad.

And another thing, most of the times we win, but that round UK had like 10 tickets and was saved by a warrior rushing on the cache yard.
Also, I hope you were not possessed by CIA deadeye, cause he's the devil.

PS, look at his score.
Bazul14
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Bazul14 »

theRVD wrote:yeah right, 11-12 with the SPG, just straight owned them.

Basrah is fine it just takes a little more coordination as insurgents to win. Now with all the assets the ins can spawn, it's even more stacked towards the insurgents. A good blufor team will need to be real good, the insurgent team can be bad and not very organized and still fair very well on this map.
Also, my death's don't really matter, even though they would look better had them been fewer.

The UK revived a lot,so the inf kills were few. We still got 3 warriors out and like 5 and 2 or 3 trucks. Oh, and we don't loose tickets for dieing, so overall, it was a very good round for my squad. Also, doing it with pubs is a lot harder than with clan mates, where everyone is supposed to know what to do....
ShockUnitBlack
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by ShockUnitBlack »

[R-DEV]Rudd wrote:I would suspect the problem is actually that the GB don't have a stryker equivalent.
Faction-design man to the rescue!

Aren't the Brits getting a remote-weapon Mastiff for .96? That should fill the Stryker's role as an APC rather than an IFV quite nicely, plus the Panther CLV will fit quite nicely in too as a sort of British CROWS HMMWV/BRDM-2 vehicle.
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KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by KillJoy[Fr] »

4 Apc + 1 Tank Vs 15 Car Bomb + 1 Bomb Truck + 50.cal and SPG tekkie ... i dont think the brits have too much power .. correct me if i'm wrong ..
WithoutPurpose
Posts: 131
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by WithoutPurpose »

Fresh screen from 5 minutes ago on Pelitutka, as you can see; the British were very strong too, but Insurgency won by simple teamwork and defending the caches as it's supposed to. Last 2 caches were in the refinery (one of the easiest place) and one on the island, I was with my squad on the island defending the cache, destroying their mortars, jeeps, trucks, FOB and an APC.
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BenHamish
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by BenHamish »

I think that Basrah's balance is just fine, unfortunately though it is a true meat grinder for the Insurgents, who always use fighting-fire-with-fire tactics.

I'm not personally intimidated by the armour assets that the Brits field, there is plenty of dead ground even in the open terrain, and plenty of ways (mines, arty ied's, the SPG techie, big red, gary, bomb cars) to neutralise said armour (Blowing up bridges).

I believe that with a well formed Insurgent team (not the 'usual' ALLAH U AKBAR LOL squads) Blufor should find it really hard going.

(I play as Insurgent every time on this map).
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Wakain
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Wakain »

Hopefully the Panther CLV will balance this out somewhat, at least so much that there isn't as much armor, and more light vehicles.
I'm afraid since the map is set a while ago the panther probably wouldn't feature
as for dtac's earlier suggestion that the Panther CLV could be issued here to create more of a stryker class vehicle, something the britfor misses. rudd (whom I haven't seen much lately?) responded that this map plays in the past and therefore panthers weren't deployed yet

seeing how this map has been sent into a timeless state wherein british forces dressed up in their new multicam-like camo bdu's fight insurgents in an area occupied by american forces nowadays (sloppy reenactors? :p ) we could try dtacs suggestion or at least open up the discussion again.
WithoutPurpose
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by WithoutPurpose »

Also I think, that Basrah has to be more 'closed', now it's like a little village, there have to be more buildings, there's too much open area for the British, this has to be fixed.


"and plenty of ways (mines, arty ied's, the SPG techie, big red, gary, bomb cars) to neutralise said armour (Blowing up bridges)."

Now not really, like the most part of the vehicles don't go by the main road wich starts from the British mainbase, they mostly just ride south down the open ground, so you have to put a mine/an arty that way so the vehicles drive over it, but since there are too many open fields the chances are very little that someone ever drives over your mine, excluding friendlies.
dtacs
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by dtacs »

Wakain wrote:as for dtac's earlier suggestion that the Panther CLV could be issued here to create more of a stryker class vehicle, something the britfor misses. rudd (whom I haven't seen much lately?) responded that this map plays in the past and therefore panthers weren't deployed yet

seeing how this map has been sent into a timeless state wherein british forces dressed up in their new multicam-like camo bdu's fight insurgents in an area occupied by american forces nowadays (sloppy reenactors? :p ) we could try dtacs suggestion or at least open up the discussion again.
The Mastiff is being introduced to PRBF2 as well so that would be much more appropriate for the British Stryker class. Large, RWS .50 cal, thick armor and slow moving.

Only thing is logically it won't take crewman kits to drive.
Hunt3r
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Hunt3r »

Well making the Warrior have all stabilization removed, with very limited rate of elevation and depression, and giving the vehicle 3 round clips at a time would go a long way. Currently in PR you can basically fire 10 round bursts using it as an area weapon, which really just doesn't happen with Warriors. I believe that the Warrior also doesn't have lead compensation nor compensation for projectile drop that is done automatically. Simulating these limitations in game would more properly balance things out.

(Yes, IRL the Warrior IFV, as long as it continue to use the current turret, is really loaded by 3 round clips, lacks shoot on the move capability, and has gun elevation and depression manually cranked up and down.)

The WCSP program should definitely bring the Warrior back into the game in terms of FCS, FLIR, and firepower protection along with datalink capabilities:

Yes, it's only one of the potential turrets to be selected, but it shows off some of the capabilities that will arrive with the adoption of the new turret.
Last edited by Hunt3r on 2011-01-02 23:08, edited 5 times in total.
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Maverick
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Maverick »

If you played the .5 version of basrah, back when the US was in, you'd be happy you at least get a tank...
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Wakain
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Wakain »

dtacs wrote:The Mastiff is being introduced to PRBF2 as well so that would be much more appropriate for the British Stryker class. Large, RWS .50 cal, thick armor and slow moving.

Only thing is logically it won't take crewman kits to drive.
forgot about that thing completely, it probably looked too arma2 to be true ;)
Ramjali
Posts: 205
Joined: 2010-07-31 19:28

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Ramjali »

1 solution- Just remove the tank from the map. (its too powerfull- when it camps on top of the bridge and there is an FOB next to the tank.) I was forced to destroy their tank with their own HAT.
dtacs
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by dtacs »

Hunt3r wrote:
A little off topic here, but didn't they just decide to replace the warrior with that APC that the Austrians and Spanish use?
guru951
Posts: 316
Joined: 2010-09-10 10:41

Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by guru951 »

They can be beat. So not it is not. Definitely provides a challenge though.
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