armor values - APCs/IFV ?

General discussion of the Project Reality: BF2 modification.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

armor values - APCs/IFV ?

Post by gazzthompson »

does anyone have the armor values for the APCs and IFV's in game?

it would seem bradley has one of the best but idk, anyone got some numbers?
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: armor values - APCs/IFV ?

Post by karambaitos »

the BMP3 and bradley have the same amount of hit points the scimitar has less the IFVs have the same max hitpoints as APCs excluding the namer which has more armor than the abrams :) and BTR-60.

IDK if there are different materials on different vehicles though and if they change the damage a vehicle receives per impact

the BMP3 and bradley have a 1300 max hit points i believe and the namer has 1750 while most tanks have 1700
Last edited by karambaitos on 2010-12-09 16:06, edited 1 time in total.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: armor values - APCs/IFV ?

Post by ma21212 »

There is a bunch of color codeded screens of all the vehicles showing armor strength, forgot where I saw it though.
Image
Image
Garack
Posts: 624
Joined: 2006-05-04 07:20

Re: armor values - APCs/IFV ?

Post by Garack »

I can only read out the hitpoints:

M2A2 Bradly:
ObjectTemplate.armor.maxHitPoints 1300
ObjectTemplate.armor.hitPoints 1300

Tank M1A1 and T90:

ObjectTemplate.armor.maxHitPoints 1700
ObjectTemplate.armor.hitPoints 1700

Both tanks have critical damage:

ObjectTemplate.armor.criticalDamage 260

Dont know how to deal with this :

ObjectTemplate.geometry us_tnk_m1a2
ObjectTemplate.setCollisionMesh us_tnk_m1a2
ObjectTemplate.mapMaterial 0 Tank_tracks 86
ObjectTemplate.mapMaterial 1 Armor_5_tank_front 30
ObjectTemplate.mapMaterial 2 Armor_4_tank_sides 29
ObjectTemplate.mapMaterial 3 Armor_3_tank_rear_top 28
ObjectTemplate.mapMaterial 4 penetrable_glass 1018
ObjectTemplate.mapMaterial 5 wreck 60
ObjectTemplate.mapMaterial 6 Penetrable_Metal_plating 1019
ObjectTemplate.mapMaterial 7 Penetrable_Cardboardbox 1015
ObjectTemplate.mapMaterial 8 cloth_penetrable 1016
ObjectTemplate.mapMaterial 9 UNDEFINED 0

the t90 and M2A1 use : ObjectTemplate.projectileTemplate M82 wich has:

ObjectTemplate.detonation.explosionDamage 0

Lol so i am a noob, cant find the damage the M82 shell does in M82.con


also theres this:

ObjectTemplate.mapMaterial 0 Armor_4_tank_sides 29
ObjectTemplate.mapMaterial 1 Armor_3_tank_rear_top 28
ObjectTemplate.mapMaterial 2 Armor_5_tank_front 30
ObjectTemplate.mapMaterial 3 penetrable_metal 1019
ObjectTemplate.mapMaterial 4 bulletproof_penetrable_glass 1018
ObjectTemplate.mapMaterial 5 Tracks 86
ObjectTemplate.mapMaterial 6 Wreck 60
ObjectTemplate.mapMaterial 7 cloth_penetrable 1016

^^dont know how to deal with it.

In short all APC or LAV i read out had 1300 HP and Tanks 1700 HP. perhaps someone could tell us how to figure the code above out.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: armor values - APCs/IFV ?

Post by Doc.Pock »

dunno. And M82 is ingame?!?!?!?! WOOOOT
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: armor values - APCs/IFV ?

Post by Wh33lman »

Doc.Pock wrote:dunno. And M82 is ingame?!?!?!?! WOOOOT
its not ingame. its actually in the vBF2 files.
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