Destoying FOB's Causing Ticket Loss

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Zegel
Posts: 95
Joined: 2008-07-21 18:43

Destoying FOB's Causing Ticket Loss

Post by Zegel »

I propose that the destruction of a FOB leads to a minor ticket loss by the team that built it. Maybe 5 tickets for the FOB itself and 1 a piece for HMGs, TOWs, and AAs. It's not a ground breaking idea, as I know in the past the mechanic for placing Forward Outposts involved an inherent ticket cost, but to be honest when I checked the RSS thread and the manual I was amazed that it wasn't already implemented.

In my opinion, no incentive to seeking and destroying enemy firebases brings up a few gameplay conundrums, particularly on Insurgency maps. For example, having set up a strong defense in the apartments the cache spawned in at, the insurgent/militia team has a strong advantage tactically. You want the enemy to keep pouring waves of infantry at you, you'll just gobble em up. After the cache finally gets taken down, do you want to go knife their FOB? I think no, it'll only slow the game down, which is sometimes already slow, especially when the Blueforce is struggling to gain intelligence points.

This leads to camping FOB's (essentially spawn-raping), which I'm pretty sure is allowed on Tactical Gamer and other major teamwork-enforcing servers.

And at this point, FOBs and knowledge of where/how to build them properly is wide spread. They've become powerful assets to the team, just like Humvees, MBTs, etc., so why not give the team an incentive to protect them instead of abandoning them after the immediate goal is accomplished?

This ended up turning into a big post for a simple suggestion. Toolongdidn'tread version: FOB camping is sometimes an issue because there's little benefit to knifing an FOB that isn't currently spawning hundreds of enemies. Taking down a FOB should do more than mildly inconvenience the enemy and cause them to walk back to get a logi truck all over again.

Also, it occured to me that the manual hasn't been updated in a while, so my bad if this is already in place.
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Destoying FOB's Causing Ticket Loss

Post by ankyle62 »

Moving poorly placed fobs would probably be an issue.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Destoying FOB's Causing Ticket Loss

Post by Hunt3r »

Let's not, destroying a FOB will most likely cut off reinforcements of the enemy team to a flag, thus making you able to cap the point and make them lose 30 tickets.

Sounds like it's enough.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Destoying FOB's Causing Ticket Loss

Post by Dev1200 »

Build fob halfway. Stop shoveling. Lose tickets >_<


I think they are tactical points, and not key defending positions. I don't see how losing tickets is necessary when you already lose a tactical advantage of faster reinforcement, Anti-armor, Anti-air, and Anti-Personnel emplacements.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Destoying FOB's Causing Ticket Loss

Post by dtacs »

Gentlemen I think he is specifically saying that the team who built it lose tickets when the enemy destroy it.

Its a good idea but in practice it would be a bit errr, as a heavily defended firebase can be bought down by a single guy ninjaing it, in which case the team who built it doesn't deserve the ticket penalty.
Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: Destoying FOB's Causing Ticket Loss

Post by Total_Overkill »

Dev1200 wrote:Build fob halfway. Stop shoveling. Lose tickets >_<
Heh, Place fob, place repair station... build, crash, 5 ticket. Every second until some one jumps on it :lol:
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Destoying FOB's Causing Ticket Loss

Post by dunem666 »

has noone ever heard of CNC?
dunem
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BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: Destoying FOB's Causing Ticket Loss

Post by BrownBadger »

This wouldn't encourage building many backup fobs to help reinforce, since the chance of losing tickets that way would be much greater.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Destoying FOB's Causing Ticket Loss

Post by SANGUE-RUIM »

dunem666 wrote:has noone ever heard of CNC?
i have :)
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Destoying FOB's Causing Ticket Loss

Post by dbzao »

There are some technical issues with this idea, but the main issue here is that we don't want people NOT building FOs because they might get destroyed and lose tickets. People shouldn't be afraid of building them.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Destoying FOB's Causing Ticket Loss

Post by PoisonBill »

[R-DEV]dbzao wrote:People shouldn't be afraid of building them.
People should be afraid of not building them! :lol:
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Destoying FOB's Causing Ticket Loss

Post by CommunistComma »

/thread.
Dulce et decorum est pro patria mori
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Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: Destoying FOB's Causing Ticket Loss

Post by Zegel »

/CommunistComma
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