PoisonBill wrote:Maybe one shot, if the weapon can only be found at one weapon cache during the entire round, and that is definitely not worth it.
I would like to see a new RPG like RPG- 29 or RPG-32 for the Russian HAT kit though. The RPG-29 rocket isn't guided, but its fast as hell.
But on topic: I doubt that this is so important at the moment, the Taliban are supposed to be Taliban, not a Army. They use everything they get, putting every weapon they might get in the game would only make it confusing and waste time
1)Am about stationary deployable weapon.
2)RPG29 = RPG7 with Tandem warhead but can be shoot at 500m(RPG-7 Tandem - 200m) anyway we have that in small quantity,And RPG-32 - makes only for export.
3)Yo know - i think ATGMs could be better thats suicide bomber cars.I will see suicide cars in city combats,but not on desert with mountains.Generally suicide bombers attack FOBs or City centers,but not heavy vehicles on the move.
Furst wrote:my experience in PR is: the more heavy assets BLUFOR uses, the more tickets they lose. in my opinion only a couple of PR players are able to use those heavy assets in a way which makes them more effective than ticket-cost intensive. when im on INS side im always relieved to recognize the enemy using its vehicles, because it usually leads to a way faster victory to my team.
is that the balance thing you spoke about?
Am understand your point of view - I never use any heavy vehicles on insurgency.Actually I think taliban got any weapon for fighting in city or mountains with fores,but hes jus a mowing frags for BLUFOR on maps like Op.Archer.