Because in real life, the gunships are supposed to be freaking HIGH, and not be able to be shot at at with that kind of weaponry. since we can't see past the visual limit.
I know this may be a stupid idea, but I'm tired of getting shot down by tanks and TOWs cause I'm forced to fly within their range
Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
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Bluedrake42
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dtacs
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
Yep.I know this may be a stupid idea
You might well be tired of it, but the decent CAS crews who know that its stupid to get within shooting distance of a tank or TOW launcher aren't. This is a silly and unrealistic change which would infuriate tankers and those on TOWs. If they manage to get a shot on a chopper, they deserve to have it die.
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Rhino
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
no in real life attack choppers are not "HIGH", they in fact fly very low to the ground to avoid radar and visual detection etc, also to have some cover from the surrounding terrain.
The reason why in r/l why tanks etc are not such a threat to attack choppers is because the attack choppers weapons out range that of a tank, but in range, a tank is a very large threat to a chopper.
The reason why in r/l why tanks etc are not such a threat to attack choppers is because the attack choppers weapons out range that of a tank, but in range, a tank is a very large threat to a chopper.
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Jaymz
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
There is the issue that, in PR, tank rounds fly straight with no drop/curve making shooting a chopper just point and click. irl, the tank gunner would have to lase the target in order for the FCS to compute the info and adjust the barrel accordingly. Shooting a chopper that's on the move would be so much harder irl than it is in PR.[R-DEV]Rhino wrote:but in range, a tank is a very large threat to a chopper.
Not saying I agree with this suggestion, just that a tank's main gun shouldn't be as effective an AA weapon as it is in PR atm. A tanks main AA irl is the Commanders HMG (which is why many specs will list is as an "AAMG").
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dtacs
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
The WASD turret would fix the problem imo.
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Bringerof_D
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
agree, although unrealistic and would frustrate gunners who try for the shot, the problem isnt that some people are dumb enough to fly within view of TOWs and Tanks, the problem arises where you are forced to engage targets at ranges far below that of what the chopper is capable of engaging at realistically. Right now in order to engage an FOB or the like i must be within view distance or have a lase. IRL i would be able to spot and fire at the TOW far beyond the TOW's maximum range. and be able to do so accurately without the need of the pilot to sit still.
now i personally dont fly, but even as the infantry fighting against the attack chopper it feels stupid that i can take it down so easily.
edit: forgot to mention, maybe not make those weapons completely nerfed, but maybe decrease the amount of damage they do to aircraft.
now i personally dont fly, but even as the infantry fighting against the attack chopper it feels stupid that i can take it down so easily.
edit: forgot to mention, maybe not make those weapons completely nerfed, but maybe decrease the amount of damage they do to aircraft.
Last edited by Bringerof_D on 2010-12-12 06:31, edited 1 time in total.
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Bluedrake42
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
that's what I'm saying. In Real life the choppers would be raping face from a distance, but since the view distance is severely limited, we can't do that. So I was frustrated, and also hoping maybe some kind of tweak could be made to help the helicopters have an advantage that helps them provide support in a manor more similar to real life. (Hovering up high providing support, instead of having to make fast runs or just getting pwned)[R-DEV]Rhino wrote:no in real life attack choppers are not "HIGH", they in fact fly very low to the ground to avoid radar and visual detection etc, also to have some cover from the surrounding terrain.
The reason why in r/l why tanks etc are not such a threat to attack choppers is because the attack choppers weapons out range that of a tank, but in range, a tank is a very large threat to a chopper.
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Dev1200
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
dtacs wrote:The WASD turret would fix the problem imo.
Making it impervious = no.
I've never been destroyed by a tank while in an attack helicopter. If you fly at the right hight, you shouldn't be shot by tanks. Just find them first and come in fast. If you go slow and allow yourself to get shot, well, Just remember that this isn't CoD Chopper Gunner ;P

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dtacs
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
What, the chopper? It doesn't make it impervious, it just causes the gunner to put a little bit more skill and practice into it, and stops revolutions of the turret taking only 2 or so seconds.Making it impervious = no.
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Rhino
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
dtacs wrote:The WASD turret would fix the problem imo.
As explained on the forums in the past making tank/apc etc turrets be controlled via WASD keys only without full proper stabilization would not only make tanks/apcs completely ineffective but would also make them much, much, much less realistic than they currently are.dtacs wrote:What, the chopper? It doesn't make it impervious, it just causes the gunner to put a little bit more skill and practice into it, and stops revolutions of the turret taking only 2 or so seconds.
If we did have full stabilization then the WASD solution would make it more realistic than the current setup, but still not fully realistic as the WASD keys can not tell if how hard you are pushing them. Your either pushing them or not, although you can quickly tap them over and over to simulate pushing them lightly, this isn't very effective and unrealistic
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DankE_SPB
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Re: Make Gunships (Apache's Etc) Impervious to tank rounds, Tow launcher
I'm going to lock this.
1st - because i think it was actually discussed already.
2nd - this will help helis to some extent, but will also lead to stupid situations and frustration for players firing at helicopters, while engaging heli is practised for guided ATGMs(search for MAs responses on subject or FMs floating around the web) and becoming easier for modern MBTs, especially with introduction of auto-trackers, programmed fuse shells etc.
3rd - i already see the merry-go-round discussion, with posts posted millions times before - "helicopters too vulnerable - make WASD turrets - helis cant hover like irl - you're nub pilot, don't hover - rescale time to live for projectiles so helis have an advantage over tanks" and so on, it will keep going that way until flame baiting and thread get a lock
So i dont see anything coming out out of this thread, locked.
1st - because i think it was actually discussed already.
2nd - this will help helis to some extent, but will also lead to stupid situations and frustration for players firing at helicopters, while engaging heli is practised for guided ATGMs(search for MAs responses on subject or FMs floating around the web) and becoming easier for modern MBTs, especially with introduction of auto-trackers, programmed fuse shells etc.
3rd - i already see the merry-go-round discussion, with posts posted millions times before - "helicopters too vulnerable - make WASD turrets - helis cant hover like irl - you're nub pilot, don't hover - rescale time to live for projectiles so helis have an advantage over tanks" and so on, it will keep going that way until flame baiting and thread get a lock
So i dont see anything coming out out of this thread, locked.
Fast attack runs are as real as hovering sky high or hiding behind mountains and used in combat quite often.manor more similar to real life
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?

