Dynamic Objects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
gr770
Posts: 74
Joined: 2010-07-17 17:08

Dynamic Objects

Post by gr770 »

Alpha Project mod for Battlefield 2 - Mod DB

I was looking at this mod called Alpha project that aims at bringing in ideas that were left out of vbf2 gameplay. The ode thing that really caught my eye was the dynamic obect, especially the crate. Think of the possibilities of ambushes and such.
Now I do see a problem with this as it will take time to code AND time to redo all maps. So do you think this is a no or a go?
The glass is neither half empty nor half full, it's just twice the size it needed to be.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Dynamic Objects

Post by Redamare »

I think we should have more dynamic objects but the issue arises that they cause lag . . . soo i dont know

i love how in the video he says you can do ... what ever you want when ever you want. . . thats why VBF2 is a Fail in the firstplace plust adding useless objects will promote stupid tactics

i think your refering to this page with videos . . . the problem with some of these are they arnt worth having in game . . explosive barrels to an extent it would be possible to create destrucable gas stations that is somthign we can and should aventualy do but . .

Containers droping crushing cars when you look at the video watch the FAIL it creates with the object collisions . . it takes 3 seconds to finaly destroy the vehicle . . . . its not worth having in PR waste of resourses

http://www.moddb.com/mods/alpha-project2/news/ragdoll-objects-and-effects

Bf2 players are finaly figuring out OH . . . VBF2 isnt as good as we thought . . . look at what they left out . . all comes down to EA just wanted to make a game they could make money on didnt think of all the ins and out like PR devs have added to the experience.
Last edited by Redamare on 2010-12-12 04:44, edited 2 times in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Dynamic Objects

Post by goguapsy »

Yeah, dynamic objects cause server load which can cause lag and server instability.

But those sights look good...

And, 128 layer?????!?!?!?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Dynamic Objects

Post by Rhino »

BF2's physics engine isn't the best to say the least :p

For starters, while dynamic objects run ok on local games, on dedi servers any dynamic object lags to **** when its moving and also puts a huge amount of strain on the server, since everything is calculated serverside and then the info fed to all the players on what's happening, leaving a huge delay. Also every dynamic object takes up another networkable, which with only 1024 allowed on the server and when things like vehicles, players, destroyable objects, deployables etc all use them, also putting in dynamic objects would mean we would most likley exceed the limit and the servers would crash :p

anyways here's a little blog/vid I did on some dynamic object testing, but like I said, BF2's physics are pretty rubbish, epically on dedi and its just not worth the networkables.
https://www.realitymod.com/forum/newrep ... &p=1509792
[XFIRE]181d4a[/XFIRE]
Dynamic Football - Xfire Video
Image
Sex_Cactus
Posts: 94
Joined: 2009-06-17 22:28

Re: Dynamic Objects

Post by Sex_Cactus »

Not worth the lag or the coding trouble. I'd rather have less lag than a slightly more realistic environment that probably won't affect the game-play anyway, if it even enters the equation.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Dynamic Objects

Post by goguapsy »

What does the 128 layers mean?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Dynamic Objects

Post by Lugi »

Alpha Project Goal Features - Mod DB
128 player layer
goguapsy wrote:What does the 128 layers mean?
It means that the mod will try to support up to 128 players.

Captain obvious to the rescue!
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Dynamic Objects

Post by PoisonBill »

Lugi wrote:Alpha Project Goal Features - Mod DB


It means that the mod will try to support up to 128 players.

Captain obvious to the rescue!
Pretty imba if they succeed! :-P
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Dynamic Objects

Post by goguapsy »

Lugi wrote:Alpha Project Goal Features - Mod DB


It means that the mod will try to support up to 128 players.

Captain obvious to the rescue!
-,-


IF THEY ARE GONNA DO THAT WHY COULDN'T PR?!?!!!!

CAPTAIN FACEPALM TO THE RESCUE.



I know it says below that nothing is really definite, but perhaps anyone knows how can we contact the mod leader to see how does he plan on doing that without causing server instability?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Dynamic Objects

Post by crazy11 »

Lugi wrote:Alpha Project Goal Features - Mod DB


It means that the mod will try to support up to 128 players.

Captain obvious to the rescue!
No it does not necessarily mean that. There is a 128 layer like 16, 32, and 64 layers.
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Dynamic Objects

Post by Lugi »

!?
Why would anybody do a 128 players layer when max amount is 64?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Dynamic Objects

Post by Kain888 »

To have more layers available for single map?
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Dynamic Objects

Post by AfterDune »

The original idea for BF2 was to support 128 players if I'm correct. As far as I know, it's partially built-in as well. So yes, the 128 layer exists, but that's about it.
Image
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Dynamic Objects

Post by Zoddom »

what afterdune wanted to say is:
the "128 palyers layer" is just the name of the fourth map layer. nothing more
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Dynamic Objects

Post by AfterDune »

No, I wanted to say what I posted.
Image
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Dynamic Objects

Post by Zoddom »

[R-DEV]AfterDune wrote:No, I wanted to say what I posted.
:) i think so
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Dynamic Objects

Post by Rhino »

Lugi wrote:Alpha Project Goal Features - Mod DB


It means that the mod will try to support up to 128 players.

Captain obvious to the rescue!
no it really doesn't.. BF2 can't even run a 128 player layer, even if you try to force it to run a 128 layer it will run the 64 layer, let alone getting BF2 to support 128 players :p
Image
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Dynamic Objects

Post by DenvH »

Did anyone else spotted the weapon sway on the 3D scope??.. Just something that I spotted in the video they uploaded (Videos & Audio - Alpha Project Mod for Battlefield 2 - Mod DB).

As for the Dynamic objects, what would they add, other than more fps drops and problems? I mean, I totally love shooting buildings/everything in Bad Company 2 but it's something the BF2 engine wasn't designed for, also remember that BF2 came out in June 2005..
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Dynamic Objects

Post by dunem666 »

i played 128 player ranked on multiplay from day of bf2 release quite a lot, then the first 1.12 patch screwed it up and it was removed.

if only it could be fixed as most map init's are still setup for 128 layer :(
dunem
ImageImage
ImageImage
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Dynamic Objects

Post by Rhino »

DenvH wrote:Did anyone else spotted the weapon sway on the 3D scope??.. Just something that I spotted in the video they uploaded (Videos & Audio - Alpha Project Mod for Battlefield 2 - Mod DB).
its fake sway, the bullets still come out of the centre of the screen even thou the crosshair is swaying about and not pointing at the centre of the screen, which just makes it much harder to shoot stuff than deviation.
Image
Post Reply

Return to “PR:BF2 Suggestions”