Improved Close Support Bridges

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Improved Close Support Bridges

Post by Rhino »

Hey all,

After watching Tactical Gamer's, "A Bridge Too Far" and also from my own and others observations of Close Support Bridges ingame, I felt that maybe it might be a good idea to make the CSBs a little easier to cross, since right now, they are harder to cross ingame than they are in real life.

The main problems that I have noticed is that due to no fault of the driver, vehicles tend to "slide" on the CSBs, due to BF2's way of doing vehicle physics and this is the number one cause of vehicles falling off CSB ingame, as even thou the vehicle was lined up correctly before getting on the CSB, after spending a bit of time on the CSB your vehicle just slides to the side and you end up with one of your wheels falling down the middle of the CSB. You can see very good examples of this in TG's, "A Bridge Too Far" 6mins in, and also 12mins, 15seconds into the video where at 13mins, 20secs the truck actually ends up in the water due to not being able to recover from the wheels sliding off.
The other big problem with people using CSBs is that its much harder to line your wheels up strait to the bridge ingame than it is in real life and once your on the bridge, its hard to keep them strait mainly due to sliding, but also some other factors can come in.

As a result, here is the main idea I came up with in order to improve our bridges.
'[R-DEV wrote:Rhino']Basically this is what our CSBs look like currently, from a front on view.

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My suggest is that we add small, invisible "guides" to the col1 (physics col, what vehicles use) collision mesh that will slightly help players with keeping the wheels on the tracks, but still if they mess up really badly, they can still fall off the edge but this should help prevent that, by keeping them central to the track.

Red bits are new bits to the col and the brown bits are wheels.
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This should mainly stop the "sliding" motion which seems to be one of the biggest killers and also will warn the player by a small bump if he's going wrong.
After debating this idea and a few others with the team we decided that this one sounded like the best option in making our CSBs easier to cross.

Here is the old Physics Collision mesh (col1) for the no10 CSB.
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And here is the new Physics Collision mesh (col1) for the no10 CSB with guides on the edges to help keep the wheels on the bridge tracks.
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Here are some pics of the CSBs with the new col1 in the editor:
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Now its hard to explain the effects of this new col in words and pictures so I've recorded a little video in the editor of them where I've done very little in correcting the path of a vehicle manually and gone at them from all angles and as you can see, while the new cols dont effect a tank very much due to it being so big and heavy (although tanks didn't really have much of a problem on CSBs before since they where so big and heavy) you can really see that this new col really helps putting and keeping light vehicles like the Land Rover and MAN Logistics truck on the bridge and only if you drive at the bridge really fast, or at a really bad angle, or miss it completely then you will fall off them hehe.
[XFIRE]3cc5cd[/XFIRE]
HD: http://www.xfire.com/video/3cc5cd/
With any luck this should make the CSBs much easier to drive over and as a result, deploy and with any luck we may even see them getting used more often in game :D

Cheers!
Last edited by Rhino on 2010-12-13 10:16, edited 1 time in total.
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Improved Close Support Bridges

Post by HunterMed »

this is how good game support lookes like :)

thumbs up
Bad&Mad
Posts: 19
Joined: 2010-06-23 10:18

Re: Improved Close Support Bridges

Post by Bad&Mad »

That ll be great, if you provide this update in game.
Now passing CSB looks much easier, then in previous versions.But looks like Rover still has some problem with passing through the CSB..This seems to depend on its small width comparing with a tank and logi,wright?
Hope, that that will work with much longer CSBs, but not only with one-span made one's..
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Improved Close Support Bridges

Post by Rhino »

Bad&Mad wrote:That ll be great, if you provide this update in game.
It will be in the next version :)
Bad&Mad wrote:Now passing CSB looks much easier, then in previous versions. But looks like Rover still has some problem with passing through the CSB..
I think your misinterpreting the video. I was deliberately driving over the CSB badly to show that if you drove over the CSB badly, you would still fall off. The first time I drove over the bridge in all vehicles, I show how easy it is to drive over if you line yourself up correctly, I've just driven over these things soo many times when making them I know pretty much spot on where I need to be to have my wheels in line so I can line myself up very fast :p

When I drive off the sides and even flip into the water, I'm deliberately going at the bridge at a bad angle to show that you can not be careless with these things and still have to be careful, just now they are a lot more forgiving ;)
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Bad&Mad
Posts: 19
Joined: 2010-06-23 10:18

Re: Improved Close Support Bridges

Post by Bad&Mad »

What about multi-part made CSB's?-Are they are as clear to pass as one-part made one?
Did you tested them too?
Anyway,thanks for this update - its quite important..At least for me personally..I hated CSB's for their impracticality.. :)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Improved Close Support Bridges

Post by Rhino »

Bad&Mad wrote:What about multi-part made CSB's?-Are they are as clear to pass as one-part made one?
Did you tested them too?
Anyway,thanks for this update - its quite important..At least for me personally..I hated CSB's for their impracticality.. :)
Yes I've done and tested them too and they are just fine :)

http://img256.imageshack.us/img256/1774 ... 065539.jpg

http://img256.imageshack.us/img256/7783 ... 065934.jpg
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Improved Close Support Bridges

Post by Spec »

Great change, CSBs were so far no proper alternative to just going a different route, since building and then crossing them can easily take over 15 minutes, as the TG video illustrates.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Improved Close Support Bridges

Post by Psyrus »

Thanks Rhino, this will be a very welcome change! :)
Arnoldio
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Joined: 2008-07-22 15:04

Re: Improved Close Support Bridges

Post by Arnoldio »

How much is this DLC going to cost?

:D

Nice fix there!
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Ghost Wolfe
Posts: 341
Joined: 2010-01-29 03:45

Re: Improved Close Support Bridges

Post by Ghost Wolfe »

I thought the CSB were the best thing ever, then I fell off them a couple hundred times. This makes me happy, Thank You!
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: Improved Close Support Bridges

Post by EnermaX »

Great support, really. Ty for patching this thing up.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Improved Close Support Bridges

Post by Psyko »

nice one lad. looks good.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Improved Close Support Bridges

Post by Dev1200 »

Great idea ^_^ So glad this is being changed.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Improved Close Support Bridges

Post by Zrix »

Minor fix, yet removes so much potential frustration.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Improved Close Support Bridges

Post by Redamare »

VICTORY :D lol way to goo good thinking . . . i havnt yet used the bridge asset but i sure will next update :) aha
Jorgee!
Posts: 350
Joined: 2008-03-23 17:57

Re: Improved Close Support Bridges

Post by Jorgee! »

It would be good if only one piece is required for bridges.... consumes too much time going for the other part
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ZAP44
Posts: 110
Joined: 2007-01-15 20:09

Re: Improved Close Support Bridges

Post by ZAP44 »

That’s a great idea. Using a spotter on the bridge in front of the vehicle giving directions to the driver I found works better than attempting a lone crossing. Probably won't feel the need to do this anymore.
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: Improved Close Support Bridges

Post by Naruto-kun »

That vid was the best 15mins of PR I've seen in a while! :mrgreen:
Known as LABANEN3 ingame :mrgreen:
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Click
Posts: 195
Joined: 2010-02-01 20:06

Re: Improved Close Support Bridges

Post by Click »

looks great no more falling over the side hopefully.
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Improved Close Support Bridges

Post by Zulnex »

Very nice update. :cool: Thank you Rhino.
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