But the bad thing is that there's evil people in this world, and yes they have friends too! So many times an unknown cache just get blowed by cheaters that have a friend in Opfor team and locate cache location and undefended ones.
So I started spawning on Unknown to protect it from those guy, I watch the door and wait. More than 6 times in the last day in differents rounds a random lonely guy came in with inciendiary in his hand, knowning that the cache was there.
SO what I suggest is to delete unkown system and have a new system for this. Here's my suggestion : When a new cache spawn its not a cache, its a spawn point with ammo on it, so people can ressuply from it but BluFor can't have a cache kill. When BlueFor have enough intel, the ammo stack become a cache that can be destroyed and count as a -10 tickets if destroyed.
I already see the problems of this system wich are :
1. Unlimited ammo (undestroyable) for Insurgents, so RPGs party.
2. A really more hard way to win insurgency because it removes luck of falling on an unknown without cheating.
3. BlueFor that found an ammo stack camping at it (always better than a -10 loss for insurgents)
Solution for .1 : Maybe more low assets like humvees, logi, etc.
Solution for .2 : Add more tickets
Solution for .3 : Kill the guy when you see the spawn as overrun
So what do you think about it? Want good feedback and good suggestions about it.
Maybe harcoded, but really seem possible.

