Presenting AASv4, now with Attack Routes

Project Reality announcements and development highlights.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Presenting AASv4, now with Attack Routes

Post by Peeta »

Thank god, one of the biggest issues in PR was the random flags. Random flags, especially Fools Road, were always like wtf....

<3
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Panem Tomorrow,
Panem Forever.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Presenting AASv4, now with Attack Routes

Post by ShockUnitBlack »

Great idea, will improve gameplay significantly
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Chu
Posts: 3
Joined: 2009-11-12 20:51

Re: Presenting AASv4, now with Attack Routes

Post by Chu »

I'm really excited about this change. Can't wait to try it. =]
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Presenting AASv4, now with Attack Routes

Post by Zulnex »

Outstanding idea. 8-) Can't wait to try it out.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Presenting AASv4, now with Attack Routes

Post by Pvt.LHeureux »

I want this now! :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: Presenting AASv4, now with Attack Routes

Post by Zyco187 »

When will we get this ? Please dont tell me next PR release which is atleast 5 months away..
Zach1923
Posts: 106
Joined: 2009-08-18 18:32

Re: Presenting AASv4, now with Attack Routes

Post by Zach1923 »

Great change, it should improve game play a lot. Why cant it just replace AAS v3?

That new map looks amazing, reminds me of something from vanilla BF2 but way better. Cant wait to try it out.
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HAVOC
Posts: 15
Joined: 2008-03-17 15:23

Re: Presenting AASv4, now with Attack Routes

Post by HAVOC »

Genius!
=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: Presenting AASv4, now with Attack Routes

Post by =Toasted= »

What a brilliant idea, seriously, the ingenuity of the devs is shocking sometimes.
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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Presenting AASv4, now with Attack Routes

Post by Excavus »

Good work. I hope too see this applied to existing maps like Qinling, Silent Eagle, and Kozelsk.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Presenting AASv4, now with Attack Routes

Post by Redamare »

wow thats pretty interesting :) i like it . . .Next we should try and workon a way to do this but with individual capzones within the Zones alot like how the new ARMA capping process is going to be set up . . capture 3 zones in a cluster then move on to the next three :)
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Presenting AASv4, now with Attack Routes

Post by NyteMyre »

I thought the dutch forces were working on AASv4 for the Raid at Dawn map.


MAPS
NAME: Raid at Dawn
SIZE: 512x2
TYPE: AASv4
MAPPER: [R-DEV]AfterDune, Sluismaster
% COMPLETE: 99%

http://spreadsheets.google.com/pub?key= ... 9o0NGPzyOw
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Presenting AASv4, now with Attack Routes

Post by Gore »

Very nice my friend!
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Presenting AASv4, now with Attack Routes

Post by cyberzomby »

VERY cool update :D
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Presenting AASv4, now with Attack Routes

Post by ChallengerCC »

Good idea guys ! :razz:
I hope this will not be to mutch action. If the Points are to close this could happen, and transportvehicles are not used or wasted, because of no value.
Also my opinion is, to limit the FireBases to max 2 and reduce the points from building them. On the endscreen everytime the Squad with the most FB build wins, even if they don for flaggs, fighting against the other side nothing.
(You even have less points if you rule the Map get all Flaggs and even kill all enemys. Building 2 FB gave you more points in 10 min) :-)
And i feel that FB have not the value they should have, most time the will be build and no one defending them.
Fight against the crapy action! The most publisher out there have surrendert and see only money in there eye?s.
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CarnivorousVulgaris
Posts: 20
Joined: 2008-09-16 12:15

Re: Presenting AASv4, now with Attack Routes

Post by CarnivorousVulgaris »

:shock: :twisted: :thumbsup:

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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Presenting AASv4, now with Attack Routes

Post by Tarranauha200 »

Nice change, no more running from edge of map to other just to realise enemy have capped previus.
Also more realistic not to have objectives in order where you go from other side of the map to other all the time.
Offtopic: Isn`t it Assault and Secure?: Offtopic
Project Reality : Realistic Gaming Redefined - Features
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Re: Presenting AASv4, now with Attack Routes

Post by iAllex »

Tarranauha200 wrote: Offtopic: Isn`t it Assault and Secure?: Offtopic
Project Reality : Realistic Gaming Redefined - Features
?

A.A.S. v4= Assasult And Secure version 4.

I am Alex
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Presenting AASv4, now with Attack Routes

Post by Tarranauha200 »

iAllex wrote:?

A.A.S. v4= Assasult And Secure version 4.
He said attack and secure,
Lets get back on topic
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