Here is his undergrowth.cfg
Code: Select all
ViewDistance 150
ViewDistanceFadeScale 0.5
ViewDistanceHeightScale 0.4
ViewDistanceHeight2Scale 0.4
ViewDistanceStreamingScale 1
PatchSubdivide 15
SwayScale 0.15
LightingScale 1.8
AlphaRef 0.15
Material main_land_vegi 1
{
GeneralHeight 0
Type 1
{
Mesh hexagon
Texture Defaultgrass2
RandomSizeScale 0.6 0.5
Density 0.5
Variation 1
TerrainColorScale 1
TypeSwayScale 0.3
Skew 0
}
Type 2
{
Mesh deadgrass
Texture grass_mix4
RandomSizeScale 0.5 0.7
Density 0.09
Variation 1
TerrainColorScale 1
TypeSwayScale 0.4
Skew 0
}
Type 3
{
Mesh hexagon
Texture grass_mix
RandomSizeScale 0.7 0.8
Density 0.5
Variation 1
TerrainColorScale 1
TypeSwayScale 0.3
Skew 0
}
Type 4
{
Mesh NC_FernUG01
Texture NC_FernUG01
RandomSizeScale 0.7 0.7
Density 0.04
Variation 1
TerrainColorScale 0.7
TypeSwayScale 0.4
Skew 0
}
Type 5
{
Mesh kelp01
Texture kelp01
RandomSizeScale 0.2 0.1
Density 0.015
Variation 1
TerrainColorScale 1
TypeSwayScale 0.3
Skew 0
}
Type 6
{
Mesh hexagon
Texture Defaultgrass
RandomSizeScale 0.7 0.5
Density 0.5
Variation 1
TerrainColorScale 1
TypeSwayScale 0.4
Skew 0
}
Type 7
{
Mesh deadgrass
Texture fieldgrass
RandomSizeScale 0.5 0.6
Density 0.02
Variation 1
TerrainColorScale 1
TypeSwayScale 0.4
Skew 0
}
Type 8
{
Mesh deadgrass
Texture flower
RandomSizeScale 0.5 0.4
Density 0.07
Variation 1
TerrainColorScale 1
TypeSwayScale 0.3
Skew 0
}
}
Material garden 2
{
GeneralHeight 0
Type 1
{
Mesh hexagon
Texture grass_mix
RandomSizeScale 0.3 0.2
Density 8
Variation 1
TerrainColorScale 1
TypeSwayScale 0.2
Skew 0
}
}
Material stones 3
{
GeneralHeight 0
Type 1
{
Mesh ME_genrock01
Texture ME_genrock01
RandomSizeScale 0.3 0.2
Density 0.2
Variation 1
TerrainColorScale 1
TypeSwayScale 0
Skew 0
}
}




