Didn't see this in the Previous Suggestions bit even though i'm sure it's been asked.
Just on the Enter Key map, having contours instead of shadows would be great, might help the 'is that a valley or a hill' question that sometimes pops up, as well as aiding Squad Leading with a more intuitive thing to plan movement accross.
I'm sure there is a good reason it's not implemented, but as mentioned haven't seen it suggested.
Contoured/OS map, instead of the Aerial shot.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Contoured/OS map, instead of the Aerial shot.
iirc someone had done this in the community modding section. Don't know what became of it
If possible i'd like to see this for SLs, so they can more accurately calculate the height difference for mortars, probably not doable though
If possible i'd like to see this for SLs, so they can more accurately calculate the height difference for mortars, probably not doable though
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
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VapoMan
- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: Contoured/OS map, instead of the Aerial shot.
Someone was working on maps like this before for one of the older PR releases.
It takes alot of time and effort to make. You have to either draw all the lines yourself or use some sort of program that scans the heightmap (I havent heard of any program like this) and produces the lines, but even then, you would still have to draw out all the buildings, trees, roads ect.
A normal minimap requires a few mouse clicks and can be made in minutes. It is therefore much easier to make and remake if the map gets updated.
It takes alot of time and effort to make. You have to either draw all the lines yourself or use some sort of program that scans the heightmap (I havent heard of any program like this) and produces the lines, but even then, you would still have to draw out all the buildings, trees, roads ect.
A normal minimap requires a few mouse clicks and can be made in minutes. It is therefore much easier to make and remake if the map gets updated.
"Eight glorious sides and eight stunning angles!"
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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: Contoured/OS map, instead of the Aerial shot.
This was done in 20 minutes, all from the heightmap of Kashan Desert with Photoshop. It has some minor flaws and is far from being perfect not to mention that it looks ugly, but it goes to say that it's not such a big task to create contoured topology maps for PR.
I don't know what the height levels are in meters, but it wouldn't take long to figure that out with bfeditor. This was just me messing with photoshop

I don't know what the height levels are in meters, but it wouldn't take long to figure that out with bfeditor. This was just me messing with photoshop

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Midnight_o9
- Posts: 1572
- Joined: 2008-07-26 09:39
Re: Contoured/OS map, instead of the Aerial shot.
Nice, now you have to draw all the buildings... and make the same for every other maps... good luck.
Here is the previous thread about topo minimaps https://www.realitymod.com/forum/f388-p ... imaps.html
Here is the previous thread about topo minimaps https://www.realitymod.com/forum/f388-p ... imaps.html
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Bazul14
- Posts: 671
- Joined: 2009-06-01 22:23
Re: Contoured/OS map, instead of the Aerial shot.
MiDnighT wrote:Nice, now you have to draw all the buildings... and make the same for every other maps... good luck.
Here is the previous thread about topo minimaps https://www.realitymod.com/forum/f388-p ... imaps.html
Yo dawg, I'm gonna let you finish, but topographic maps don't have to show buildings....
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Contoured/OS map, instead of the Aerial shot.
Our Military Advisers have repeatedly said that aerial photography is typically used now. Locked, and added to ***
FYI, you'll notice that I was one of the original members of the topo map project, it's been dropped for good reason.
FYI, you'll notice that I was one of the original members of the topo map project, it's been dropped for good reason.
[R-CON]creepin - "because on the internet 0=1"


